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c95746fc36
| Author | SHA1 | Date | |
|---|---|---|---|
| c95746fc36 | |||
| b3802eb069 |
@@ -3,7 +3,7 @@ _version = 3
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[server]
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#
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# Defines the distance the player will receive updates around.
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realTimeUpdateDistanceRadiusInChunks = 128
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realTimeUpdateDistanceRadiusInChunks = 256
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#
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# Prefix of the level keys sent to the clients.
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# If the mod is running behind a proxy, each backend should use a unique value.
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@@ -52,12 +52,12 @@ _version = 3
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#
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# Maximum per-player speed for uploading LODs to the clients, in KB/s.
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# Value of 0 disables the limit.
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playerBandwidthLimit = 256
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playerBandwidthLimit = 500
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#
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# Enables adaptive transfer speed based on client performance.
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# If true, DH will automatically adjust transfer rate to minimize connection lag.
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# If false, transfer speed will remain fixed.
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enableAdaptiveTransferSpeed = true
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enableAdaptiveTransferSpeed = false
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[server.experimental]
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#
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@@ -114,7 +114,7 @@ _version = 3
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[common.multiThreading]
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#
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# How many threads should be used by Distant Horizons?
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numberOfThreads = 4
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numberOfThreads = 6
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#
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# A value between 1.0 and 0.0 that represents the percentage
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# of time each thread can run before going idle.
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@@ -524,7 +524,7 @@ _version = 3
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minLight = "0.25"
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#
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# Enable Screen Space Ambient Occlusion
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enableSsao = false
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enableSsao = true
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#
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# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
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radius = "4.0"
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@@ -573,7 +573,7 @@ _version = 3
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[client.advanced.graphics.genericRendering]
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#
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# If true LOD clouds will be rendered.
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enableCloudRendering = false
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enableCloudRendering = true
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#
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# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
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beaconRenderHeight = 6000
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@@ -602,7 +602,7 @@ _version = 3
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#
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# Lowest Quality: CHUNK
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# Highest Quality: BLOCK
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maxHorizontalResolution = "FOUR_BLOCKS"
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maxHorizontalResolution = "BLOCK"
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#
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# If true LODs will fade away as you get closer to them.
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# If false LODs will cut off abruptly at a set distance from the camera.
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@@ -611,7 +611,7 @@ _version = 3
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#
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# Should DH fade out before reaching the far clip plane?
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# This is helpful to prevent DH clouds from cutting off in the distance.
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dhFadeFarClipPlane = false
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dhFadeFarClipPlane = true
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#
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# How bright LOD colors are.
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#
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@@ -641,7 +641,7 @@ _version = 3
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#
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# Lowest Quality: HEIGHT_MAP
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# Highest Quality: EXTREME
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verticalQuality = "LOW"
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verticalQuality = "MEDIUM"
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#
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# What blocks shouldn't be rendered as LODs?
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#
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@@ -650,7 +650,7 @@ _version = 3
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blocksToIgnore = "NON_COLLIDING"
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#
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# The radius of the mod's render distance. (measured in chunks)
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lodChunkRenderDistanceRadius = 64
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lodChunkRenderDistanceRadius = 256
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#
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# What value should vanilla Minecraft's texture LodBias be?
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# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
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@@ -672,14 +672,14 @@ _version = 3
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# This indicates how quickly LODs decrease in quality the further away they are.
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# Higher settings will render higher quality fake chunks farther away,
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# but will increase memory and GPU usage.
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horizontalQuality = "LOW"
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horizontalQuality = "MEDIUM"
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#
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# How should LOD transparency be handled.
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#
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# COMPLETE: LODs will render transparent.
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# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
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# DISABLED: LODs will be opaque.
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transparency = "DISABLED"
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transparency = "COMPLETE"
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#
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# This is the same as vanilla Biome Blending settings for Lod area.
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# Note that anything other than '0' will greatly effect Lod building time.
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@@ -687,14 +687,14 @@ _version = 3
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# '0' equals to Vanilla Biome Blending of '1x1' or 'OFF',
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# '1' equals to Vanilla Biome Blending of '3x3',
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# '2' equals to Vanilla Biome Blending of '5x5'...
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lodBiomeBlending = 1
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lodBiomeBlending = 3
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#
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# How should vanilla Minecraft fade into Distant Horizons LODs?
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#
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# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
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# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
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# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
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vanillaFadeMode = "SINGLE_PASS"
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vanillaFadeMode = "DOUBLE_PASS"
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[client.advanced.graphics.fog]
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#
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@@ -1,19 +0,0 @@
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{
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"ShowSuspiciousStewTooltips": false,
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"UseAsWhitelistInstead": false,
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"BlacklistedItemIdentifiers": [
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"no_mod:testitem"
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],
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"BlacklistedModsIDs": [
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"spectrum",
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"vinery",
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"farmersdelight",
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"createfood",
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"expandeddelight",
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"frightsdelight",
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"moredelight",
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"oceansdelight",
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"silentsdelight",
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"ubesdelight"
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]
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}
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@@ -1,25 +0,0 @@
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## ##
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## Glowing Torchflower ##
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## Main Configuration ##
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## ##
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# Brightness of the fully grown torchflower
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# Default: 12
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torchflower-brightness: 12
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# Brightness of the torchflower in flowerpot
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# Default: 14
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torchflower-pot-brightness: 14
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# Torchflower has three stages of growth (third stage is fully grown)
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# Brightness of the first stage
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# Default: 3
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torchflower-stage1-brightness: 3
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# Brightness of the second stage
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# Default: 7
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torchflower-stage2-brightness: 7
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# Config Version. Used for automatic migration of config files.
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# Do not change this value manually.
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config-version: 1
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@@ -1 +0,0 @@
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{"chest_back":{"x":0,"y":40,"enabled":false,"halign":"LEFT","valign":"TOP"},"charm_charm":{"x":0,"y":20,"enabled":false,"halign":"LEFT","valign":"TOP"}}
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@@ -1,187 +0,0 @@
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#Screen Config
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[screen]
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#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
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#Range: 0 ~ 800
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animationDuration = 200
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#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
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#Can be one to four values representing top left, top right, bottom right and bottom left color.
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#Multiple values produce a gradient effect, whereas one value produce a solid color.
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#When values is less than 4, the rest of the corner color will be replaced by the last value.
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backgroundColor = ["#99000000"]
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#Add Gaussian blur effect to GUI background when opened.
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#Disable this if you run into a problem or are on low-end PCs
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blurEffect = true
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#Whether to add blur effect to GUI screens that have a background and do not originate from Modern UI.
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additionalBlurEffect = false
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#Whether to replace Vanilla 3-pass box blur with Modern UI Gaussian blur.
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#This gives you better quality and performance, recommend setting this to true.
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overrideVanillaBlur = true
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#The kernel radius for gaussian convolution blur effect, 0 = disable.
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#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
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#Range: 0 ~ 18
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blurRadius = 7
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#A list of GUI screen superclasses that won't activate blur effect when opened.
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blurBlacklist = ["net.minecraft.class_408"]
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#(Beta) Pause the game when inventory (also includes creative mode) opened.
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inventoryPause = false
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#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
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#Range: 0 ~ 255
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framerateInactive = 30
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#Framerate limit on window minimized, 0 = same as framerate inactive.
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#This value will be no greater than framerate inactive.
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#Range: 0 ~ 255
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framerateMinimized = 0
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#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
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#Range: 0.0 ~ 1.0
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masterVolumeInactive = 0.5
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#Master volume multiplier on window minimized, 1 = same as master volume inactive.
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#This value will be no greater than master volume inactive.
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#Range: 0.0 ~ 1.0
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masterVolumeMinimized = 0.25
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#Tooltip Config
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[tooltip]
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#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
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enable = true
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#Whether to use rounded tooltip shapes, or to use vanilla style.
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roundedShape = true
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#True to center the tooltip title if rendering an item's tooltip.
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#Following lines are not affected by this option.
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centerTitle = true
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#True to add a title break below the tooltip title line.
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#TitleBreak and CenterTitle will work/appear at the same time.
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titleBreak = true
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#True to exactly position tooltip to pixel grid, smoother movement.
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exactPositioning = true
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#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E6000000
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#Can be one to four values representing top left, top right, bottom right and bottom left color.
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#Multiple values produce a gradient effect, whereas one value produces a solid color.
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#If less than 4 are provided, repeat the last value.
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colorFill = ["#E6000000"]
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#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
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#Can be one to four values representing top left, top right, bottom right and bottom left color.
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#Multiple values produce a gradient effect, whereas one value produces a solid color.
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#If less than 4 are provided, repeat the last value.
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colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"]
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#The cycle time of tooltip border color in milliseconds. (0 = OFF)
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#Range: 0 ~ 5000
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borderCycleTime = 1000
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#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
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#Range: 0.5 ~ 2.5
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borderWidth = 1.3333333333333333
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#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
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#Range: 0.0 ~ 8.0
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cornerRadius = 4.0
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#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
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#No impact on performance.
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#Range: 0.0 ~ 32.0
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shadowRadius = 10.0
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#The shadow opacity of tooltip, if rounded. No impact on performance.
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#Range: 0.0 ~ 1.0
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shadowOpacity = 0.25
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#When true, tooltip border colors adapt to item's name and rarity.
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adaptiveColors = true
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#Amount to scroll the tooltip in response to a arrow key pressed event.
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#Range: 0 ~ 320
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arrowScrollFactor = 60
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#Provide line wrapping and optimization for tooltip components.
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lineWrapping = true
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#General Config
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[general]
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#Play a sound effect when the game is loaded.
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ding = true
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#Specify a sound event to custom the ding sound effect.
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#The default is "minecraft:entity.experience_orb.pickup"
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dingSound = ""
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#Specify a volume multiplier to the ding sound effect.
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#Range: 0.0 ~ 10.0
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dingVolume = 0.25
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#Control the window mode, normal mode does nothing.
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#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
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windowMode = "NORMAL"
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#Whether to replace vanilla GUI scale button to slider with tips.
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useNewGuiScale = true
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#Remove telemetry event of client behaviors.
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removeTelemetry = false
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#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
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emojiShortcodes = true
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#View Config
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[view]
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#Force layout direction to RTL, otherwise, the current Locale setting.
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forceRtl = false
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#The global font scale used with sp units.
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#Range: 0.5 ~ 2.0
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fontScale = 1.0
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#Default scrollbar size in dips.
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#Range: 0 ~ 1024
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scrollbarSize = 4
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#Distance a touch can wander before we think the user is scrolling in dips.
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#Range: 0 ~ 1024
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touchSlop = 4
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#Distance a hover can wander while it is still considered "stationary" in dips.
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#Range: 0 ~ 1024
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hoverSlop = 4
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#Minimum size of the touch target for a scrollbar in dips.
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#Range: 0 ~ 1024
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minScrollbarTouchTarget = 16
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#Minimum velocity to initiate a fling in dips per second.
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#Range: 0 ~ 32767
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minimumFlingVelocity = 50
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#Maximum velocity to initiate a fling in dips per second.
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#Range: 0 ~ 32767
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maximumFlingVelocity = 8000
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#The coefficient of friction applied to flings/scrolls.
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#Range: 0.001 ~ 7.389
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scrollFriction = 0.014999999664723873
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#Max distance in dips to overscroll for edge effects.
