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2 Commits

Author SHA1 Message Date
c95746fc36 ⬆️ 更新Waystones的配置. 2026-01-20 03:07:18 +08:00
b3802eb069 ⬆ 设置服务器端的配置文件.
- 删除部分在服务器上不启用的mod配置.
2026-01-20 02:53:55 +08:00
40 changed files with 1123 additions and 403 deletions

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@@ -3,7 +3,7 @@ _version = 3
[server]
#
# Defines the distance the player will receive updates around.
realTimeUpdateDistanceRadiusInChunks = 128
realTimeUpdateDistanceRadiusInChunks = 256
#
# Prefix of the level keys sent to the clients.
# If the mod is running behind a proxy, each backend should use a unique value.
@@ -52,12 +52,12 @@ _version = 3
#
# Maximum per-player speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
playerBandwidthLimit = 256
playerBandwidthLimit = 500
#
# Enables adaptive transfer speed based on client performance.
# If true, DH will automatically adjust transfer rate to minimize connection lag.
# If false, transfer speed will remain fixed.
enableAdaptiveTransferSpeed = true
enableAdaptiveTransferSpeed = false
[server.experimental]
#
@@ -114,7 +114,7 @@ _version = 3
[common.multiThreading]
#
# How many threads should be used by Distant Horizons?
numberOfThreads = 4
numberOfThreads = 6
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
@@ -524,7 +524,7 @@ _version = 3
minLight = "0.25"
#
# Enable Screen Space Ambient Occlusion
enableSsao = false
enableSsao = true
#
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
radius = "4.0"
@@ -573,7 +573,7 @@ _version = 3
[client.advanced.graphics.genericRendering]
#
# If true LOD clouds will be rendered.
enableCloudRendering = false
enableCloudRendering = true
#
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
beaconRenderHeight = 6000
@@ -602,7 +602,7 @@ _version = 3
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
maxHorizontalResolution = "FOUR_BLOCKS"
maxHorizontalResolution = "BLOCK"
#
# If true LODs will fade away as you get closer to them.
# If false LODs will cut off abruptly at a set distance from the camera.
@@ -611,7 +611,7 @@ _version = 3
#
# Should DH fade out before reaching the far clip plane?
# This is helpful to prevent DH clouds from cutting off in the distance.
dhFadeFarClipPlane = false
dhFadeFarClipPlane = true
#
# How bright LOD colors are.
#
@@ -641,7 +641,7 @@ _version = 3
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
verticalQuality = "LOW"
verticalQuality = "MEDIUM"
#
# What blocks shouldn't be rendered as LODs?
#
@@ -650,7 +650,7 @@ _version = 3
blocksToIgnore = "NON_COLLIDING"
#
# The radius of the mod's render distance. (measured in chunks)
lodChunkRenderDistanceRadius = 64
lodChunkRenderDistanceRadius = 256
#
# What value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
@@ -672,14 +672,14 @@ _version = 3
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
horizontalQuality = "LOW"
horizontalQuality = "MEDIUM"
#
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
transparency = "DISABLED"
transparency = "COMPLETE"
#
# This is the same as vanilla Biome Blending settings for Lod area.
# Note that anything other than '0' will greatly effect Lod building time.
@@ -687,14 +687,14 @@ _version = 3
# '0' equals to Vanilla Biome Blending of '1x1' or 'OFF',
# '1' equals to Vanilla Biome Blending of '3x3',
# '2' equals to Vanilla Biome Blending of '5x5'...
lodBiomeBlending = 1
lodBiomeBlending = 3
#
# How should vanilla Minecraft fade into Distant Horizons LODs?
#
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
vanillaFadeMode = "SINGLE_PASS"
vanillaFadeMode = "DOUBLE_PASS"
[client.advanced.graphics.fog]
#

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@@ -1,25 +0,0 @@
## ##
## Glowing Torchflower ##
## Main Configuration ##
## ##
# Brightness of the fully grown torchflower
# Default: 12
torchflower-brightness: 12
# Brightness of the torchflower in flowerpot
# Default: 14
torchflower-pot-brightness: 14
# Torchflower has three stages of growth (third stage is fully grown)
# Brightness of the first stage
# Default: 3
torchflower-stage1-brightness: 3
# Brightness of the second stage
# Default: 7
torchflower-stage2-brightness: 7
# Config Version. Used for automatic migration of config files.
# Do not change this value manually.
config-version: 1

