⬆️ 根据模组增删更改配置文件.
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@@ -1,7 +1,8 @@
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#Screen Config
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[screen]
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#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
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#Range: 0 ~ 800
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# Default: 200
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# Range: 0 ~ 800
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animationDuration = 200
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#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
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#Can be one to four values representing top left, top right, bottom right and bottom left color.
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@@ -18,25 +19,30 @@
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overrideVanillaBlur = true
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#The kernel radius for gaussian convolution blur effect, 0 = disable.
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#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
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#Range: 0 ~ 18
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# Default: 7
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# Range: 0 ~ 18
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blurRadius = 7
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#A list of GUI screen superclasses that won't activate blur effect when opened.
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blurBlacklist = ["net.minecraft.class_408"]
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#(Beta) Pause the game when inventory (also includes creative mode) opened.
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inventoryPause = false
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#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
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#Range: 0 ~ 255
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# Default: 30
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# Range: 0 ~ 255
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framerateInactive = 30
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#Framerate limit on window minimized, 0 = same as framerate inactive.
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#This value will be no greater than framerate inactive.
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#Range: 0 ~ 255
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# Default: 0
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# Range: 0 ~ 255
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framerateMinimized = 0
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#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
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#Range: 0.0 ~ 1.0
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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masterVolumeInactive = 0.5
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#Master volume multiplier on window minimized, 1 = same as master volume inactive.
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#This value will be no greater than master volume inactive.
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#Range: 0.0 ~ 1.0
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# Default: 0.25
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# Range: 0.0 ~ 1.0
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masterVolumeMinimized = 0.25
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#Tooltip Config
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@@ -64,25 +70,31 @@
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#If less than 4 are provided, repeat the last value.
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colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"]
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#The cycle time of tooltip border color in milliseconds. (0 = OFF)
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#Range: 0 ~ 5000
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# Default: 1000
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# Range: 0 ~ 5000
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borderCycleTime = 1000
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#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
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#Range: 0.5 ~ 2.5
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# Default: 1.3333333333333333
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# Range: 0.5 ~ 2.5
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borderWidth = 1.3333333333333333
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#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
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#Range: 0.0 ~ 8.0
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# Default: 4.0
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# Range: 0.0 ~ 8.0
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cornerRadius = 4.0
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#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
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#No impact on performance.
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#Range: 0.0 ~ 32.0
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# Default: 10.0
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# Range: 0.0 ~ 32.0
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shadowRadius = 10.0
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#The shadow opacity of tooltip, if rounded. No impact on performance.
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#Range: 0.0 ~ 1.0
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# Default: 0.25
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# Range: 0.0 ~ 1.0
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shadowOpacity = 0.25
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#When true, tooltip border colors adapt to item's name and rarity.
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adaptiveColors = true
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#Amount to scroll the tooltip in response to a arrow key pressed event.
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#Range: 0 ~ 320
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# Default: 60
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# Range: 0 ~ 320
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arrowScrollFactor = 60
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#Provide line wrapping and optimization for tooltip components.
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lineWrapping = true
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@@ -95,7 +107,8 @@
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#The default is "minecraft:entity.experience_orb.pickup"
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dingSound = ""
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#Specify a volume multiplier to the ding sound effect.
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#Range: 0.0 ~ 10.0
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# Default: 0.25
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# Range: 0.0 ~ 10.0
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dingVolume = 0.25
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#Control the window mode, normal mode does nothing.
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#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
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@@ -112,46 +125,60 @@
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#Force layout direction to RTL, otherwise, the current Locale setting.
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forceRtl = false
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#The global font scale used with sp units.
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#Range: 0.5 ~ 2.0
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# Default: 1.0
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# Range: 0.5 ~ 2.0
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fontScale = 1.0
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#Default scrollbar size in dips.
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#Range: 0 ~ 1024
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# Default: 4
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# Range: 0 ~ 1024
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scrollbarSize = 4
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#Distance a touch can wander before we think the user is scrolling in dips.
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#Range: 0 ~ 1024
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# Default: 4
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# Range: 0 ~ 1024
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touchSlop = 4
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#Distance a hover can wander while it is still considered "stationary" in dips.
