⬆️ 根据模组增删更改配置文件.
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@@ -27,6 +27,13 @@ dynamic:
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enabled: false
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# The average MSPT to target.
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target-mspt: 35
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# The default values for dynamic settings.
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# If left unspecified, the maximum value will be used.
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# Note: adding view / simulation distance here will override their value in server.properties.
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default-values:
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CHUNK_TICK_DISTANCE: 10
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MOBCAP_PERCENTAGE: 100
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# The settings that will be decreased when the server is overloaded, in the specified order.
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# You can remove settings from the list that you don't want to be dynamically adjusted.
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# ► max = The maximum value the server will increase the setting to.
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@@ -84,9 +91,11 @@ breeding-cap:
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# The breeding cap for villagers.
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# ► limit = The limit of mobs of the same type within range. Setting this to negative will disable the breeding cap.
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# ► range = The range it will check for entities of the same type.
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# ► unlimited-height = Whether to ignore the vertical distance when checking for entities of the same type.
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villagers:
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limit: 32
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range: 64
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unlimited-height: false
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# The breeding cap for animals.
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# Note that this cap only checks for animals of the same type.
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@@ -94,12 +103,13 @@ breeding-cap:
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animals:
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limit: 32
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range: 64
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unlimited-height: false
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# Gives more control over mob spawning.
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mob-spawning:
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# Mobcap settings for zombie reinforcements.
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# ► enforce-mobcaps = Whether to enforce mobcaps for this type of mobspawning.
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# ► enforce-mobcap = Whether to enforce mobcaps for this type of mobspawning.
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# ► additional-capacity = Additional capacity for this specific mobcap. Decides how much it can spawn over the regular mobcap.
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# It is recommended to allow them to spawn a bit over the regular mobcap as they would otherwise never get a chance to spawn.
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zombie-reinforcements:
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@@ -195,9 +205,9 @@ activation-range:
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villager-work-immunity-for: 20
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# A list of entity types that should be excluded from activation range checks.
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excluded-entity-types:
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- 'minecraft:hopper_minecart'
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- 'minecraft:warden'
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- 'minecraft:ghast'
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- 'minecraft:hopper_minecart'
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# The activation type that will get assigned to any entity that doesn't have a custom activation type.
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# ► activation-range = The range an entity is required to be in from a player to be activated.
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# ► tick-interval = The interval between 'active' ticks whilst the entity is inactive. Negative values will disable these active ticks.
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@@ -217,7 +227,7 @@ activation-range:
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# ► If an entity matches multiple activation types, the one highest in the list will be used. The conditions accept the following formats:
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# - Entity type matching | Uses the entity type's identifier. | 'minecraft:zombie' matches zombies, but for example not husks or drowned.
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# - Typeof class matching | Uses the 'typeof:' prefix. | 'typeof:monster' matches all monsters.
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# ► Available typeof classes: mob, monster, raider, neutral, ambient, animal, water_animal, flying_animal, flying_monster, villager.
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# ► Available typeof classes: mob, monster, raider, neutral, ambient, animal, water_animal, flying_animal, flying_monster, villager, projectile.
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custom-activation-types:
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- name: 'raider'
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activation-range: 48
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