22
ViaFabric/viafabric.yml Normal file
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@@ -0,0 +1,22 @@
# Disclaimer:
#
# It cannot be guaranteed that this mod is allowed on specific servers as it can possibly cause problems with anti-cheat plugins, (USE ONLY WITH CAUTION!)
# This option enables client-side transforming. (can also be enabled in-game)
enable-client-side: false
# This option sets the protocol version to be used when connecting to servers. (can also be changed in-game)
client-side-version: -1
# Hides VIA button from multiplayer menu.
hide-button: false
# List of servers which ViaFabric will force disable transforming on client-side. It can be overwritten by setting per-server version.
#
# This isn't always the address in multiplayer menu; It will use the SRV record pointer when present, Check the game log for the address.
# Uses https://wiki.vg/Mojang_API#Blocked_Servers format (mc.example.com, *.example.com, 192.168.0.1, 192.168.*)
client-side-force-disable:
- hypixel.net
- '*.hypixel.net'
- minemen.club
- '*.minemen.club'
- icantjoinlmfao.club
# Fabric registry synchronization will be disabled when installed server-side and validation errors are ignored when installed on client-side.
# Note: this setting only works on 1.20.4+ ViaFabric versions, and it might cause issues, use with caution.
ignore-registry-sync-errors: false

168
ViaFabric/viaversion.yml Normal file
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@@ -0,0 +1,168 @@
# Thanks for downloading ViaVersion
# Ensure you look through all these options
# If you need help:
# Discord - https://viaversion.com/discord
# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
#
#----------------------------------------------------------#
# GLOBAL OPTIONS #
#----------------------------------------------------------#
#
# Should ViaVersion check for updates?
check-for-updates: true
# Send the supported versions with the Status (Ping) response packet
send-supported-versions: false
# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
# You can use both this and the block-protocols option at the same time as well.
block-versions: []
# Block specific Minecraft protocol version numbers.
# List of all Minecraft protocol versions: https://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
block-protocols: []
# Change the blocked disconnect message
block-disconnect-msg: You are using an unsupported Minecraft version!
# If you use ProtocolLib, we can't reload without kicking the players.
# (We don't suggest using reload either, use a plugin manager)
# You can customize the message we kick people with if you use ProtocolLib here.
reload-disconnect-msg: Server reload, please rejoin!
# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
suppress-conversion-warnings: false
#
#----------------------------------------------------------#
# GLOBAL PACKET LIMITER #
#----------------------------------------------------------#
# THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
#
# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
# Clients by default send around 20-90 packets per second.
#
# What is the maximum per second a client can send (Use %pps to display their pps)
# Use -1 to disable.
max-pps: 800
max-pps-kick-msg: You are sending too many packets!
#
# We can also kick them if over a period they send over a threshold a certain amount of times.
#
# Period to track (in seconds)
# Use -1 to disable.
tracking-period: 6
# How many packets per second count as a warning?
tracking-warning-pps: 120
# How many warnings over the interval can we have
# This can never be higher than "tracking-period"?
tracking-max-warnings: 4
# The kick message sent if the user hits the max packets per second.
tracking-max-kick-msg: You are sending too many packets, :(
# Should we enable our hologram patch?
# If they're in the wrong place, enable this
hologram-patch: false
# This is the offset, should work as default when enabled.
hologram-y: -0.96
# Should we disable piston animation for 1.11/1.11.1 clients?
# In some cases, when firing lots of pistons, it crashes them.
piston-animation-patch: false
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
chat-nbt-fix: true
# Should we use prefix for team color on 1.13 and above clients?
team-colour-fix: true
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
disable-1_13-auto-complete: false
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
1_13-tab-complete-delay: 0
# For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
fix-low-snow-collision: false
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
fix-infested-block-breaking: true
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
truncate-1_14-books: false