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#Range: 0 ~ 1024
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# Default: 4
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# Range: 0 ~ 1024
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hoverSlop = 4
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#Minimum size of the touch target for a scrollbar in dips.
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#Range: 0 ~ 1024
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# Default: 16
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# Range: 0 ~ 1024
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minScrollbarTouchTarget = 16
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#Minimum velocity to initiate a fling in dips per second.
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#Range: 0 ~ 32767
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# Default: 50
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# Range: 0 ~ 32767
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minimumFlingVelocity = 50
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#Maximum velocity to initiate a fling in dips per second.
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#Range: 0 ~ 32767
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# Default: 8000
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# Range: 0 ~ 32767
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maximumFlingVelocity = 8000
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#The coefficient of friction applied to flings/scrolls.
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#Range: 0.001 ~ 7.389
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# Default: 0.014999999664723873
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# Range: 0.001 ~ 7.389
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scrollFriction = 0.014999999664723873
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#Max distance in dips to overscroll for edge effects.
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#Range: 0 ~ 1024
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# Default: 0
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# Range: 0 ~ 1024
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overscrollDistance = 0
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#Max distance in dips to overfling for edge effects.
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#Range: 0 ~ 1024
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# Default: 12
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# Range: 0 ~ 1024
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overflingDistance = 12
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#Amount to scroll in response to a vertical scroll event, in dips per axis value.
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#Range: 0.0 ~ 1024.0
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# Default: 64.0
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# Range: 0.0 ~ 1024.0
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verticalScrollFactor = 64.0
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#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
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#Range: 0.0 ~ 1024.0
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# Default: 64.0
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# Range: 0.0 ~ 1024.0
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horizontalScrollFactor = 64.0
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#The duration in milliseconds before a hover event causes a tooltip to be shown.
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#Range: 0 ~ 1200
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# Default: 500
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# Range: 0 ~ 1200
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hoverTooltipShowTimeout = 500
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#The duration in milliseconds before mouse inactivity causes a tooltip to be hidden.
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#Range: 3000 ~ 120000
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# Default: 30000
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# Range: 3000 ~ 120000
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hoverTooltipHideTimeout = 30000
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#Font Config
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@@ -2,5 +2,6 @@
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[developer]
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#Whether to enable developer mode.
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enableDeveloperMode = false
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#Range: > -2147483648
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# Default: 0
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# Range: > -2147483648
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oneTimeEvents = 0
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@@ -9,23 +9,29 @@
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#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
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#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
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#This option only applies to TrueType fonts.
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#Range: 6.5 ~ 9.5
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# Default: 8.0
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# Range: 6.5 ~ 9.5
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baseFontSize = 8.0
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#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
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#The vanilla default value is 7.
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#Range: 4.0 ~ 10.0
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# Default: 7.0
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# Range: 4.0 ~ 10.0
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baselineShift = 7.0
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#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
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#Range: 0.20000000298023224 ~ 2.0
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# Default: 0.5
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# Range: 0.20000000298023224 ~ 2.0
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shadowOffset = 0.5
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#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
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#Range: 0.20000000298023224 ~ 2.0
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# Default: 0.5
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# Range: 0.20000000298023224 ~ 2.0
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outlineOffset = 0.5
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#Control the horizontal offset for bitmap fonts, in GUI scaled pixels.
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#Range: 0.0 ~ 1.0
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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bitmapOffset = 0.5
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#Set the recycle time of layout cache in seconds, using least recently used algorithm.
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#Range: 2 ~ 15
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# Default: 6
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# Range: 2 ~ 15
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cacheLifespan = 6
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#The bidirectional text heuristic algorithm. The default is FirstStrong (Locale).
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#This will affect which BiDi algorithm to use during text layout.
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@@ -91,7 +97,8 @@
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#Control the minimum pixel density for SDF text and text in 3D world rendering.
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#This value will be no less than current GUI scale.
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#Recommend setting a higher value on high-res monitor and powerful PC hardware.
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#Range: 4 ~ 10
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# Default: 4
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# Range: 4 ~ 10
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minPixelDensityForSDF = 4
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#Enable linear sampling for A8 font atlases with mipmaps, mag filter will be always
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#NEAREST. We prefer computeDeviceFontSize and allowSDFTextIn2D, then setting this to
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