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#Range: 0 ~ 1024
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overscrollDistance = 0
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#Max distance in dips to overfling for edge effects.
|
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#Range: 0 ~ 1024
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overflingDistance = 12
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#Amount to scroll in response to a vertical scroll event, in dips per axis value.
|
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#Range: 0.0 ~ 1024.0
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verticalScrollFactor = 64.0
|
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#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
|
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#Range: 0.0 ~ 1024.0
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horizontalScrollFactor = 64.0
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#The duration in milliseconds before a hover event causes a tooltip to be shown.
|
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#Range: 0 ~ 1200
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hoverTooltipShowTimeout = 500
|
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#The duration in milliseconds before mouse inactivity causes a tooltip to be hidden.
|
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#Range: 3000 ~ 120000
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hoverTooltipHideTimeout = 30000
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||||
|
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#Font Config
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[font]
|
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#The first font family to use. See fallbackFontFamilyList
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firstFontFamily = "Inter Frozen Medium"
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#A set of fallback font families to determine the typeface to use.
|
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#The order is first > fallbacks. TrueType & OpenType are supported.
|
||||
#Each element can be one of the following two cases:
|
||||
#1) Name of registered font family, for instance: Segoe UI
|
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#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
|
||||
#Registered font families include:
|
||||
#1) OS builtin fonts.
|
||||
#2) Font files in fontRegistrationList.
|
||||
#3) Font files in '/resourcepacks' directory.
|
||||
#4) Font files under 'modernui:font' in resource packs.
|
||||
#Note that for TTC/OTC font, you should register it and select one of font families.
|
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#Otherwise, only the first font family from the TrueType/OpenType Collection will be used.
|
||||
#This is only read once when the game is loaded, you can reload via in-game GUI.
|
||||
fallbackFontFamilyList = ["Source Han Sans CN Medium", "Noto Sans", "Segoe UI Variable", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Symbol", "mui-i18n-compat"]
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#A set of additional font files (or directories) to register.
|
||||
#For TrueType/OpenType Collections, all contained font families will be registered.
|
||||
#Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine).
|
||||
#For example, "E:/Fonts" means all font files in that directory will be registered.
|
||||
#System requires random access to these files, you should not remove them while running.
|
||||
#This is only read once when the game is loaded, i.e. registration.
|
||||
fontRegistrationList = []
|
||||
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
|
||||
#See Unicode 15.0 specification for details on how this affects text layout.
|
||||
useColorEmoji = true
|
||||
#When enabled, text layout uses fractional metrics with no font hinting and applies sub-pixel positioning.
|
||||
#When disabled, text layout uses integer metrics with full font hinting.
|
||||
linearMetrics = true
|
||||
@@ -1,7 +1,6 @@
|
||||
#Screen Config
|
||||
[screen]
|
||||
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
|
||||
# Default: 200
|
||||
#Range: 0 ~ 800
|
||||
animationDuration = 200
|
||||
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
|
||||
@@ -19,7 +18,6 @@
|
||||
overrideVanillaBlur = true
|
||||
#The kernel radius for gaussian convolution blur effect, 0 = disable.
|
||||
#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
|
||||
# Default: 7
|
||||
#Range: 0 ~ 18
|
||||
blurRadius = 7
|
||||
#A list of GUI screen superclasses that won't activate blur effect when opened.
|
||||
@@ -27,21 +25,17 @@
|
||||
#(Beta) Pause the game when inventory (also includes creative mode) opened.
|
||||
inventoryPause = false
|
||||
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
|
||||
# Default: 30
|
||||
#Range: 0 ~ 255
|
||||
framerateInactive = 30
|
||||
#Framerate limit on window minimized, 0 = same as framerate inactive.
|
||||
#This value will be no greater than framerate inactive.
|
||||
# Default: 0
|
||||
#Range: 0 ~ 255
|
||||
framerateMinimized = 0
|
||||
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
|
||||
# Default: 0.5
|
||||
#Range: 0.0 ~ 1.0
|
||||
masterVolumeInactive = 0.5
|
||||
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
|
||||
#This value will be no greater than master volume inactive.
|
||||
# Default: 0.25
|
||||
#Range: 0.0 ~ 1.0
|
||||
masterVolumeMinimized = 0.25
|
||||
|
||||
@@ -70,30 +64,24 @@
|
||||
#If less than 4 are provided, repeat the last value.
|
||||
colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"]
|
||||
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
|
||||
# Default: 1000
|
||||
#Range: 0 ~ 5000
|
||||
borderCycleTime = 1000
|
||||
#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
|
||||
# Default: 1.3333333333333333
|
||||
#Range: 0.5 ~ 2.5
|
||||
borderWidth = 1.3333333333333333
|
||||
#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
|
||||
# Default: 4.0
|
||||
#Range: 0.0 ~ 8.0
|
||||
cornerRadius = 4.0
|
||||
#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
|
||||
#No impact on performance.
|
||||
# Default: 10.0
|
||||
#Range: 0.0 ~ 32.0
|
||||
shadowRadius = 10.0
|
||||
#The shadow opacity of tooltip, if rounded. No impact on performance.
|
||||
# Default: 0.25
|
||||
#Range: 0.0 ~ 1.0
|
||||
shadowOpacity = 0.25
|
||||
#When true, tooltip border colors adapt to item's name and rarity.
|
||||
adaptiveColors = true
|
||||
#Amount to scroll the tooltip in response to a arrow key pressed event.
|
||||
# Default: 60
|
||||
#Range: 0 ~ 320
|
||||
arrowScrollFactor = 60
|
||||
#Provide line wrapping and optimization for tooltip components.
|
||||
@@ -107,7 +95,6 @@
|
||||
#The default is "minecraft:entity.experience_orb.pickup"
|
||||
dingSound = ""
|
||||
#Specify a volume multiplier to the ding sound effect.
|
||||
# Default: 0.25
|
||||
#Range: 0.0 ~ 10.0
|
||||
dingVolume = 0.25
|
||||
#Control the window mode, normal mode does nothing.
|
||||
@@ -125,59 +112,45 @@
|
||||
#Force layout direction to RTL, otherwise, the current Locale setting.
|
||||
forceRtl = false
|
||||
#The global font scale used with sp units.
|
||||
# Default: 1.0
|
||||
#Range: 0.5 ~ 2.0
|
||||
fontScale = 1.0
|
||||
#Default scrollbar size in dips.
|
||||
# Default: 4
|
||||
#Range: 0 ~ 1024
|
||||
scrollbarSize = 4
|
||||
#Distance a touch can wander before we think the user is scrolling in dips.
|
||||
# Default: 4
|
||||
#Range: 0 ~ 1024
|
||||
touchSlop = 4
|
||||
#Distance a hover can wander while it is still considered "stationary" in dips.
|
||||
# Default: 4
|
||||
#Range: 0 ~ 1024
|
||||
hoverSlop = 4
|
||||
#Minimum size of the touch target for a scrollbar in dips.
|
||||
# Default: 16
|
||||
#Range: 0 ~ 1024
|
||||
minScrollbarTouchTarget = 16
|
||||
#Minimum velocity to initiate a fling in dips per second.
|
||||
# Default: 50
|
||||
#Range: 0 ~ 32767
|
||||
minimumFlingVelocity = 50
|
||||
#Maximum velocity to initiate a fling in dips per second.
|
||||
# Default: 8000
|
||||
#Range: 0 ~ 32767
|
||||
maximumFlingVelocity = 8000
|
||||
#The coefficient of friction applied to flings/scrolls.
|
||||
# Default: 0.014999999664723873
|
||||
#Range: 0.001 ~ 7.389
|
||||
scrollFriction = 0.014999999664723873
|
||||
#Max distance in dips to overscroll for edge effects.
|
||||
# Default: 0
|
||||
#Range: 0 ~ 1024
|
||||
overscrollDistance = 0
|
||||
#Max distance in dips to overfling for edge effects.
|
||||
# Default: 12
|
||||
#Range: 0 ~ 1024
|
||||
overflingDistance = 12
|
||||
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
|
||||
# Default: 64.0
|
||||
#Range: 0.0 ~ 1024.0
|
||||
verticalScrollFactor = 64.0
|
||||
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
|
||||
# Default: 64.0
|
||||
#Range: 0.0 ~ 1024.0
|
||||
horizontalScrollFactor = 64.0
|
||||
#The duration in milliseconds before a hover event causes a tooltip to be shown.
|
||||
# Default: 500
|
||||
#Range: 0 ~ 1200
|
||||
hoverTooltipShowTimeout = 500
|
||||
#The duration in milliseconds before mouse inactivity causes a tooltip to be hidden.
|
||||
# Default: 30000
|
||||
#Range: 3000 ~ 120000
|
||||
hoverTooltipHideTimeout = 30000
|
||||
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
#Developer Config
|
||||
[developer]
|
||||
#Whether to enable developer mode.
|
||||
enableDeveloperMode = false
|
||||
#Range: > -2147483648
|
||||
oneTimeEvents = 0
|
||||
@@ -2,6 +2,5 @@
|
||||
[developer]
|
||||
#Whether to enable developer mode.
|
||||
enableDeveloperMode = false
|
||||
# Default: 0
|
||||
#Range: > -2147483648
|
||||
oneTimeEvents = 0
|
||||
|
||||
@@ -1,100 +0,0 @@
|
||||
#Text Engine Config
|
||||
[text]
|
||||
#Allow text renderer to drop shadow, setting to false can improve performance.
|
||||
allowShadow = true
|
||||
#Fix resolution level at 2. When the GUI scale increases, the resolution level remains.
|
||||
#Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system.
|
||||
#If your fonts are not bitmap fonts, then you should keep this setting false.
|
||||
fixedResolution = false
|
||||
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
|
||||
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
|
||||
#This option only applies to TrueType fonts.
|
||||
#Range: 6.5 ~ 9.5
|
||||
baseFontSize = 8.0
|
||||
#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
|
||||
#The vanilla default value is 7.
|
||||
#Range: 4.0 ~ 10.0
|
||||
baselineShift = 7.0
|
||||
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
|
||||
#Range: 0.20000000298023224 ~ 2.0
|
||||
shadowOffset = 0.5
|
||||
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
|
||||
#Range: 0.20000000298023224 ~ 2.0
|
||||
outlineOffset = 0.5
|
||||
#Control the horizontal offset for bitmap fonts, in GUI scaled pixels.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bitmapOffset = 0.5
|
||||
#Set the recycle time of layout cache in seconds, using least recently used algorithm.
|
||||
#Range: 2 ~ 15
|
||||
cacheLifespan = 6
|
||||
#The bidirectional text heuristic algorithm. The default is FirstStrong (Locale).
|
||||
#This will affect which BiDi algorithm to use during text layout.
|
||||
#Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL
|
||||
textDirection = "FIRST_STRONG"
|
||||
#Whether to use Modern UI text rendering pipeline in 3D world.
|
||||
#Disabling this means that SDF text and rendering optimization are no longer effective.
|
||||
#But text rendering can be compatible with OptiFine Shaders and Iris Shaders.
|
||||
#This does not affect text rendering in GUI.
|
||||
#This option only applies to TrueType fonts.
|
||||
useTextShadersInWorld = true
|
||||
#For "minecraft:default" font, should we keep some glyph providers of them?
|
||||
#Ignore All: Only use Modern UI typeface list.
|
||||
#Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png
|
||||
#Keep Other: Include providers other than ASCII and Unicode font.