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
fix-non-full-blocklight: true
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan: true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: false
#
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
serverside-blockconnections: true
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
reduce-blockstorage-memory: false
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
# Useful for lobbyservers where users can't build and those stems are used decoratively
flowerstem-when-block-above: false
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
vine-climb-fix: false
#
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
ignore-long-1_16-channel-names: true
#
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
forced-use-1_17-resource-pack: false
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
resource-pack-1_17-prompt: ''
#
# Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
# Only disable this if you know what you are doing.
cache-1_17-light: true
#
# Get the world names which should be returned for each vanilla dimension
map-1_16-world-names:
overworld: minecraft:overworld
nether: minecraft:the_nether
end: minecraft:the_end
#
# If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats.
translate-ocelot-to-cat: false
#
# Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion.
# It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise.
enforce-secure-chat: false
#
# Handles items with invalid count values (higher than max stack size) on 1.20.3 servers.
handle-invalid-item-count: false
#
# Hides scoreboard numbers for 1.20.3+ clients on older server versions.
hide-scoreboard-numbers: false
#
# Fixes 1.21+ clients on 1.20.5 servers placing water/lava buckets at the wrong location when moving fast, NOTE: This may cause issues with anti-cheat plugins.
fix-1_21-placement-rotation: false
#
#----------------------------------------------------------#
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
#----------------------------------------------------------#
#
# No collide options, these allow you to configure how collision works.
# Do you want us to prevent collision?
prevent-collision: true
# If the above is true, should we automatically team players until you do?
auto-team: true
# When enabled if certain entity data can't be read, we won't tell you about it
suppress-metadata-errors: false
# When enabled, 1.9+ will be able to block by using shields
shield-blocking: true
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
# With the main hand, the blocking starts way faster.
# (Requires "show-shield-when-sword-in-hand" to be disabled)
no-delay-shield-blocking: false
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
# The shield disappears when you switch to another item.
# (Requires "shield-blocking" to be enabled)
show-shield-when-sword-in-hand: false
# Enable player tick simulation, this fixes eating, drinking, nether portals.
simulate-pt: true
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
bossbar-patch: true
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
bossbar-anti-flicker: false
# This will show the new effect indicator in the top-right corner for 1.9+ players.
use-new-effect-indicator: true
# Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)?
replace-pistons: false
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
replacement-piston-id: 0
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
chunk-border-fix: false
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
left-handed-handling: true
# Tries to cancel block break/place sounds sent by 1.8 servers to 1.9+ clients to prevent them from playing twice
cancel-block-sounds: true

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@@ -0,0 +1,25 @@
smoothness=0.0
min_smoothness=40.0
max_smoothness=100.0
cinematic_camera_modifier=1.0
zoom=0.5300000000000002
zoom_sensitivity=0.01
third_person_zoom=4.0
third_person_zoom_sensitivity=0.1
third_person_cam_1_offset_x=-4.0
third_person_cam_1_offset_y=0.0
third_person_cam_1_offset_z=0.0
third_person_cam_1_inverted=false
third_person_cam_1_hide_gui=false
third_person_cam_1_rotation_x=0.0
third_person_cam_2_offset_x=-4.0
third_person_cam_2_offset_y=0.0
third_person_cam_2_offset_z=0.0
third_person_cam_2_inverted=false
third_person_cam_2_hide_gui=false
third_person_cam_2_rotation_x=0.0
modifier_key=RIGHT_ALT
gui_opacity=1.0
zoom_animation_from=1.0
zoom_animation_to=0.1
zoom_animation_duration=200

8
chunky/config.json Normal file
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@@ -0,0 +1,8 @@
{
"version": 2,
"language": "en",
"continueOnRestart": false,
"forceLoadExistingChunks": false,
"silent": false,
"updateInterval": 1
}

