⬆ 设置服务器端的配置文件.

- 删除部分在服务器上不启用的mod配置.
This commit is contained in:
2026-01-20 02:53:55 +08:00
parent 2171019326
commit b3802eb069
1522 changed files with 6379 additions and 2998 deletions

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settings:
# Show online players on the map and sidebar.
enabled: true
hide:
# Should invisible players be hidden from the map.
invisible: true
# Should spectators be hidden from the map.
spectators: true
layer:
# How often (in seconds) to update the marker.
update-interval: 0
# Whether to push this layer through SSE or not.
live-update: true
# Whether the players layer control shows up in the layers list or not.
show-controls: true
# Whether the players layer should be hidden (toggled off) by default.
default-hidden: false
# Priority order players layer shows up in the layers list.
# (lower values = higher in the list)
priority: 20
# Z-Index order players layer shows up in the map.
# (higher values are drawn on top of lower values)
z-index: 999
# The player icon.
# Icon must be in the web/images/icon/ directory.
icon: players
# Tooltip for player markers.
# Variables: uuid, name, decoratedName, health, armor
tooltip: |-
<ul>
<li><img src='images/skins/2D/<uuid>.png' class='head' alt='<name>' /></li>
<li>
<name>
<img src='images/clear.png' class='health' style='background-position:0 calc(-<health>px * 9);' alt='Health <health>' />
<img src='images/clear.png' class='armor' style='background-position:0 calc(-<armor>px * 9);' alt='Armor <armor>' />
</li>
</ul>
# The custom pane layer for the player tracker.
# This is used to make custom css styled tooltips.
# (see css setting below)
pane: nameplates
# Custom css for players marker layer.
# Class names use the pane name set above.
css: |-
div.leaflet-nameplates-pane div img.head {
image-rendering: pixelated;
image-rendering: -moz-crisp-edges;
-ms-interpolation-mode: nearest-neighbor;
}
div.leaflet-nameplates-pane div {
margin: 0;
padding: 0;
color: #ffffff;
font-weight: 700;
line-height: 1rem;
background: rgba(0, 0, 0, 0.5);
border-color: rgba(0, 0, 0, 0.75);
}
div.leaflet-nameplates-pane div ul {
padding: 3px;
}
div.leaflet-nameplates-pane div:before {
border-color: transparent;
}
div.leaflet-nameplates-pane div img.head {
vertical-align: middle;
width: 32px;
height: 32px;
border-radius: 5px;
border: 1px solid black;
}
div.leaflet-nameplates-pane div img.health {
margin-top: 3px;
}
div.leaflet-nameplates-pane div img.armor,
div.leaflet-nameplates-pane div img.health {
display: block;
width: 81px;
height: 9px;
background-position: 0 0;
}
div.leaflet-nameplates-pane div img.armor {
background: url('images/armor.png') no-repeat;
}
div.leaflet-nameplates-pane div img.health {
background: url('images/health.png') no-repeat;
}
div.leaflet-nameplates-pane div,
div.leaflet-marker-pane img {
transition: all 0.25s;
}

21
pl3xmap/layers/spawn.yml Normal file
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settings:
# Show spawn icon on the map.
enabled: true
layer:
# How often (in seconds) to update the marker.
update-interval: 30
# Whether to push this layer through SSE or not.
live-update: true
# Whether the spawn layer control shows up in the layers list or not.
show-controls: true
# Whether the spawn layer should be hidden (toggled off) by default.
default-hidden: false
# Priority order spawn layer shows up in the layers list.
# (lower values = higher in the list)
priority: 10
# Z-Index order spawn layer shows up in the map.
# (higher values are drawn on top of lower values)
z-index: 500
# The spawn icon.
# Icon must be in the web/images/icon/ directory.
icon: spawn

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settings:
# Shows vanilla world border on the map.
enabled: true
layer:
# How often (in seconds) to update the marker.
update-interval: 30
# Whether to push this layer through SSE or not.
live-update: true
# Whether the vanilla world border layer control shows up in the layers list or not.
show-controls: true
# Whether the vanilla world border layer should be hidden (toggled off) by default.
default-hidden: false
# Priority order vanilla world border layer shows up in the layers list.
# (lower values = higher in the list)
priority: 30
# Z-Index order vanilla world border layer shows up in the map.
# (higher values are drawn on top of lower values)
z-index: 500
style:
stroke:
# Stroke color (#AARRGGBB)
color: '#FFFF0000'
# Stroke weight (thickness)
weight: 3