|
||||
#Keep All: Include all except Unicode font.
|
||||
#Only Include: Only include providers that specified by defaultFontRuleSet.
|
||||
#Only Exclude: Only exclude providers that specified by defaultFontRuleSet.
|
||||
#Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL, ONLY_INCLUDE, ONLY_EXCLUDE
|
||||
defaultFontBehavior = "ONLY_EXCLUDE"
|
||||
#Used when defaultFontBehavior is either ONLY_INCLUDE or ONLY_EXCLUDE.
|
||||
#This specifies a set of regular expressions to match the glyph provider name.
|
||||
#For bitmap providers, this is the texture path without 'textures/'.
|
||||
#For TTF providers, this is the TTF file path without 'font/'.
|
||||
#For space providers, this is "font_name / minecraft:space",
|
||||
#where font_name is font definition path without 'font/'.
|
||||
defaultFontRuleSet = ["^minecraft:font\\/(nonlatin_european|accented|ascii|element_ideographs|cjk_punctuations|ellipsis|2em_dash)\\.png$", "^minecraft:include\\/space \\/ minecraft:space$", "^minecraft:font\\/(mcsans|emoji)_05_00\\d.png$"]
|
||||
#Whether to use text component object as hash key to lookup in layout cache.
|
||||
#If you find that Modern UI text rendering is not compatible with some mods,
|
||||
#you can disable this option for compatibility, but this will decrease performance a bit.
|
||||
#Modern UI will use another cache strategy if this is disabled.
|
||||
useComponentCache = true
|
||||
#Allow text layout to be computed from background threads (not cached).
|
||||
#Otherwise, block the current thread and wait for main thread.
|
||||
allowAsyncLayout = true
|
||||
#See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break
|
||||
#Allowed Values: AUTO, LOOSE, NORMAL, STRICT
|
||||
lineBreakStyle = "AUTO"
|
||||
#Allowed Values: AUTO, PHRASE
|
||||
lineBreakWordStyle = "AUTO"
|
||||
#When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling.
|
||||
#This feature requires GLSL 400 or has no effect.
|
||||
#This generally decreases performance but provides better rendering quality.
|
||||
#This option only applies to TrueType fonts. May not be compatible with OptiFine.
|
||||
smartSDFShaders = true
|
||||
#When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix.
|
||||
#This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage.
|
||||
#When disabled, Modern UI will use SDF text rendering if appropriate.
|
||||
#This option only applies to TrueType fonts.
|
||||
computeDeviceFontSize = true
|
||||
#When enabled, Modern UI will use SDF text rendering if appropriate.
|
||||
#Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density.
|
||||
#This option only applies to TrueType fonts.
|
||||
allowSDFTextIn2D = true
|
||||
#When enabled, the outline of the experience level text will be tweaked.
|
||||
tweakExperienceText = true
|
||||
#Control the anti-aliasing of raw glyph rasterization.
|
||||
antiAliasing = true
|
||||
#When enabled, text layout uses fractional metrics with no font hinting.
|
||||
#When disabled, text layout uses integer metrics with full font hinting.
|
||||
#Disable if on low-res monitor; enable for linear text.
|
||||
linearMetrics = false
|
||||
#Control the minimum pixel density for SDF text and text in 3D world rendering.
|
||||
#This value will be no less than current GUI scale.
|
||||
#Recommend setting a higher value on high-res monitor and powerful PC hardware.
|
||||
#Range: 4 ~ 10
|
||||
minPixelDensityForSDF = 4
|
||||
#Enable linear sampling for A8 font atlases with mipmaps, mag filter will be always
|
||||
#NEAREST. We prefer computeDeviceFontSize and allowSDFTextIn2D, then setting this to
|
||||
#false can improve performance. If either of the above two is false or Shaders are active,
|
||||
#then setting this to true can improve readability.
|
||||
linearSamplingA8Atlas = false
|
||||
@@ -9,28 +9,22 @@
|
||||
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
|
||||
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
|
||||
#This option only applies to TrueType fonts.
|
||||
# Default: 8.0
|
||||
#Range: 6.5 ~ 9.5
|
||||
baseFontSize = 8.0
|
||||
#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
|
||||
#The vanilla default value is 7.
|
||||
# Default: 7.0
|
||||
#Range: 4.0 ~ 10.0
|
||||
baselineShift = 7.0
|
||||
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
|
||||
# Default: 0.5
|
||||
#Range: 0.20000000298023224 ~ 2.0
|
||||
shadowOffset = 0.5
|
||||
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
|
||||
# Default: 0.5
|
||||
#Range: 0.20000000298023224 ~ 2.0
|
||||
outlineOffset = 0.5
|
||||
#Control the horizontal offset for bitmap fonts, in GUI scaled pixels.
|
||||
# Default: 0.5
|
||||
#Range: 0.0 ~ 1.0
|
||||
bitmapOffset = 0.5
|
||||
#Set the recycle time of layout cache in seconds, using least recently used algorithm.
|
||||
# Default: 6
|
||||
#Range: 2 ~ 15
|
||||
cacheLifespan = 6
|
||||
#The bidirectional text heuristic algorithm. The default is FirstStrong (Locale).
|
||||
@@ -97,7 +91,6 @@
|
||||
#Control the minimum pixel density for SDF text and text in 3D world rendering.
|
||||
#This value will be no less than current GUI scale.
|
||||
#Recommend setting a higher value on high-res monitor and powerful PC hardware.
|
||||
# Default: 4
|
||||
#Range: 4 ~ 10
|
||||
minPixelDensityForSDF = 4
|
||||
#Enable linear sampling for A8 font atlases with mipmaps, mag filter will be always
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
RMBTweak=1
|
||||
LMBTweakWithItem=1
|
||||
LMBTweakWithoutItem=1
|
||||
WheelTweak=1
|
||||
WheelSearchOrder=1
|
||||
WheelScrollDirection=0
|
||||
ScrollItemScaling=0
|
||||
Debug=0
|
||||
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"cooldown": 20,
|
||||
"mustSneak": false,
|
||||
"delay": 0,
|
||||
"maxChain": 100,
|
||||
"mustSneak": true,
|
||||
"delay": 5,
|
||||
"maxChain": 16,
|
||||
"needCorrectTool": true,
|
||||
"searchRadius": 1,
|
||||
"permissionRestricted": false,
|
||||
"mergeItemDrops": false,
|
||||
"mergeItemDrops": true,
|
||||
"autoUpdate": false,
|
||||
"decreaseDurability": true,
|
||||
"client": {
|
||||
|
||||
Binary file not shown.
Binary file not shown.
22
ViaFabric/viafabric.yml
Normal file
22
ViaFabric/viafabric.yml
Normal file
@@ -0,0 +1,22 @@
|
||||
# Disclaimer:
|
||||
#
|
||||
# It cannot be guaranteed that this mod is allowed on specific servers as it can possibly cause problems with anti-cheat plugins, (USE ONLY WITH CAUTION!)
|
||||
# This option enables client-side transforming. (can also be enabled in-game)
|
||||
enable-client-side: false
|
||||
# This option sets the protocol version to be used when connecting to servers. (can also be changed in-game)
|
||||
client-side-version: -1
|
||||
# Hides VIA button from multiplayer menu.
|
||||
hide-button: false
|
||||
# List of servers which ViaFabric will force disable transforming on client-side. It can be overwritten by setting per-server version.
|
||||
#
|
||||
# This isn't always the address in multiplayer menu; It will use the SRV record pointer when present, Check the game log for the address.
|
||||
# Uses https://wiki.vg/Mojang_API#Blocked_Servers format (mc.example.com, *.example.com, 192.168.0.1, 192.168.*)
|
||||
client-side-force-disable:
|
||||
- hypixel.net
|
||||
- '*.hypixel.net'
|
||||
- minemen.club
|
||||
- '*.minemen.club'
|
||||
- icantjoinlmfao.club
|
||||
# Fabric registry synchronization will be disabled when installed server-side and validation errors are ignored when installed on client-side.
|
||||
# Note: this setting only works on 1.20.4+ ViaFabric versions, and it might cause issues, use with caution.
|
||||
ignore-registry-sync-errors: false
|
||||
168
ViaFabric/viaversion.yml
Normal file
168
ViaFabric/viaversion.yml
Normal file
@@ -0,0 +1,168 @@
|
||||
# Thanks for downloading ViaVersion
|
||||
# Ensure you look through all these options
|
||||
# If you need help:
|
||||
# Discord - https://viaversion.com/discord
|
||||
# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
# GLOBAL OPTIONS #
|
||||
#----------------------------------------------------------#
|
||||
#
|
||||
# Should ViaVersion check for updates?
|
||||
check-for-updates: true
|
||||
# Send the supported versions with the Status (Ping) response packet
|
||||
send-supported-versions: false
|
||||
# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
|
||||
# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
|
||||
# You can use both this and the block-protocols option at the same time as well.
|
||||
block-versions: []
|
||||
# Block specific Minecraft protocol version numbers.
|
||||
# List of all Minecraft protocol versions: https://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
|
||||
block-protocols: []
|
||||
# Change the blocked disconnect message
|
||||
block-disconnect-msg: You are using an unsupported Minecraft version!
|
||||
# If you use ProtocolLib, we can't reload without kicking the players.
|
||||
# (We don't suggest using reload either, use a plugin manager)
|
||||
# You can customize the message we kick people with if you use ProtocolLib here.
|
||||
reload-disconnect-msg: Server reload, please rejoin!
|
||||
# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
|
||||
suppress-conversion-warnings: false
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
# GLOBAL PACKET LIMITER #
|
||||
#----------------------------------------------------------#
|
||||
# THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
|
||||
#
|
||||
# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
|
||||
# Clients by default send around 20-90 packets per second.
|
||||
#
|
||||
# What is the maximum per second a client can send (Use %pps to display their pps)
|
||||
# Use -1 to disable.
|
||||
max-pps: 800
|
||||
max-pps-kick-msg: You are sending too many packets!