18
creeper_firework.json5 Normal file
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@@ -0,0 +1,18 @@
{
// Will creeper's active-explosion turn into firework?
"CREEPER_EXPLODE_INTO_FIREWORK": true,
// Will the active-explosion firework destroy nearby environment just like creeper normally exploding?
"CREEPER_FIREWORK_DESTROY_BLOCK": false,
// Will the active-explosion firework effect hurt nearby creature?
"CREEPER_FIREWORK_HURT_CREATURE": false,
// The probability of creeper turning into firework when actively explodes. It must be bigger than 0.0 and not exceed 1.0.
"CREEPER_EXPLODE_INTO_FIREWORK_PROBABILITY": 1.0,
// Will creeper explode into firework when die?
"CREEPER_EXPLODE_INTO_FIREWORK_WHEN_DIE": false,
// Will the death-explosion firework destroy nearby environment just like creeper normally exploding?
"CREEPER_DEATH_FIREWORK_DESTROY_BLOCK": false,
// Will the death-explosion firework effect hurt nearby creature?
"CREEPER_DEATH_FIREWORK_HURT_CREATURE": false,
// The probability of creeper turning into firework when die. It must be bigger than 0.0 and not exceed 1.0.
"CREEPER_EXPLODE_INTO_FIREWORK_PROBABILITY_WHEN_DIE": 1.0
}

43
freecam.json5 Normal file
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@@ -0,0 +1,43 @@
{
"controls": {
"keys": null
},
"movement": {
"flightMode": "DEFAULT",
"horizontalSpeed": 1.0,
"verticalSpeed": 1.0
},
"collision": {
"ignoreTransparent": false,
"ignoreOpenable": false,
"ignoreCustom": false,
"whitelist": {
"ids": [],
"patterns": []
},
"ignoreAll": false,
"alwaysCheck": false
},
"visual": {
"perspective": "INSIDE",
"showPlayer": true,
"showHand": false,
"fullBright": false,
"showSubmersion": false
},
"utility": {
"disableOnDamage": true,
"freezePlayer": false,
"allowInteract": false,
"interactionMode": "CAMERA"
},
"servers": {
"mode": "NONE",
"whitelist": [],
"blacklist": []
},
"notification": {
"notifyFreecam": true,
"notifyTripod": true
}
}

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@@ -0,0 +1,36 @@
#Show a tooltip for the item currently selected in a container item's tooltip next to the main tooltip.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Default Value: ALWAYS
#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT
selected_item_tooltips = "ALWAYS"
#Invert scroll wheel direction for extracting / inserting items from a container item in precision mode.
#Default Value: false
invert_precision_mode_scrolling = false
#Color item inventories on tooltips according to the container item's color.
#Default Value: true
colorful_tooltips = true
#Select a modifier key required to be held to use precision mode.
#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items.
#Default Value: CONTROL
#Allowed Values: SHIFT, CONTROL, ALT
precision_mode = "CONTROL"
#Expand container item tooltips to reveal their contents.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Default Value: ALWAYS
#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT
reveal_contents = "ALWAYS"
#Show an indicator on container items when the stack carried by the cursor can be added in your inventory.
#Default Value: true
container_item_indicator = true
#Always show item tooltips while interacting with container items, even when the cursor is currently carrying an item.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Default Value: ALT
#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT
carried_item_tooltips = "ALT"
#Disable sounds from inserting and extracting items from playing, as they trigger quite often with all the new interactions.
#Default Value: true
disable_interaction_sounds = true
#Render a white overlay or the hotbar selected item frame over the slot the next item will be taken out of when right-clicking the container item.
#Default Value: HOVER
#Allowed Values: HOTBAR, HOVER
slot_overlay = "HOVER"

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@@ -0,0 +1,10 @@
#Allow extracting / inserting only a single item from a container item instead of all items from the selected slot while a modifier key is held.
#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items.
#Default Value: true
allow_precision_mode = true
#Allow using the mouse wheel to scroll between slots in an item tooltip to choose the next item to extract.
#Default Value: true
allow_slot_cycling = true
#Allow dragging the mouse while holding a container item to insert hovered items, or to extract container contents to empty hovered slots.
#Default Value: true
allow_mouse_dragging = true

0
jei/blacklist.cfg Normal file
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@@ -0,0 +1,2 @@
Minecraft
Friends&Foes

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@@ -0,0 +1,2 @@
net.minecraft.class_1799
mezz.jei.api.fabric.ingredients.fluids.IJeiFluidIngredient

