⬆️ 根据模组增删更改配置文件.

This commit is contained in:
2026-02-11 00:57:09 +08:00
parent 93388ff449
commit 0755e16ddd
87 changed files with 6602 additions and 2375 deletions

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@@ -27,6 +27,13 @@ dynamic:
enabled: false
# The average MSPT to target.
target-mspt: 35
# The default values for dynamic settings.
# If left unspecified, the maximum value will be used.
# Note: adding view / simulation distance here will override their value in server.properties.
default-values:
CHUNK_TICK_DISTANCE: 10
MOBCAP_PERCENTAGE: 100
# The settings that will be decreased when the server is overloaded, in the specified order.
# You can remove settings from the list that you don't want to be dynamically adjusted.
# ► max = The maximum value the server will increase the setting to.
@@ -84,9 +91,11 @@ breeding-cap:
# The breeding cap for villagers.
# ► limit = The limit of mobs of the same type within range. Setting this to negative will disable the breeding cap.
# ► range = The range it will check for entities of the same type.
# ► unlimited-height = Whether to ignore the vertical distance when checking for entities of the same type.
villagers:
limit: 32
range: 64
unlimited-height: false
# The breeding cap for animals.
# Note that this cap only checks for animals of the same type.
@@ -94,12 +103,13 @@ breeding-cap:
animals:
limit: 32
range: 64
unlimited-height: false
# Gives more control over mob spawning.
mob-spawning:
# Mobcap settings for zombie reinforcements.
# ► enforce-mobcaps = Whether to enforce mobcaps for this type of mobspawning.
# ► enforce-mobcap = Whether to enforce mobcaps for this type of mobspawning.
# ► additional-capacity = Additional capacity for this specific mobcap. Decides how much it can spawn over the regular mobcap.
# It is recommended to allow them to spawn a bit over the regular mobcap as they would otherwise never get a chance to spawn.
zombie-reinforcements:
@@ -195,9 +205,9 @@ activation-range:
villager-work-immunity-for: 20
# A list of entity types that should be excluded from activation range checks.
excluded-entity-types:
- 'minecraft:hopper_minecart'
- 'minecraft:warden'
- 'minecraft:ghast'
- 'minecraft:hopper_minecart'
# The activation type that will get assigned to any entity that doesn't have a custom activation type.
# ► activation-range = The range an entity is required to be in from a player to be activated.
# ► tick-interval = The interval between 'active' ticks whilst the entity is inactive. Negative values will disable these active ticks.
@@ -217,7 +227,7 @@ activation-range:
# ► If an entity matches multiple activation types, the one highest in the list will be used. The conditions accept the following formats:
# - Entity type matching | Uses the entity type's identifier. | 'minecraft:zombie' matches zombies, but for example not husks or drowned.
# - Typeof class matching | Uses the 'typeof:' prefix. | 'typeof:monster' matches all monsters.
# ► Available typeof classes: mob, monster, raider, neutral, ambient, animal, water_animal, flying_animal, flying_monster, villager.
# ► Available typeof classes: mob, monster, raider, neutral, ambient, animal, water_animal, flying_animal, flying_monster, villager, projectile.
custom-activation-types:
- name: 'raider'
activation-range: 48