|
||||
#
|
||||
# We can also kick them if over a period they send over a threshold a certain amount of times.
|
||||
#
|
||||
# Period to track (in seconds)
|
||||
# Use -1 to disable.
|
||||
tracking-period: 6
|
||||
# How many packets per second count as a warning?
|
||||
tracking-warning-pps: 120
|
||||
# How many warnings over the interval can we have
|
||||
# This can never be higher than "tracking-period"?
|
||||
tracking-max-warnings: 4
|
||||
# The kick message sent if the user hits the max packets per second.
|
||||
tracking-max-kick-msg: You are sending too many packets, :(
|
||||
# Should we enable our hologram patch?
|
||||
# If they're in the wrong place, enable this
|
||||
hologram-patch: false
|
||||
# This is the offset, should work as default when enabled.
|
||||
hologram-y: -0.96
|
||||
# Should we disable piston animation for 1.11/1.11.1 clients?
|
||||
# In some cases, when firing lots of pistons, it crashes them.
|
||||
piston-animation-patch: false
|
||||
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
|
||||
chat-nbt-fix: true
|
||||
# Should we use prefix for team color on 1.13 and above clients?
|
||||
team-colour-fix: true
|
||||
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
|
||||
disable-1_13-auto-complete: false
|
||||
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
|
||||
1_13-tab-complete-delay: 0
|
||||
# For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
|
||||
fix-low-snow-collision: false
|
||||
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
|
||||
fix-infested-block-breaking: true
|
||||
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
|
||||
truncate-1_14-books: false
|
||||
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
|
||||
fix-non-full-blocklight: true
|
||||
# Fixes walk animation not shown when health is set to Float.NaN
|
||||
fix-1_14-health-nan: true
|
||||
# Should 1.15+ clients respawn instantly / without showing a death screen?
|
||||
use-1_15-instant-respawn: false
|
||||
#
|
||||
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
|
||||
serverside-blockconnections: true
|
||||
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
|
||||
reduce-blockstorage-memory: false
|
||||
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
|
||||
# Useful for lobbyservers where users can't build and those stems are used decoratively
|
||||
flowerstem-when-block-above: false
|
||||
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
|
||||
vine-climb-fix: false
|
||||
#
|
||||
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
|
||||
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
|
||||
ignore-long-1_16-channel-names: true
|
||||
#
|
||||
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
|
||||
forced-use-1_17-resource-pack: false
|
||||
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
|
||||
resource-pack-1_17-prompt: ''
|
||||
#
|
||||
# Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
|
||||
# Only disable this if you know what you are doing.
|
||||
cache-1_17-light: true
|
||||
#
|
||||
# Get the world names which should be returned for each vanilla dimension
|
||||
map-1_16-world-names:
|
||||
overworld: minecraft:overworld
|
||||
nether: minecraft:the_nether
|
||||
end: minecraft:the_end
|
||||
#
|
||||
# If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats.
|
||||
translate-ocelot-to-cat: false
|
||||
#
|
||||
# Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion.
|
||||
# It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise.
|
||||
enforce-secure-chat: false
|
||||
#
|
||||
# Handles items with invalid count values (higher than max stack size) on 1.20.3 servers.
|
||||
handle-invalid-item-count: false
|
||||
#
|
||||
# Hides scoreboard numbers for 1.20.3+ clients on older server versions.
|
||||
hide-scoreboard-numbers: false
|
||||
#
|
||||
# Fixes 1.21+ clients on 1.20.5 servers placing water/lava buckets at the wrong location when moving fast, NOTE: This may cause issues with anti-cheat plugins.
|
||||
fix-1_21-placement-rotation: false
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
|
||||
#----------------------------------------------------------#
|
||||
#
|
||||
# No collide options, these allow you to configure how collision works.
|
||||
# Do you want us to prevent collision?
|
||||
prevent-collision: true
|
||||
# If the above is true, should we automatically team players until you do?
|
||||
auto-team: true
|
||||
# When enabled if certain entity data can't be read, we won't tell you about it
|
||||
suppress-metadata-errors: false
|
||||
# When enabled, 1.9+ will be able to block by using shields
|
||||
shield-blocking: true
|
||||
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
|
||||
# With the main hand, the blocking starts way faster.
|
||||
# (Requires "show-shield-when-sword-in-hand" to be disabled)
|
||||
no-delay-shield-blocking: false
|
||||
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
|
||||
# The shield disappears when you switch to another item.
|
||||
# (Requires "shield-blocking" to be enabled)
|
||||
show-shield-when-sword-in-hand: false
|
||||
# Enable player tick simulation, this fixes eating, drinking, nether portals.
|
||||
simulate-pt: true
|
||||
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
|
||||
bossbar-patch: true
|
||||
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
|
||||
bossbar-anti-flicker: false
|
||||
# This will show the new effect indicator in the top-right corner for 1.9+ players.
|
||||
use-new-effect-indicator: true
|
||||
# Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)?
|
||||
replace-pistons: false
|
||||
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
|
||||
replacement-piston-id: 0
|
||||
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
|
||||
chunk-border-fix: false
|
||||
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
|
||||
left-handed-handling: true
|
||||
# Tries to cancel block break/place sounds sent by 1.8 servers to 1.9+ clients to prevent them from playing twice
|
||||
cancel-block-sounds: true
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"defaultUncompletedIconColor": "#FFFFFF",
|
||||
"defaultUncompletedTitleColor": "#0489C1",
|
||||
"defaultCompletedIconColor": "#DBA213",
|
||||
"defaultCompletedTitleColor": "#DBA213",
|
||||
"doAdvancementsBackgroundFade": true,
|
||||
"showDebugCoordinates": false,
|
||||
"orderTabsAlphabetically": false,
|
||||
"uiScaling": 100,
|
||||
"criteriaDetail": "Default",
|
||||
"criteriaDetailRequiresShift": false,
|
||||
"addInventoryButton": false,
|
||||
"defaultDrawDirectLines": false,
|
||||
"defaultHideLines": false,
|
||||
"defaultCompletedLineColor": "#FFFFFF",
|
||||
"defaultUncompletedLineColor": "#FFFFFF",
|
||||
"onlyUseAboveAdvancementTabs": false
|
||||
}
|
||||
241
betterf3.json
241
betterf3.json
@@ -1,241 +0,0 @@
|
||||
{
|
||||
"general": {
|
||||
"disable_mod": false,
|
||||
"hide_bossbar": true,
|
||||
"shadow_text": true,
|
||||
"auto_start": false,
|
||||
"animationSpeed": 2.0,
|
||||
"always_show_ping": false,
|
||||
"hide_debug_crosshair": false,
|
||||
"background_color": 1867534416,
|
||||
"space_modules": false,
|
||||
"always_show_profiler": false,
|
||||
"animations": true,
|
||||
"fontScale": 1.0,
|
||||
"hide_sidebar": true,
|
||||
"always_show_tps": false
|
||||
},
|
||||
"modules_right": [
|
||||
{
|
||||
"name": "system",
|
||||
"name_color": 16755200,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"opengl_version": true,
|
||||
"allocation_rate": true,
|
||||
"display": true,
|
||||
"java_version": true,
|
||||
"gpu_driver": true,
|
||||
"memory_usage": true,
|
||||
"allocated_memory": true,
|
||||
"cpu": true,
|
||||
"gpu_utilization": true,
|
||||
"time": true,
|
||||
"gpu": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "miscright",
|
||||
"name_color": 16645526,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"misc_right": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"empty_lines": 1,
|
||||
"name": "empty",
|
||||
"lines": {
|
||||
"nothing": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "target",
|
||||
"name_color": 43775,
|
||||
"value_color": 16777045,
|
||||
"lines": {
|
||||
"id_fluid": true,
|
||||
"fluid_tags": true,
|
||||
"block_states": true,
|
||||
"targeted_block": true,
|
||||
"block_tags": true,
|
||||
"id_block": true,
|
||||
"nothing": true,
|
||||
"nothing2": true,
|
||||
"targeted_fluid": true,
|
||||
"targeted_entity": true,
|
||||
"fluid_states": true
|
||||
},
|
||||
"enabled": true
|
||||
}
|
||||
],
|
||||
"modules_left": [
|
||||
{
|
||||
"name": "minecraft",
|
||||
"name_color": 10506797,
|
||||
"value_color": 43520,
|
||||
"lines": {
|
||||
"minecraft": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"color_high": 5635925,
|
||||
"color_med": 16777045,
|
||||
"name": "fps",
|
||||
"lines": {
|
||||
"fps": true
|
||||
},
|
||||
"enabled": true,
|
||||
"color_low": 16733525
|
||||
},
|
||||
{
|
||||
"name": "graphics",
|
||||
"name_color": 16755200,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"shader": true,
|
||||
"render_distance": true,
|
||||
"graphics": true,
|
||||
"clouds": true,
|
||||
"biome_blend_radius": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "server",
|
||||
"name_color": 11184810,
|
||||
"value_color": 16777045,
|
||||
"lines": {
|
||||
"server_tick": true,
|
||||
"packets_sent": true,
|
||||
"packets_received": true,
|
||||
"tick_manager_status": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"color_x": 16733525,
|
||||
"color_y": 5635925,
|
||||
"color_z": 5636095,
|
||||
"name": "coords",
|
||||
"name_color": 16733525,
|
||||
"lines": {
|
||||
"chunk_coords": true,
|
||||
"player_coords": true,
|
||||
"block_coords": true,
|
||||
"velocity": true,
|
||||
"chunk_relative_coords": true,
|
||||
"abs_velocity": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "chunks",
|
||||
"chunks_disabled_color": 16733525,
|
||||
"name_color": 43775,
|
||||
"value_color": 16777045,
|
||||
"total_chunks_color": 16755200,
|
||||
"lines": {
|
||||
"chunk_file": true,
|
||||
"available_buffers": true,
|
||||
"loaded_chunks_server": true,
|
||||
"forceloaded_chunks": true,
|
||||
"chunk_culling": true,
|
||||
"pending_uploads": true,
|
||||
"pending_chunks": true,
|
||||
"loaded_chunks": true,
|
||||
"spawn_chunks": true,
|
||||
"client_chunk_cache": true,
|
||||
"chunk_sections": true
|
||||
},
|
||||
"chunks_enabled_color": 5635925,
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "location",
|
||||
"name_color": 43520,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"light": true,
|
||||
"biome": true,
|
||||
"rotation": true,
|
||||
"facing": true,
|
||||
"slime_chunk": true,
|
||||
"local_difficulty": true,
|
||||
"day_ticks": true,
|
||||
"days_played": true,
|
||||
"dimension": true,
|
||||
"highest_block": true,
|
||||
"highest_block_server": true,
|
||||
"light_server": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "entity",
|
||||
"name_color": 16733525,
|
||||
"value_color": 16777045,
|
||||
"total_entities_color": 16755200,
|
||||
"lines": {
|
||||
"entities": true,
|
||||
"water_creature": true,
|
||||
"underground_water_creature": true,
|
||||
"ambient": true,
|
||||
"particles": true,
|
||||
"axolotls": true,
|
||||
"creature": true,
|
||||
"water_ambient": true,
|
||||
"monster": true,
|
||||
"misc": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"maximum_color": 43690,
|
||||
"name": "sound",
|
||||
"name_color": 16755200,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"ambient_sounds": true,
|
||||
"sounds": true,
|
||||
"mood": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"enabled_color": 5635925,
|
||||
"name": "help",
|
||||
"name_color": 16645526,
|
||||
"value_color": 5636095,
|
||||
"disabled_color": 16733525,
|
||||
"lines": {
|
||||
"help": true,
|
||||
"fps_tps_new": true,
|
||||
"ping": true,
|
||||
"pie_graph_new": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"empty_lines": 1,
|
||||
"name": "empty",
|
||||
"lines": {
|
||||
"nothing": true
|
||||
},
|
||||
"enabled": true
|
||||
},
|
||||
{
|
||||
"name": "miscleft",
|
||||
"name_color": 16645526,
|
||||
"value_color": 5636095,
|
||||
"lines": {
|
||||
"misc_left": true
|
||||
},
|
||||
"enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
{
|
||||
"version": 6,
|
||||
"__comment_enableBridgingAssist": "a.k.a. 'Reacharound Placement' in keybinds. The Quark thing.",
|
||||
"enableBridgingAssist": true,
|
||||
"minBridgeDistance": 20.0,
|
||||
"minBridgeDistanceHorizontal": 1.0,
|
||||
"minBridgeDistanceVertical": 0.1,
|
||||
"onlyBridgeWhenCrouched": false,
|
||||
"supportedBridgeAxes": "BOTH",
|
||||
"supportedBridgeAxesWhenCrouched": "FALLBACK",
|
||||
"delayPostBridging": 4,
|
||||
"showCrosshair": true,
|
||||
"showOutline": false,
|
||||
"showOutlineEvenWhenNotBridging": false,
|
||||
"nonBridgeRespectsCrouchRules": true,
|
||||
"outlineColour": 1711276032,
|
||||
"skipTorchBridging": true,
|
||||
"enableSlabAssist": true,
|
||||
"enableNonSolidReplace": true,
|
||||
"bridgingSnapStrength": 1.0,
|
||||
"bridgingAdjacency": "CORNERS",
|
||||
"perspectiveLock": "LET_BRIDGING_MOD_DECIDE",
|
||||
"showDebugHighlight": true,
|
||||
"showNonBridgingDebugHighlight": false,
|
||||
"showDebugTrace": false
|
||||
}
|
||||
208
c2me.toml
208
c2me.toml
@@ -1,208 +0,0 @@
|
||||
version = 3
|
||||
# (Default:
|
||||
# max(
|
||||
# 1,
|
||||
# min(
|
||||
# if( is_windows,
|
||||
# (cpus / 1.6),
|
||||
# (cpus / 1.3)
|
||||
# ) - if(is_client, 1, 0),
|
||||
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 0.6 )