211
jei/jei-client.ini Normal file
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@@ -0,0 +1,211 @@
[appearance]
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[cheat_mode]
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
[bookmarks]
# Description: Add new bookmarks to the front of the bookmark list instead of the end.
# Valid Values: [true, false]
# Default Value: false
AddBookmarksToFrontEnabled = false
# Description: Extra features for bookmark tooltips
# Valid Values: A comma-separated list containing values of:
# [PREVIEW, INGREDIENTS]
# Default Value: PREVIEW
BookmarkTooltipFeatures = PREVIEW
# Description: Hold shift to show bookmark tooltip features
# Valid Values: [true, false]
# Default Value: true
HoldShiftToShowBookmarkTooltipFeatures = true
# Description: Drag bookmarks to rearrange them in the list
# Valid Values: [true, false]
# Default Value: true
DragToRearrangeBookmarksEnabled = true
[advanced]
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchRenderErrorsEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
# Description: Number of milliseconds before a long mouse click is considered to become a drag operation
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
# Description: Sorting order for displayed recipes
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
RecipeSorterStages = BOOKMARKED, CRAFTABLE
[tags]
# Description: Show tag content in tooltips
# Valid Values: [true, false]
# Default Value: true
TagContentTooltipEnabled = true
# Description: Hide tag content in tooltips if the tag has 1 ingredient
# Valid Values: [true, false]
# Default Value: true
HideSingleIngredientTagsEnabled = true
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
# Description: Search mod ids in addition to mod names
# Valid Values: [true, false]
# Default Value: true
SearchModIds = true
# Description: Search mod aliases in addition to mod names
# Valid Values: [true, false]
# Default Value: true
SearchModAliases = true
# Description: Search by the shorthand first letters of a mod's name
# Valid Values: [true, false]
# Default Value: true
SearchShortModNames = true
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

8
jei/jei-colors.ini Normal file
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@@ -0,0 +1,8 @@
[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

27
jei/jei-debug.ini Normal file
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@@ -0,0 +1,27 @@
[debug]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug GUIs enabled
# Valid Values: [true, false]
# Default Value: false
DebugGuis = false
# Description: Debug inputs enabled
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
# Description: Debug ingredients enabled
# Valid Values: [true, false]
# Default Value: false
DebugIngredients = false
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
CrashingTestItemsEnabled = false

11
jei/jei-mod-id-format.ini Normal file
View File

@@ -0,0 +1,11 @@
[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

View File

@@ -0,0 +1,12 @@
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:compostable
minecraft:fuel
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
jei:information
minecraft:campfire_cooking
minecraft:smelting

View File

@@ -0,0 +1 @@
T:{Count:1b,id:"minecraft:iron_boots",tag:{Damage:154}}

View File

@@ -0,0 +1 @@
T:{count:1,id:"minecraft:oak_planks"}

View File

@@ -0,0 +1 @@
T:{Count:1b,id:"minecraft:iron_helmet",tag:{Damage:0}}

View File

@@ -0,0 +1,5 @@
T:{Count:1b,id:"minecraft:spruce_planks"}
T:{Count:1b,id:"minecraft:polished_andesite_stairs"}
T:{Count:1b,id:"minecraft:polished_andesite"}
T:{Count:1b,id:"create:gearbox"}
T:{Count:1b,id:"create:sand_paper",tag:{Damage:0}}

View File

@@ -0,0 +1 @@
T:{Count:1b,id:"minecraft:spruce_stairs"}

View File

@@ -0,0 +1 @@
T:{Count:1b,id:"minecraft:spruce_fence"}

View File

@@ -0,0 +1,4 @@
T:{count:1,id:"minecraft:diorite"}
T:{count:1,id:"minecraft:dirt"}
T:{count:1,id:"minecraft:oak_log"}
T:{count:1,id:"minecraft:oak_planks"}

View File

@@ -0,0 +1 @@
T:{count:1,id:"minecraft:netherite_hoe"}

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@@ -0,0 +1 @@
T:{count:1,id:"minecraft:rabbit"}

