⬆️ 根据模组增删更改配置文件.

This commit is contained in:
2026-02-11 00:57:09 +08:00
parent 93388ff449
commit 0755e16ddd
87 changed files with 6602 additions and 2375 deletions

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@@ -1,7 +1,8 @@
#Screen Config
[screen]
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
#Range: 0 ~ 800
# Default: 200
# Range: 0 ~ 800
animationDuration = 200
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
@@ -18,25 +19,30 @@
overrideVanillaBlur = true
#The kernel radius for gaussian convolution blur effect, 0 = disable.
#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
#Range: 0 ~ 18
# Default: 7
# Range: 0 ~ 18
blurRadius = 7
#A list of GUI screen superclasses that won't activate blur effect when opened.
blurBlacklist = ["net.minecraft.class_408"]
#(Beta) Pause the game when inventory (also includes creative mode) opened.
inventoryPause = false
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
#Range: 0 ~ 255
# Default: 30
# Range: 0 ~ 255
framerateInactive = 30
#Framerate limit on window minimized, 0 = same as framerate inactive.
#This value will be no greater than framerate inactive.
#Range: 0 ~ 255
# Default: 0
# Range: 0 ~ 255
framerateMinimized = 0
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
#Range: 0.0 ~ 1.0
# Default: 0.5
# Range: 0.0 ~ 1.0
masterVolumeInactive = 0.5
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
#This value will be no greater than master volume inactive.
#Range: 0.0 ~ 1.0
# Default: 0.25
# Range: 0.0 ~ 1.0
masterVolumeMinimized = 0.25
#Tooltip Config
@@ -64,25 +70,31 @@
#If less than 4 are provided, repeat the last value.
colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"]
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
#Range: 0 ~ 5000
# Default: 1000
# Range: 0 ~ 5000
borderCycleTime = 1000
#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.5 ~ 2.5
# Default: 1.3333333333333333
# Range: 0.5 ~ 2.5
borderWidth = 1.3333333333333333
#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.0 ~ 8.0
# Default: 4.0
# Range: 0.0 ~ 8.0
cornerRadius = 4.0
#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
#No impact on performance.
#Range: 0.0 ~ 32.0
# Default: 10.0
# Range: 0.0 ~ 32.0
shadowRadius = 10.0
#The shadow opacity of tooltip, if rounded. No impact on performance.
#Range: 0.0 ~ 1.0
# Default: 0.25
# Range: 0.0 ~ 1.0
shadowOpacity = 0.25
#When true, tooltip border colors adapt to item's name and rarity.
adaptiveColors = true
#Amount to scroll the tooltip in response to a arrow key pressed event.
#Range: 0 ~ 320
# Default: 60
# Range: 0 ~ 320
arrowScrollFactor = 60
#Provide line wrapping and optimization for tooltip components.
lineWrapping = true
@@ -95,7 +107,8 @@
#The default is "minecraft:entity.experience_orb.pickup"
dingSound = ""
#Specify a volume multiplier to the ding sound effect.
#Range: 0.0 ~ 10.0
# Default: 0.25
# Range: 0.0 ~ 10.0
dingVolume = 0.25
#Control the window mode, normal mode does nothing.
#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
@@ -112,46 +125,60 @@
#Force layout direction to RTL, otherwise, the current Locale setting.
forceRtl = false
#The global font scale used with sp units.
#Range: 0.5 ~ 2.0
# Default: 1.0
# Range: 0.5 ~ 2.0
fontScale = 1.0
#Default scrollbar size in dips.
#Range: 0 ~ 1024
# Default: 4
# Range: 0 ~ 1024
scrollbarSize = 4
#Distance a touch can wander before we think the user is scrolling in dips.
#Range: 0 ~ 1024
# Default: 4
# Range: 0 ~ 1024
touchSlop = 4
#Distance a hover can wander while it is still considered "stationary" in dips.
#Range: 0 ~ 1024
# Default: 4
# Range: 0 ~ 1024
hoverSlop = 4
#Minimum size of the touch target for a scrollbar in dips.
#Range: 0 ~ 1024
# Default: 16
# Range: 0 ~ 1024
minScrollbarTouchTarget = 16
#Minimum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
# Default: 50
# Range: 0 ~ 32767
minimumFlingVelocity = 50
#Maximum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
# Default: 8000
# Range: 0 ~ 32767
maximumFlingVelocity = 8000
#The coefficient of friction applied to flings/scrolls.
#Range: 0.001 ~ 7.389
# Default: 0.014999999664723873
# Range: 0.001 ~ 7.389
scrollFriction = 0.014999999664723873
#Max distance in dips to overscroll for edge effects.
#Range: 0 ~ 1024
# Default: 0
# Range: 0 ~ 1024
overscrollDistance = 0
#Max distance in dips to overfling for edge effects.
#Range: 0 ~ 1024
# Default: 12
# Range: 0 ~ 1024
overflingDistance = 12
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
# Default: 64.0
# Range: 0.0 ~ 1024.0
verticalScrollFactor = 64.0
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
# Default: 64.0
# Range: 0.0 ~ 1024.0
horizontalScrollFactor = 64.0
#The duration in milliseconds before a hover event causes a tooltip to be shown.
#Range: 0 ~ 1200
# Default: 500
# Range: 0 ~ 1200
hoverTooltipShowTimeout = 500
#The duration in milliseconds before mouse inactivity causes a tooltip to be hidden.
#Range: 3000 ~ 120000
# Default: 30000
# Range: 3000 ~ 120000
hoverTooltipHideTimeout = 30000
#Font Config

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@@ -2,5 +2,6 @@
[developer]
#Whether to enable developer mode.
enableDeveloperMode = false
#Range: > -2147483648
# Default: 0
# Range: > -2147483648
oneTimeEvents = 0

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@@ -9,23 +9,29 @@
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
#This option only applies to TrueType fonts.
#Range: 6.5 ~ 9.5
# Default: 8.0
# Range: 6.5 ~ 9.5
baseFontSize = 8.0
#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
#The vanilla default value is 7.
#Range: 4.0 ~ 10.0
# Default: 7.0
# Range: 4.0 ~ 10.0
baselineShift = 7.0
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
#Range: 0.20000000298023224 ~ 2.0
# Default: 0.5
# Range: 0.20000000298023224 ~ 2.0
shadowOffset = 0.5
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
#Range: 0.20000000298023224 ~ 2.0
# Default: 0.5
# Range: 0.20000000298023224 ~ 2.0
outlineOffset = 0.5
#Control the horizontal offset for bitmap fonts, in GUI scaled pixels.
#Range: 0.0 ~ 1.0
# Default: 0.5
# Range: 0.0 ~ 1.0
bitmapOffset = 0.5
#Set the recycle time of layout cache in seconds, using least recently used algorithm.
#Range: 2 ~ 15
# Default: 6
# Range: 2 ~ 15
cacheLifespan = 6
#The bidirectional text heuristic algorithm. The default is FirstStrong (Locale).
#This will affect which BiDi algorithm to use during text layout.
@@ -91,7 +97,8 @@
#Control the minimum pixel density for SDF text and text in 3D world rendering.
#This value will be no less than current GUI scale.
#Recommend setting a higher value on high-res monitor and powerful PC hardware.
#Range: 4 ~ 10
# Default: 4
# Range: 4 ~ 10
minPixelDensityForSDF = 4
#Enable linear sampling for A8 font atlases with mipmaps, mag filter will be always
#NEAREST. We prefer computeDeviceFontSize and allowSDFTextIn2D, then setting this to