|
||||
# )
|
||||
# )
|
||||
# )
|
||||
# The expression for the default value of global executor parallelism.
|
||||
# This is used when the parallelism isn't overridden.
|
||||
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
|
||||
#
|
||||
defaultGlobalExecutorParallelismExpression = "default"
|
||||
# (Default: 4) Sets the thread priority for worker threads
|
||||
#
|
||||
# References:
|
||||
# - https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Thread.html#setPriority(int)
|
||||
#
|
||||
threadPoolPriority = "default"
|
||||
# (Default: 6) Configures the parallelism of global executor
|
||||
globalExecutorParallelism = "default"
|
||||
|
||||
[fixes]
|
||||
# (Default: true)
|
||||
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
|
||||
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
|
||||
# This option have no effect on client-side.
|
||||
# We has historically been doing this, and this config option allows you to disable this behavior.
|
||||
#
|
||||
disableLoggingShutdownHook = "default"
|
||||
# (Default: true) Enforces safe world random access.
|
||||
# This feature detects unsafe off-thread world random access, helping to find the causes
|
||||
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
|
||||
# The default behavior is to fail hard when such bad things happens.
|
||||
# Disabling this option will replace this behavior with a warning.
|
||||
#
|
||||
# It is generally not recommended to disable this settings unless you know what you are doing
|
||||
#
|
||||
#
|
||||
enforceSafeWorldRandomAccess = "default"
|
||||
|
||||
[clientSideConfig.modifyMaxVDConfig]
|
||||
# (Default: true) Whether to modify maximum view distance
|
||||
enabled = "default"
|
||||
# (Default: 69) Max render distance allowed in game options
|
||||
maxViewDistance = "default"
|
||||
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
|
||||
# This allows requesting render distances higher than 127 chunks from the server
|
||||
#
|
||||
# Requires Fabric API (currently available)
|
||||
#
|
||||
# Note: The server must advertise support this protocol for this to work
|
||||
#
|
||||
enableExtRenderDistanceProtocol = "default"
|
||||
|
||||
[noTickViewDistance]
|
||||
# (Default: true) Whether to enable no-tick view distance
|
||||
enabled = "default"
|
||||
# (Default: 7) No-tick view distance max concurrent chunk loads
|
||||
# Lower this for a better latency and higher this for a faster loading
|
||||
maxConcurrentChunkLoads = "default"
|
||||
# (Default: true) Whether to use compatibility mode to send chunks
|
||||
# This may fix some mod compatibility issues
|
||||
compatibilityMode = "default"
|
||||
# (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)
|
||||
# This allows requesting render distances higher than 127 chunks from the server
|
||||
#
|
||||
# Requires Fabric API (currently available)
|
||||
#
|
||||
enableExtRenderDistanceProtocol = "default"
|
||||
# (Default: false) Whether to ensure correct chunks within normal render distance
|
||||
# This will send chunks twice increasing network load
|
||||
ensureChunkCorrectness = "default"
|
||||
|
||||
[ioSystem]
|
||||
# (Default: 8192) Soft limit for io worker nbt cache
|
||||
chunkDataCacheSoftLimit = "default"
|
||||
# (Default: 32678) Hard limit for io worker nbt cache
|
||||
chunkDataCacheLimit = "default"
|
||||
# (Default: false) EXPERIMENTAL FEATURE
|
||||
# This replaces the way your chunks are saved.
|
||||
# Please keep regular backups of your world if you are using this feature,
|
||||
# and report any world issues you encounter with this feature to our GitHub.
|
||||
#
|
||||
# Whether to use the fast reduced allocation chunk serializer
|
||||
# (may cause incompatibility with other mods)
|
||||
#
|
||||
# Set to false for the following reasons:
|
||||
# Incompatible with architectury@13.0.8 (*) (defined in c2me)
|
||||
gcFreeChunkSerializer = "default"
|
||||
# (Default: true) Whether to use the optimized implementation of IO system
|
||||
replaceImpl = "default"
|
||||
|
||||
[vanillaWorldGenOptimizations]
|
||||
# (Default: false) Whether to use density function compiler to accelerate world generation
|
||||
#
|
||||
# Density function: https://minecraft.wiki/w/Density_function
|
||||
#
|
||||
# This functionality compiles density functions from world generation
|
||||
# datapacks (including vanilla generation) to JVM bytecode to increase
|
||||
# performance by allowing JVM JIT to better optimize the code
|
||||
#
|
||||
# Currently, all functions provided by vanilla are implemented.
|
||||
# Chunk upgrades from pre-1.18 versions are not implemented and will
|
||||
# fall back to the unoptimized version of density functions.
|
||||
#
|
||||
useDensityFunctionCompiler = "default"
|
||||
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
|
||||
# (may cause incompatibility with other mods)
|
||||
optimizeAquifer = "default"
|
||||
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
|
||||
# This is no longer included in lithium-fabric
|
||||
# (may cause incompatibility with other mods)
|
||||
#
|
||||
useEndBiomeCache = "default"
|
||||
# (Default: true) Whether to enable StructureWeightSampler optimizations to accelerate world generation
|
||||
#
|
||||
optimizeStructureWeightSampler = "default"
|
||||
|
||||
[generalOptimizations]
|
||||
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
|
||||
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
|
||||
# to speed up chunk loading and generation
|
||||
# This helps chunks loading and generating under high MSPT but may raise
|
||||
# MSPT when chunks are loading or generating
|
||||
#
|
||||
# It is generally not recommended to adjust this value unless you know
|
||||
# what you are doing
|
||||
#
|
||||
# Incompatible with Dimensional Threading (dimthread)
|
||||
#
|
||||
midTickChunkTasksInterval = "default"
|
||||
|
||||
[generalOptimizations.autoSave]
|
||||
# (Default: ENHANCED) Defines how auto save should be handled
|
||||
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
|
||||
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
|
||||
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
|
||||
#
|
||||
# Please preserve quotes so this config don't break
|
||||
#
|
||||
mode = "default"
|
||||
|
||||
[chunkSystem]
|
||||
# (Default: true) Whether to enable async serialization
|
||||
#
|
||||
asyncSerialization = "default"
|
||||
# (Default: false) Whether to recover from errors when loading chunks
|
||||
# This will cause errored chunk to be regenerated entirely, which may cause data loss
|
||||
# Only applies when async chunk loading is enabled
|
||||
#
|
||||
recoverFromErrors = "default"
|
||||
# (Default: true) Whether to allow POIs (Point of Interest) to be unloaded
|
||||
# Unloaded POIs are reloaded on-demand or when the corresponding chunks are loaded again,
|
||||
# which should not cause any behavior change
|
||||
#
|
||||
# Note:
|
||||
# Vanilla never unloads POIs when chunks unload, causing small memory leaks
|
||||
# These leaks adds up and eventually cause issues after generating millions of chunks
|
||||
# in a single world instance
|
||||
#
|
||||
allowPOIUnloading = "default"
|
||||
# (Default: false) This option workarounds MC-276863, a bug that makes mushrooms appear in non-postprocessed chunks
|
||||
# This bug is amplified with notickvd as it exposes non-postprocessed chunks to players
|
||||
#
|
||||
# This should not affect other worldgen behavior and game mechanics in general
|
||||
#
|
||||
suppressGhostMushrooms = "default"
|
||||
# (Default: true) Whether to synchronize the management of player tickets
|
||||
#
|
||||
# In vanilla Minecraft, player tickets are not always removed immediately when players leave an area.
|
||||
# The delay in removal increases with the chunk system’s throughput, but due to vanilla’s typically
|
||||
# slow chunk loading, tickets are almost always removed immediately. However, some contraptions rely
|
||||
# on this immediate removal behavior and tend to be broken with the increased chunk throughput.
|
||||
# Enabling this option synchronizes player ticket handling, making it more predictable and
|
||||
# thus improving compatibility with these contraptions.
|
||||
#
|
||||
syncPlayerTickets = "default"
|
||||
# (Default: true) Whether to turn fluid postprocessing into scheduled tick
|
||||
#
|
||||
# Fluid post-processing is very expensive when loading in new chunks, and this can affect
|
||||
# MSPT significantly. This option delays fluid post-processing to scheduled tick to hopefully
|
||||
# mitigate this issue.
|
||||
#
|
||||
fluidPostProcessingToScheduledTick = "default"
|
||||
# (Default: true) Whether to filter fluid post-processing on worldgen threads
|
||||
#
|
||||
# The worldgen processes creates a lot of unnecessary fluid post-processing tasks,
|
||||
# which can overload the server thread and cause stutters.
|
||||
# This applies a rough filter to filter out fluids that are definitely not going to flow
|
||||
#
|
||||
filterFluidPostProcessing = "default"
|
||||
# (Default: true) Whether to use legacy scheduling for neighbor chunks
|
||||
#
|
||||
# Enabling this restores the behavior of always loading in neighbor chunks when a chunk is loaded.
|
||||
#
|
||||
useLegacyScheduling = "default"
|
||||
# (Default: false) Whether to enable low memory mode
|
||||
#
|
||||
# This option will attempt to aggressively unload unused chunks.
|
||||
# Only applies when useLegacyScheduling is disabled.
|
||||
#
|
||||
lowMemoryMode = "default"
|
||||
25
camerautils/camerautils.properties
Normal file
25
camerautils/camerautils.properties
Normal file
@@ -0,0 +1,25 @@
|
||||
smoothness=0.0
|
||||
min_smoothness=40.0
|
||||
max_smoothness=100.0
|
||||
cinematic_camera_modifier=1.0
|
||||
zoom=0.5300000000000002
|
||||
zoom_sensitivity=0.01
|
||||
third_person_zoom=4.0
|
||||
third_person_zoom_sensitivity=0.1
|
||||
third_person_cam_1_offset_x=-4.0
|
||||
third_person_cam_1_offset_y=0.0
|
||||
third_person_cam_1_offset_z=0.0
|
||||
third_person_cam_1_inverted=false
|
||||
third_person_cam_1_hide_gui=false
|
||||
third_person_cam_1_rotation_x=0.0
|
||||
third_person_cam_2_offset_x=-4.0
|
||||
third_person_cam_2_offset_y=0.0
|
||||
third_person_cam_2_offset_z=0.0
|
||||
third_person_cam_2_inverted=false
|
||||
third_person_cam_2_hide_gui=false
|
||||
third_person_cam_2_rotation_x=0.0
|
||||
modifier_key=RIGHT_ALT
|
||||
gui_opacity=1.0
|
||||
zoom_animation_from=1.0
|
||||
zoom_animation_to=0.1
|
||||
zoom_animation_duration=200
|
||||
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"width": 10,
|
||||
"height": 10,
|
||||
"velocityRandomness": 0,
|
||||
"caveDustEnabled": true,
|
||||
"seaLevelCheck": true,
|
||||
"superFlatStatus": false,
|
||||
"upperLimit": 64.0,
|
||||
"lowerLimit": -64.0,
|
||||
"particleMultiplier": 1,
|
||||
"particleMultiplierMultiplier": 10,
|
||||
"particleID": 109
|
||||
}
|
||||
8
chunky/config.json
Normal file
8
chunky/config.json
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"version": 2,
|
||||
"language": "en",
|
||||
"continueOnRestart": false,
|
||||
"forceLoadExistingChunks": false,
|
||||
"silent": false,
|
||||
"updateInterval": 1
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
|
||||
"transferItemsBetweenReplacedEntities": true,
|
||||
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
|
||||
// min: 1, max: 500
|
||||
"loopsAmountUsedToGetAllEntityDrops": 100,
|
||||
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
|
||||
// min: 0, max: 3600000
|
||||
"findABlockCheckAroundEntitiesDelayMs": 30000,
|
||||
// Enables pets for Patrons. Will be added in a future release.