View File

@@ -0,0 +1,7 @@
T:{Count:1b,id:"minecraft:dripstone_block"}
T:{Count:1b,id:"minecraft:cobblestone"}
T:{Count:1b,id:"create:super_glue",tag:{Damage:45}}
T:{Count:1b,id:"minecraft:stone"}
T:{Count:1b,id:"minecraft:glass"}
T:{Count:1b,id:"create:andesite_funnel"}
T:{Count:1b,id:"create:shaft"}

View File

@@ -0,0 +1 @@
T:{count:1,id:"minecraft:deepslate"}

16
kiwi-client.yaml Normal file
View File

@@ -0,0 +1,16 @@
# Use Cloth Config mod for the descriptions.
---
contributorCosmetic: ''
globalTooltip: false
noMicrosoftTelemetry: true
qol:
suppressExperimentalSettingsWarning: false
titleScreenNoFade: false
hideDataComponentsTooltip: false
loadingOverlayNoFade: false
debug:
showTranslatedTagsByDefault: false
tagsTooltip: true
debugTooltipMsg: false
tagsTooltipAppendKeybindHint: true
tagsPerPage: 6

4
kiwi-common.yaml Normal file
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@@ -0,0 +1,4 @@
# Use Cloth Config mod for the descriptions.
---
vars:
Author: Snownee

13
orthocamera.json Normal file
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@@ -0,0 +1,13 @@
{
"enabled": false,
"save_enabled_state": false,
"scale_x": 57.583065,
"scale_y": 57.583065,
"min_distance": -1000.0,
"max_distance": 1000.0,
"fixed": false,
"fixed_yaw": 154.60217,
"fixed_pitch": 18.064854,
"fixed_rotate_speed_y": 3.0,
"fixed_rotate_speed_x": 3.0
}

7
redbits.json Normal file
View File

@@ -0,0 +1,7 @@
{
"disable_burnout": true,
"jukebox_integration": true,
"campfire_integration": true,
"add_guide_to_loot_tables": true,
"add_guide_to_creative_menu": true
}

View File

@@ -0,0 +1 @@
{"renderMethod":"DEFAULT","encodingPreset":"MP4_CUSTOM","videoWidth":2560,"videoHeight":1440,"framesPerSecond":60,"bitRate":62914560,"outputFile":"C:\\Users\\joshu\\OneDrive\\Desktop\\DB PC\\Replay Renders","renderNameTags":false,"includeAlphaChannel":false,"stabilizeYaw":false,"stabilizePitch":false,"stabilizeRoll":false,"sphericalFovX":360,"sphericalFovY":180,"injectSphericalMetadata":false,"depthMap":false,"cameraPathExport":false,"antiAliasing":"NONE","exportCommand":"","exportArguments":"","exportArgumentsBgra":"-y -f rawvideo -pix_fmt bgra -s %WIDTH%x%HEIGHT% -r %FPS% -i - %FILTERS%-an -c:v libx264 -b:v %BITRATE% -pix_fmt yuv420p \"%FILENAME%\"","highPerformance":false}

63
replaymod.json Normal file
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@@ -0,0 +1,63 @@
{
"core": {
"notifications": true
},
"advanced": {
"recordingPath": "./replay_recordings/",
"cachePath": "./.replay_cache/",
"renderPath": "./replay_videos/",
"skipPostRenderGui": false,
"askForOpenEye": true,
"skipPostScreenshotGui": false,
"fullBrightness": "replaymod.gui.settings.fullbrightness.gamma",
"fullBrightness_valid_values": [
"replaymod.gui.settings.fullbrightness.gamma",
"replaymod.gui.settings.fullbrightness.nightvision",
"replaymod.gui.settings.fullbrightness.both"
]
},
"recording": {
"recordSingleplayer": true,
"recordServer": true,
"indicator": true,
"autoStartRecording": true,
"autoPostProcess": true,
"renameDialog": true
},
"replay": {
"showChat": true,
"showServerIPs": true,
"camera": "replaymod.camera.classic",
"camera_valid_values": [],
"legacyMainMenuButton": false,
"mainMenuButton": "DEFAULT",
"mainMenuButton_valid_values": [
"BIG",
"DEFAULT",
"TOP_LEFT",
"TOP_RIGHT",
"LEFT_OF_SINGLEPLAYER",
"RIGHT_OF_SINGLEPLAYER",
"LEFT_OF_MULTIPLAYER",
"RIGHT_OF_MULTIPLAYER",
"LEFT_OF_REALMS",
"RIGHT_OF_REALMS",
"LEFT_OF_MODS",
"RIGHT_OF_MODS"
]
},
"render": {
"frameTimeFromWorldTime": false
},
"simplepathing": {
"pathpreview": true,
"autosync": true,
"timelineLength": 1800,
"interpolator": "replaymod.gui.editkeyframe.interpolator.catmullrom.name",
"interpolator_valid_values": [
"replaymod.gui.editkeyframe.interpolator.catmullrom.name",
"replaymod.gui.editkeyframe.interpolator.cubic.name",
"replaymod.gui.editkeyframe.interpolator.linear.name"
]
}
}