|
||||
"enablePatronPets": true
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
[absorption]
|
||||
#Render vanilla hearts
|
||||
#Default: true
|
||||
vanillaHearts = true
|
||||
#Two alternating colors while withered
|
||||
#Default: ["#787061", "#73625C"]
|
||||
witheredColors = ["#787061", "#73625C"]
|
||||
#Two alternating colors while freezing
|
||||
#Default: ["#90D136", "#36D183"]
|
||||
frozenColors = ["#90D136", "#36D183"]
|
||||
#Two alternating colors while poisoned
|
||||
#Default: ["#BFF230", "#7AA15A"]
|
||||
poisonedColors = ["#BFF230", "#7AA15A"]
|
||||
#Colors for every 10 hearts (not counting the default red)
|
||||
#All values are written as hexadecimal RGB color in '#RRGGBB' format
|
||||
#Default: ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"]
|
||||
colors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"]
|
||||
|
||||
[health]
|
||||
#Render vanilla hearts
|
||||
#Default: true
|
||||
vanillaHearts = true
|
||||
#Two alternating colors while withered
|
||||
#There can be one color in case vanilla withered heart is wanted
|
||||
#Default: ["#0F0F0F"]
|
||||
witheredColors = ["#0F0F0F"]
|
||||
#Two alternating colors while freezing
|
||||
#There can be one color in case vanilla frozen heart is wanted
|
||||
#Default: ["#3E70E6"]
|
||||
frozenColors = ["#3E70E6"]
|
||||
#Two alternating colors while poisoned
|
||||
#There can be one color in case vanilla poisoned heart is wanted
|
||||
#Default: ["#739B00"]
|
||||
poisonedColors = ["#739B00"]
|
||||
#Colors for every 10 hearts (not counting the default red)
|
||||
#All values are written as hexadecimal RGB color in '#RRGGBB' format
|
||||
#Default: ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"]
|
||||
colors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"]
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"connected_textures": true,
|
||||
"emissive_textures": true,
|
||||
"custom_block_layers": true,
|
||||
"use_manual_culling": true
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"schema_version": 1,
|
||||
"profiles": [],
|
||||
"global": {
|
||||
"keyboard_movement": false,
|
||||
"keyboard_movement_whitelist": [],
|
||||
"seen_servers": [],
|
||||
"show_splitscreen_ad": true,
|
||||
"notify_low_battery": true,
|
||||
"ingame_button_guide_scale": 1.0,
|
||||
"use_enhanced_steam_deck_driver": true,
|
||||
"reach_around": "off",
|
||||
"allow_server_rumble": true,
|
||||
"extra_ui_sounds": true,
|
||||
"virtual_mouse_screens": [
|
||||
"net.minecraft.class_465"
|
||||
],
|
||||
"mixed_input": false,
|
||||
"out_of_focus_input": false
|
||||
},
|
||||
"devices": {}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"maxGuiScale": 10
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
{
|
||||
"usergroups": {
|
||||
"creative": {
|
||||
"filters": [
|
||||
"{id:\"mode\",mode:1}"
|
||||
]
|
||||
},
|
||||
"survival": {
|
||||
"filters": [
|
||||
"{id:\"mode\",mode:0}"
|
||||
]
|
||||
},
|
||||
"adventure": {
|
||||
"filters": [
|
||||
"{id:\"mode\",mode:2}"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
18
creeper_firework.json5
Normal file
18
creeper_firework.json5
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
// Will creeper's active-explosion turn into firework?
|
||||
"CREEPER_EXPLODE_INTO_FIREWORK": true,
|
||||
// Will the active-explosion firework destroy nearby environment just like creeper normally exploding?
|
||||
"CREEPER_FIREWORK_DESTROY_BLOCK": false,
|
||||
// Will the active-explosion firework effect hurt nearby creature?
|
||||
"CREEPER_FIREWORK_HURT_CREATURE": false,
|
||||
// The probability of creeper turning into firework when actively explodes. It must be bigger than 0.0 and not exceed 1.0.
|
||||
"CREEPER_EXPLODE_INTO_FIREWORK_PROBABILITY": 1.0,
|
||||
// Will creeper explode into firework when die?
|
||||
"CREEPER_EXPLODE_INTO_FIREWORK_WHEN_DIE": false,
|
||||
// Will the death-explosion firework destroy nearby environment just like creeper normally exploding?
|
||||
"CREEPER_DEATH_FIREWORK_DESTROY_BLOCK": false,
|
||||
// Will the death-explosion firework effect hurt nearby creature?
|
||||
"CREEPER_DEATH_FIREWORK_HURT_CREATURE": false,
|
||||
// The probability of creeper turning into firework when die. It must be bigger than 0.0 and not exceed 1.0.
|
||||
"CREEPER_EXPLODE_INTO_FIREWORK_PROBABILITY_WHEN_DIE": 1.0
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
[Client]
|
||||
# What should be the style of the tooltip? 'numbers' means 'Durability: 30 / 100', 'text' means 'Durability: pristine/slight damaged/nearly broken', 'bar' means 'Durability: [¨€¨€¨€<C2A8>7™5<E284A2>7™5<E284A2>7™5<E284A2>7™5<E284A2>7™5<E284A2>7™5<E284A2>7™5]'
|
||||
# Allowed values: BAR, NUMBERS, TEXT - Default: NUMBERS
|
||||
tooltipStyle = "NUMBERS"
|
||||
|
||||
# Should the tooltip include the 'Durability:' hint?
|
||||
# Allowed values: true, false - Default: true
|
||||
showTooltipHint = true
|
||||
|
||||
# What colors should be used for the reactive part (numbers/text/bar characters) of the tooltip? 'base' means use the base color, 'gold' means always gold, 'varying' means green/orange/red depending on remaining durability.
|
||||
# Allowed values: BASE, GOLD, VARYING - Default: VARYING
|
||||
tooltipColorStyle = "VARYING"
|
||||
|
||||
# What should be the base text color of the tooltip?
|
||||
# Allowed values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET - Default: GRAY
|
||||
baseTooltipColor = "GRAY"
|
||||
|
||||
# Should the durability tooltip only be shown on vanilla tools?
|
||||
# Allowed values: true, false - Default: false
|
||||
onlyVanillaTools = false
|
||||
|
||||
# Should the durability tooltip be shown when a tool is not damaged?
|
||||
# Allowed values: true, false - Default: true
|
||||
showWhenFull = true
|
||||
|
||||
# Which mods should be blacklisted? Items from blacklisted mods won't show the durability tooltip.
|
||||
# Allowed length: 0 ~ 100 - Default: 'tconstruct,supplementaries'
|
||||
blackListedMods = "tconstruct,supplementaries"
|
||||
|
||||
@@ -1,133 +0,0 @@
|
||||
{
|
||||
"dynamicCrosshair": false,
|
||||
"disableDebugCrosshair": false,
|
||||
"thirdPersonCrosshair": false,
|
||||
"hideWithScreen": true,
|
||||
"hideWithMap": true,
|
||||
"fixCenteredCrosshair": false,
|
||||
"crosshairConfig": {
|
||||
"onBlock": true,
|
||||
"onInteractableBlock": true,
|
||||
"onEntity": true,
|
||||
"holdingTool": "Always",
|
||||
"displayCorrectTool": true,
|
||||
"holdingMeleeWeapon": true,
|
||||
"meleeWeaponOnEntity": false,
|
||||
"meleeWeaponOnBreakableBlock": false,
|
||||
"holdingRangedWeapon": "IfInteractable",
|
||||
"holdingThrowable": "IfInteractable",
|
||||
"holdingShield": true,
|
||||
"holdingBlock": "IfInteractable",
|
||||
"holdingBlockInOffhand": true,
|
||||
"holdingUsableItem": "IfInteractable",
|
||||
"forceHoldingSpyglass": false
|
||||
},
|
||||
"color": {
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true
|
||||
},
|
||||
"dynamicCrosshairStyle": true,
|
||||
"crosshairStyle": {
|
||||
"regular": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/cross-open.png",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": true
|
||||
},
|
||||
"onBlock": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/cross-open.png",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": true
|
||||
},
|
||||
"onEntity": {
|
||||
"style": "dynamiccrosshair:crosshair/circle",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": true
|
||||
},
|
||||
"holdingTool": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/square.png",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": true
|
||||
},
|
||||
"holdingMeleeWeapon": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/cross-open.png",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": true
|
||||
},
|
||||
"holdingRangedWeapon": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/cross-open-diagonal.png",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": false
|
||||
},
|
||||
"holdingThrowable": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/circle-large.png",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": true
|
||||
},
|
||||
"holdingBlock": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/diamond.png",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": false
|
||||
},
|
||||
"interact": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/brackets.png",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": true
|
||||
},
|
||||
"useItem": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/brackets-round.png",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": true
|
||||
},
|
||||
"shield": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/brackets-bottom.png",
|
||||
"overrideColor": false,
|
||||
"customColor": -5588020,
|
||||
"enableBlend": true,
|
||||
"coalesce": true
|
||||
}
|
||||
},
|
||||
"crosshairModifiers": {
|
||||
"modCorrectTool": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/dot.png",
|
||||
"overrideColor": true,
|
||||
"customColor": -16711936,
|
||||
"enableBlend": false,
|
||||
"coalesce": true
|
||||
},
|
||||
"modIncorrectTool": {
|
||||
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/cross-diagonal-small.png",
|
||||
"overrideColor": true,
|
||||
"customColor": -65536,
|
||||
"enableBlend": false,
|
||||
"coalesce": true
|
||||
}
|
||||
},
|
||||
"enableTweaks": true,
|
||||
"additionalTools": [],
|
||||
"additionalMeleeWeapons": [],
|
||||
"additionalRangedWeapons": [],
|
||||
"additionalThrowables": [],
|
||||
"additionalUsableItems": [],
|
||||
"additionalInteractableBlocks": []
|
||||
}
|
||||
@@ -1,9 +1,3 @@
|
||||
#Enable a crafting recipe for name tags.
|
||||
#Default Value: false
|
||||
name_tag_crafting_recipe = false
|
||||
#Leftover vanilla anvils in a world become unusable until they are broken and replaced.
|
||||
#Default Value: true
|
||||
disable_vanilla_anvil = true
|
||||
#Replace vanilla anvils created in structures during world generation. Does not affect already generated blocks.
|
||||
#Default Value: true
|
||||
convert_vanilla_anvil_during_world_gen = true
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
[costs]
|
||||
#Restored percentage of full durability for an item after repairing with a single valid repair material.
|
||||
#Default Value: 0.25
|
||||
# Default: 0.25
|
||||
#Range: 0.0 ~ 1.0
|
||||
repair_with_material_restored_durability = 0.25
|
||||
#The additional cost in levels for combining an item with another item of the same kind when the first item is not fully repaired.
|
||||
#Default Value: 2
|
||||
# Default: 2
|
||||
#Range: > 0
|
||||
repair_with_other_item_cost = 2
|
||||
#Renaming any item in an anvil no longer costs any enchantment levels at all. Can be restricted to only name tags.
|
||||
@@ -17,12 +15,10 @@
|
||||
#If set to '-1' the limit is disabled.
|
||||
#Set to '40' enchantment levels in vanilla.
|
||||
#Default Value: -1
|
||||
# Default: -1
|
||||
#Range: > -1
|
||||
too_expensive_limit = -1
|
||||
#Percentage of full durability given as a bonus for an item after combining an item with another item of the same kind.
|
||||
#Default Value: 0.12
|
||||
# Default: 0.12
|
||||
#Range: 0.0 ~ 1.0
|
||||
repair_with_other_item_bonus_durability = 0.12
|
||||
#Costs for applying enchantments from enchanted books are halved.
|
||||
@@ -30,7 +26,6 @@
|
||||
halved_book_costs = true
|
||||
#The additional cost in levels for each valid repair material an item is repaired with.
|
||||
#Default Value: 1
|
||||
# Default: 1
|
||||
#Range: > 0
|
||||
repair_with_material_unit_cost = 1
|
||||
|
||||
@@ -53,7 +48,6 @@
|
||||
penalty_free_enchants_for_books = true
|
||||
#Value to use when "prior_work_penalty" is set to "LIMITED". Every subsequent operation will increase at most by this value in levels.
|
||||
#Default Value: 4
|
||||
# Default: 4
|
||||
#Range: > 1
|
||||
maximum_prior_work_penalty_increase = 4
|
||||
#Prevents the prior work penalty from increasing when the item has only been renamed or repaired.
|
||||
@@ -63,7 +57,6 @@
|
||||
[miscellaneous]
|
||||
#Chance the anvil will break into chipped or damaged variant, or break completely after using. Value is set to 0.12 in vanilla.
|
||||
#Default Value: 0.05
|
||||
# Default: 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
anvil_break_chance = 0.05
|
||||
#Solely renaming items in an anvil will never cause the anvil to break.
|
||||
@@ -81,3 +74,6 @@
|
||||
#Mobs that have a custom name drop a name tag with that name on death.
|
||||
#Default Value: false
|
||||
name_tags_drop_from_mobs = false
|
||||
#Leftover vanilla anvils in a world become unusable until they are broken and replaced.
|
||||
#Default Value: true
|
||||
disable_vanilla_anvil = true
|
||||
|
||||
@@ -13,13 +13,11 @@ chiseled_bookshelf_tooltip = "ENABLED"
|
||||
#Default Value: FLOATING
|
||||
#Allowed Values: NONE, FLAT, FLOATING
|
||||
render_enchanting_table_contents = "FLOATING"
|
||||
#Offset on y-axis for chiseled bookshelf book tooltips from original position.
|
||||
#Default Value: 0
|
||||
# Default: 0
|
||||
# Range: > -2147483648
|
||||
chiseled_bookshelf_tooltip_offset_y = 0
|
||||
#Offset on x-axis for chiseled bookshelf book tooltips from original position.
|
||||
#Default Value: 0
|
||||
# Default: 0
|
||||
#Range: > -2147483648
|
||||
chiseled_bookshelf_tooltip_offset_x = 0
|
||||
offset_x = 0
|
||||
#Offset on y-axis for chiseled bookshelf book tooltips from original position.
|
||||
#Default Value: 0
|
||||
#Range: > -2147483648
|
||||
offset_y = 0
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
#Replace vanilla enchanting tables created in structures during world generation. Does not affect already generated blocks.
|
||||
#Default Value: true
|
||||
convert_vanilla_enchanting_table_during_world_gen = true
|
||||
#Leftover vanilla enchanting tables in a world become unusable until they are broken and replaced.
|
||||
#Default Value: true
|
||||
disable_vanilla_enchanting_table = true
|
||||
@@ -1,7 +1,6 @@
|
||||
#Amount of bookshelves required to perform enchantments at the highest level.
|
||||
#Default Value: 15
|
||||
# Default: 15
|
||||
# Range: 0 ~ 50
|
||||
#Range: > 0
|
||||
max_enchanting_power = 15
|
||||
#Add a button in the enchanting screen to allow for re-rolling enchantments.
|
||||
#This costs experience levels as well as lapis lazuli, or can be free when the costs are set to 0.
|
||||
@@ -13,11 +12,13 @@ rerolling_takes_enchantment_levels = false
|
||||
#Blocks without a full collision shape (e.g. torches & carpet) do not block bookshelves placed behind from counting towards current enchanting power.
|
||||
#Default Value: true
|
||||
lenient_bookshelves = true
|
||||
#Leftover vanilla enchanting tables in a world become unusable until they are broken and replaced.
|
||||
#Default Value: true
|
||||
disable_vanilla_enchanting_table = true
|
||||
#Amount of catalyst item taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost.
|
||||
#The default re-roll catalyst is simply lapis lazuli as defined in 'easymagic:enchanting_catalysts'.
|
||||
#Requires the re-rolling option to be enabled.
|
||||
#Default Value: 1
|
||||
# Default: 1
|
||||
#Range: 0 ~ 64
|
||||
reroll_catalyst_cost = 1
|
||||
#Choose how many enchantments are shown on the enchanting tooltip, if any at all.
|
||||
@@ -38,6 +39,5 @@ dedicated_reroll_catalyst = false
|
||||
#Amount of experience points (not enchantment levels) taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost.
|
||||
#Requires the re-rolling option to be enabled.
|
||||
#Default Value: 5
|
||||
# Default: 5
|
||||
#Range: > 0
|
||||
reroll_experience_points_cost = 5
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
#Configuration file for Enhanced Block Entities
|
||||
#Mon Jan 19 04:25:04 CST 2026
|
||||
bed_ao=false
|
||||
bell_ao=true
|
||||
chest_ao=false
|
||||
christmas_chests=allowed
|
||||
decorated_pot_ao=false
|
||||
experimental_beds=true
|
||||
experimental_chests=true
|
||||
experimental_signs=true
|
||||
force_resource_pack_compat=false
|
||||
render_enhanced_beds=true
|
||||
render_enhanced_bells=true
|
||||
render_enhanced_chests=true
|
||||
render_enhanced_decorated_pots=true
|
||||
render_enhanced_shulker_boxes=true
|
||||
render_enhanced_signs=true
|
||||
shulker_box_ao=false
|
||||
sign_ao=false
|
||||
sign_text_rendering=smart
|
||||
@@ -1,29 +0,0 @@
|
||||
{
|
||||
"logModelCreationData": false,
|
||||
"debugOnRightClick": false,
|
||||
"renderModeChoice": "NORMAL",
|
||||
"vanillaModelHologramRenderMode_2": "OFF",
|
||||
"modelExportMode": "NONE",
|
||||
"modelUpdateFrequency": "Average",
|
||||
"entityRenderModeOverrides": {},
|
||||
"entityVanillaHologramOverrides": {},
|
||||
"modelsNamesDisabled": [],
|
||||
"allowEBEModConfigModify": true,
|
||||
"animationLODDistance": 20,
|
||||
"retainDetailOnLowFps": true,
|
||||
"retainDetailOnLargerMobs": true,
|
||||
"animationFrameSkipDuringIrisShadowPass": true,
|
||||
"preventFirstPersonHandAnimating": false,
|
||||
"onlyClientPlayerModel": false,
|
||||
"doubleChestAnimFix": true,
|
||||
"enforceOptifineVariationRequiresDefaultModel": false,
|
||||
"enforceOptifineVariationRequiresDefaultModel_v2": false,
|
||||
"resetPlayerModelEachRender": true,
|
||||
"resetPlayerModelEachRender_v2": true,
|
||||
"onlyDebugRenderOnHover": false,
|
||||
"enforceOptifineSubFoldersVariantOnly": true,
|
||||
"enforceOptiFineAnimSyntaxLimits": true,
|
||||
"allowOptifineFallbackProperties": true,
|
||||
"showReloadErrorToast": true,
|
||||
"exportRotations": false
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
{
|
||||
"optifine_limitRandomVariantGapsBy10": true,
|
||||
"optifine_allowWeirdSkipsInTrueRandom": true,
|
||||
"optifine_preventBaseTextureInOptifineDirectory": true,
|
||||
"illegalPathSupportMode": "None",
|
||||
"enableCustomTextures": true,
|
||||
"enableCustomBlockEntities": true,
|
||||
"textureUpdateFrequency_V2": "Average",
|
||||
"enableEmissiveTextures": true,
|
||||
"enableEnchantedTextures": true,
|
||||
"enableEmissiveBlockEntities": true,
|
||||
"emissiveRenderMode": "DULL",
|
||||
"alwaysCheckVanillaEmissiveSuffix": true,
|
||||
"enableArmorAndTrims": true,
|
||||
"skinFeaturesEnabled": true,
|
||||
"skinTransparencyMode": "ALL",
|
||||
"skinTransparencyInExtraPixels": true,
|
||||
"skinFeaturesEnableTransparency": true,
|
||||
"skinFeaturesEnableFullTransparency": false,
|
||||
"tryETFTransparencyForAllSkins": false,
|
||||
"enableEnemyTeamPlayersSkinFeatures": true,
|
||||
"enableBlinking": true,
|
||||
"blinkFrequency": 150,
|
||||
"blinkLength": 1,
|
||||
"advanced_IncreaseCacheSizeModifier": 1.0,
|
||||
"debugLoggingMode": "None",
|
||||
"logTextureDataInitialization": false,
|
||||
"hideConfigButton": false,
|
||||
"configButtonLoc": "BOTTOM_RIGHT",
|
||||
"disableVanillaDirectoryVariantTextures": false,
|
||||
"use3DSkinLayerPatch": true,
|
||||
"enableFullBodyWardenTextures": true,
|
||||
"entityEmissiveOverrides": {},
|
||||
"propertiesDisabled": [],
|
||||
"propertyInvertUpdatingOverrides": [],
|
||||
"entityRandomOverrides": {},
|
||||
"entityEmissiveBrightOverrides": {},
|
||||
"entityRenderLayerOverrides": {},
|
||||
"entityLightOverrides": {}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
{
|
||||
"configVersion": 7,
|
||||
"renderNametagsThroughWalls": true,
|
||||
"blockEntityWhitelist": [
|
||||
"create:rope_pulley",
|
||||
"botania:flame_ring",
|
||||
"minecraft:beacon",
|
||||
"create:hose_pulley",
|
||||
"betterend:eternal_pedestal",
|
||||
"botania:magic_missile",
|
||||
"botania:falling_star"
|
||||
],
|
||||
"entityWhitelist": [
|
||||
"botania:mana_burst",
|
||||
"drg_flares:drg_flares",
|
||||
"quark:soul_bead"
|
||||
],
|
||||
"tracingDistance": 128,
|
||||
"debugMode": false,
|
||||
"sleepDelay": 10,
|
||||
"hitboxLimit": 50,
|
||||
"captureRate": 5,
|
||||
"skipMarkerArmorStands": true,
|
||||
"tickCulling": true,
|
||||
"tickCullingWhitelist": [
|
||||
"minecraft:block_display",
|
||||
"alexscaves:gum_worm",
|
||||
"minecraft:jungle_boat",
|
||||
"minecraft:spruce_boat",
|
||||
"mts:builder_rendering",
|
||||
"drg_flares:drg_flares",
|
||||
"minecraft:mangrove_boat",
|
||||
"mts:builder_existing",
|
||||
"minecraft:acacia_boat",
|
||||
"minecraft:birch_chest_boat",
|
||||
"create:contraption",
|
||||
"drg_flares:drg_flare",
|
||||
"minecraft:birch_boat",
|
||||
"minecraft:boat",
|
||||
"mts:builder_seat",
|
||||
"minecraft:cherry_boat",
|
||||
"minecraft:spruce_chest_boat",
|
||||
"alexscaves:gum_worm_segment",
|
||||
"minecraft:dark_oak_boat",
|
||||
"minecraft:oak_chest_boat",
|
||||
"avm_staff:campfire_flame",
|
||||
"minecraft:dark_oak_chest_boat",
|
||||
"minecraft:text_display",
|
||||
"create:gantry_contraption",
|
||||
"minecraft:oak_boat",
|
||||
"minecraft:pale_oak_boat",
|
||||
"minecraft:acacia_chest_boat",
|
||||
"minecraft:cherry_chest_boat",
|
||||
"minecraft:item_display",
|
||||
"create:stationary_contraption",
|
||||
"minecraft:bamboo_raft",
|
||||
"minecraft:firework_rocket",
|
||||
"minecraft:jungle_chest_boat",
|
||||
"create:carriage_contraption",
|
||||
"minecraft:pale_oak_chest_boat",
|
||||
"minecraft:bamboo_chest_raft",
|
||||
"minecraft:mangrove_chest_boat"
|
||||
],
|
||||
"disableF3": false,
|
||||
"skipEntityCulling": false,
|
||||
"skipBlockEntityCulling": false
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
#Indigo properties file
|
||||
#Sat Feb 14 14:33:07 CST 2026
|
||||
#Mon Jan 19 20:16:32 CST 2026
|
||||
always-tesselate-blocks=auto
|
||||
ambient-occlusion-mode=hybrid
|
||||
debug-compare-lighting=auto
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
; NOTICE: This file does nothing if woina.block_logo is disabled.