1
show-durability.json Normal file
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@@ -0,0 +1 @@
true

8
sidebar_buttons.json Normal file
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@@ -0,0 +1,8 @@
{
"ftblibrary": {
"toggle.gamemode": true,
"toggle.rain": true,
"toggle.day": true,
"toggle.night": true
}
}

View File

@@ -95,6 +95,7 @@ minecraft\:block.cherry_wood.break=true
minecraft\:entity.enderman.stare=true
minecraft\:entity.generic.big_fall=true
minecraft\:block.cherry_leaves.hit=true
redbits\:timer_click=true
minecraft\:entity.wandering_trader.no=true
minecraft\:block.wool.hit=true
minecraft\:entity.tadpole.flop=true
@@ -232,6 +233,7 @@ minecraft\:entity.wolf.shake=true
minecraft\:block.trial_spawner.ambient=true
minecraft\:entity.firework_rocket.launch=true
minecraft\:block.basalt.break=true
redbits\:detector_click=true
minecraft\:block.hanging_roots.fall=true
minecraft\:block.ender_chest.open=true
minecraft\:entity.piglin.jealous=true
@@ -738,6 +740,7 @@ minecraft\:entity.zoglin.attack=true
minecraft\:block.stone.fall=true
minecraft\:ui.loom.take_result=true
minecraft\:entity.puffer_fish.flop=true
redbits\:latch_click=true
minecraft\:block.big_dripleaf.tilt_down=true
minecraft\:entity.parrot.death=true
minecraft\:block.hanging_roots.place=true
@@ -888,6 +891,7 @@ minecraft\:entity.phantom.ambient=true
minecraft\:entity.cat.death=true
minecraft\:block.sand.step=true
minecraft\:entity.goat.screaming.ambient=true
redbits\:flip_flop_click=true
minecraft\:entity.ender_dragon.flap=true
minecraft\:block.conduit.deactivate=true
minecraft\:entity.generic.hurt=true
@@ -1589,6 +1593,7 @@ minecraft\:block.trial_spawner.spawn_mob=true
minecraft\:block.honey_block.place=true
minecraft\:entity.mule.chest=true
minecraft\:block.scaffolding.place=true
redbits\:emitter_click=true
minecraft\:block.netherrack.hit=true
minecraft\:entity.wandering_trader.drink_potion=true
minecraft\:block.snow.fall=true

View File

@@ -9,208 +9,208 @@
# By block ID:
# minecraft\:oak_log=1.0
# Ladder (Sound Type)
LADDER=0.0
# Snow (Sound Type)
SNOW=0.1
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Stone (Sound Type)
STONE=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Metal (Sound Type)
METAL=1.0
# Glass (Sound Type)
GLASS=0.1
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Sculk (Sound Type)
SCULK=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Wood (Sound Type)
WOOD=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Tuff (Sound Type)
TUFF=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Copper (Sound Type)
COPPER=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Vine (Sound Type)
VINE=0.0
# Fungus (Sound Type)
FUNGUS=0.0
# Azalea (Sound Type)
AZALEA=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Wool (Sound Type)
WOOL=1.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Moss (Sound Type)
MOSS=0.75
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Chain (Sound Type)
CHAIN=0.0
# Nylium (Sound Type)
NYLIUM=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Sand (Sound Type)
SAND=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Candle (Sound Type)
CANDLE=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Moss (Sound Type)
MOSS=0.75
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Basalt (Sound Type)
BASALT=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Mud (Sound Type)
MUD=1.0
# Ladder (Sound Type)
LADDER=0.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Wood (Sound Type)
WOOD=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Grass (Sound Type)
GRASS=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Tuff (Sound Type)
TUFF=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Crop (Sound Type)
CROP=0.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Stem (Sound Type)
STEM=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Wool (Sound Type)
WOOL=1.5
# Copper (Sound Type)
COPPER=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Metal (Sound Type)
METAL=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Basalt (Sound Type)
BASALT=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Grass (Sound Type)
GRASS=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Candle (Sound Type)
CANDLE=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Crop (Sound Type)
CROP=0.0
# Stem (Sound Type)
STEM=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Mud (Sound Type)
MUD=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Nylium (Sound Type)
NYLIUM=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Roots (Sound Type)
ROOTS=0.0
# Lantern (Sound Type)
LANTERN=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Lodestone (Sound Type)
LODESTONE=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Chain (Sound Type)
CHAIN=0.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Snow (Sound Type)
SNOW=0.1
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Glass (Sound Type)
GLASS=0.1
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Stone (Sound Type)
STONE=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Vine (Sound Type)
VINE=0.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Fungus (Sound Type)
FUNGUS=0.0
# Sculk (Sound Type)
SCULK=1.0
# Water (Block)
minecraft\:water=0.25
# Lava (Block)

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@@ -9,205 +9,205 @@
# By block ID:
# minecraft\:oak_log=1.0
# Ladder (Sound Type)
LADDER=0.5
# Snow (Sound Type)
SNOW=0.15
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Stone (Sound Type)
STONE=1.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Metal (Sound Type)
METAL=1.25
# Glass (Sound Type)
GLASS=0.75
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Sculk (Sound Type)
SCULK=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Wood (Sound Type)
WOOD=0.4
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Tuff (Sound Type)
TUFF=1.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Copper (Sound Type)
COPPER=1.25
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Vine (Sound Type)
VINE=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Wool (Sound Type)
WOOL=0.1
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Moss (Sound Type)
MOSS=0.1
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Chain (Sound Type)
CHAIN=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Calcite (Sound Type)
CALCITE=1.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Sand (Sound Type)
SAND=0.2
# Anvil (Sound Type)
ANVIL=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Candle (Sound Type)
CANDLE=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Moss (Sound Type)
MOSS=0.1
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Gravel (Sound Type)
GRAVEL=0.3
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Basalt (Sound Type)
BASALT=1.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Mud (Sound Type)
MUD=0.5
# Ladder (Sound Type)
LADDER=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Wood (Sound Type)
WOOD=0.4
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Grass (Sound Type)
GRASS=0.3
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Tuff (Sound Type)
TUFF=1.5
# Azalea (Sound Type)
AZALEA=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Crop (Sound Type)
CROP=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Stem (Sound Type)
STEM=0.4
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Wool (Sound Type)
WOOL=0.1
# Copper (Sound Type)
COPPER=1.25
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Metal (Sound Type)
METAL=1.25
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Basalt (Sound Type)
BASALT=1.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Grass (Sound Type)
GRASS=0.3
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Candle (Sound Type)
CANDLE=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Crop (Sound Type)
CROP=0.5
# Stem (Sound Type)
STEM=0.4
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Mud (Sound Type)
MUD=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Roots (Sound Type)
ROOTS=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Lodestone (Sound Type)
LODESTONE=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Chain (Sound Type)
CHAIN=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Snow (Sound Type)
SNOW=0.15
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Glass (Sound Type)
GLASS=0.75
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Stone (Sound Type)
STONE=1.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Vine (Sound Type)
VINE=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Anvil (Sound Type)
ANVIL=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Sculk (Sound Type)
SCULK=0.5