|
||||
|
||||
[general]
|
||||
; If true, the animation goes from right to left instead of left to right.
|
||||
; Can be set to "random" to pick left or right randomly.
|
||||
reverse=false
|
||||
; Play block placement sounds as the blocks land.
|
||||
sound=false
|
||||
|
||||
[shadow]
|
||||
; What color the shadow under the blocks should be.
|
||||
; Range 0-255 for each component.
|
||||
red=0
|
||||
green=0
|
||||
blue=0
|
||||
alpha=225
|
||||
|
||||
; You can map pixel colors to blocks here. Syntax is straightforward; key
|
||||
; is a 24-bit hex color, value is the identifier of the block to render. You
|
||||
; may specify multiple identifiers separated by spaces, in which case a random
|
||||
; one will be chosen.
|
||||
; Unrecognized colors in the PNG are an error. Anything that is fully
|
||||
; transparent is treated as absent. Pixels that aren't fully opaque or
|
||||
; fully transparent are an error.
|
||||
[pixels]
|
||||
; Default. Black pixels are stone.
|
||||
000000=minecraft:stone
|
||||
; Example: Random planks.
|
||||
;000000=minecraft:oak_planks minecraft:spruce_planks minecraft:birch_planks
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 123 B |
@@ -1,111 +0,0 @@
|
||||
; NOTICE: This file does nothing if woina.classic_block_drops is disabled.
|
||||
|
||||
; This is a whitelist of "safe" blocks with tileable textures that can be
|
||||
; rendered with the better-looking and more-faithful method of rendering a
|
||||
; portion of the texture, rather than the mipmapped texture.
|
||||
|
||||
; Rules are processed in the order they're defined. The first matching rule
|
||||
; wins, regardless of its value.
|
||||
|
||||
; Heuristics for basic mod compatibility and less typing. Specify an item's ID
|
||||
; with a value of false above to override.
|
||||
[@heuristics]
|
||||
*_glazed_terracotta=false
|
||||
|
||||
*_cobblestone=true
|
||||
cobblestone_*=true
|
||||
*_planks=true
|
||||
*_nylium=true
|
||||
*_log=true
|
||||
*_wood=true
|
||||
*_stem=true
|
||||
*_hyphae=true
|
||||
*_ore=true
|
||||
*_sand=true
|
||||
*_gravel=true
|
||||
*_wool=true
|
||||
*_planks_slab=true
|
||||
*_terracotta=true
|
||||
*_sandstone=true
|
||||
*_concrete=true
|
||||
*_concrete_powder=true
|
||||
*_leaves=true
|
||||
*_carpet=true
|
||||
|
||||
[minecraft:]
|
||||
stone=true
|
||||
granite=true
|
||||
diorite=true
|
||||
andesite=true
|
||||
grass_block=true
|
||||
dirt=true
|
||||
coarse_dirt=true
|
||||
podzol=true
|
||||
cobblestone=true
|
||||
bedrock=true
|
||||
sand=true
|
||||
gravel=true
|
||||
; why are these not called X_planks_slab???
|
||||
oak_slab=true
|
||||
spruce_slab=true
|
||||
birch_slab=true
|
||||
jungle_slab=true
|
||||
acacia_slab=true
|
||||
dark_oak_slab=true
|
||||
crimson_slab=true
|
||||
warped_slab=true
|
||||
stone_slab=true
|
||||
sandstone_slab=true
|
||||
petrified_oak_slab=true ; can't believe this is still in the game
|
||||
cobblestone_slab=true
|
||||
red_sandstone_slab=true
|
||||
prismarine_slab=true
|
||||
dark_prismarine_slab=true
|
||||
mossy_cobblestone=true
|
||||
obsidian=true
|
||||
oak_stairs=true
|
||||
spruce_stairs=true
|
||||
birch_stairs=true
|
||||
jungle_stairs=true
|
||||
acacia_stairs=true
|
||||
dark_oak_stairs=true
|
||||
crimson_stairs=true
|
||||
warped_stairs=true
|
||||
stone_stairs=true
|
||||
sandstone_stairs=true
|
||||
cobblestone_stairs=true
|
||||
red_sandstone_stairs=true
|
||||
prismarine_stairs=true
|
||||
dark_prismarine_stairs=true
|
||||
diamond_block=true
|
||||
ice=true
|
||||
snow=true
|
||||
clay=true
|
||||
netherrack=true
|
||||
soul_sand=true
|
||||
soul_soil=true
|
||||
basalt=true
|
||||
glowstone=true
|
||||
mycelium=true
|
||||
end_stone=true
|
||||
emerald_block=true
|
||||
terracotta=true
|
||||
coal_block=true
|
||||
packed_ice=true
|
||||
prismarine=true
|
||||
dark_prismarine=true
|
||||
magma_block=true
|
||||
nether_wart_block=true
|
||||
warped_wart_block=true
|
||||
blue_ice=true
|
||||
ancient_debris=true
|
||||
blackstone=true
|
||||
blackstone_slab=true
|
||||
blackstone_stairs=true
|
||||
farmland=true
|
||||
infested_stone=true
|
||||
infested_cobblestone=true
|
||||
brown_mushroom_block=true
|
||||
red_mushroom_block=true
|
||||
honeycomb_block=true
|
||||
redstone_block=true
|
||||
@@ -1,126 +0,0 @@
|
||||
; NOTICE: This file does nothing if mechanics.dimensional_tools is disabled.
|
||||
|
||||
; The default config works identically to the old gold_tools_useful_in_nether
|
||||
; tweak.
|
||||
|
||||
; Block-to-dimension associations. Blocks that are associated with a dimension
|
||||
; deal extra damage to incompatible tools. Normally, these associations only
|
||||
; apply if the block is *in* the dimension it's associated with, but if you
|
||||
; suffix the dimension with a ! then the block will always apply dimensional
|
||||
; effects. You can use tags by prefixing with a #; Fabrication's INI loader
|
||||
; only recognizes semicolon as a comment. You can associate a block with more
|
||||
; than one dimension by specifying it multiple times.
|
||||
;
|
||||
; Note: No checking is performed that a dimension ID refers to an extant
|
||||
; dimension, so you can use this to describe non-dimensional relationships too
|
||||
; if you like.
|
||||
[blocks.minecraft:]
|
||||
gravel=the_nether
|
||||
nether_bricks=the_nether
|
||||
nether_brick_fence=the_nether
|
||||
nether_brick_slab=the_nether
|
||||
nether_brick_stairs=the_nether
|
||||
nether_brick_wall=the_nether
|
||||
nether_wart_block=the_nether
|
||||
warped_wart_block=the_nether
|
||||
#base_stone_nether=the_nether!
|
||||
#nylium=the_nether!
|
||||
#crimson_stems=the_nether!
|
||||
#warped_stems=the_nether!
|
||||
soul_sand=the_nether!
|
||||
soul_soil=the_nether!
|
||||
glowstone=the_nether!
|
||||
shroomlight=the_nether!
|
||||
nether_gold_ore=the_nether!
|
||||
nether_quartz_ore=the_nether!
|
||||
magma_block=the_nether!
|
||||
ancient_debris=the_nether!
|
||||
; Legacy tags
|
||||
#fabrication:nether_blocks_only_in_nether=the_nether
|
||||
#fabrication:nether_blocks=the_nether!
|
||||
|
||||
; Associated tools don't consider damage factors when breaking blocks that are
|
||||
; associated with the same dimension. Suffixing a dimension with a ! here
|
||||
; "hard-associates" the tool. You can use tags by prefixing with a #;
|
||||
; Fabrication's INI loader only recognizes semicolon as a comment.
|
||||
[tools.minecraft:]
|
||||
golden_sword=the_nether!
|
||||
golden_pickaxe=the_nether!
|
||||
golden_hoe=the_nether!
|
||||
golden_shovel=the_nether!
|
||||
golden_axe=the_nether!
|
||||
netherite_sword=the_nether
|
||||
netherite_pickaxe=the_nether
|
||||
netherite_hoe=the_nether
|
||||
netherite_shovel=the_nether
|
||||
netherite_axe=the_nether
|
||||
; Legacy tags
|
||||
#fabrication:gold_tools=the_nether!
|
||||
#fabrication:nether_tools=the_nether
|
||||
|
||||
; Tools crafted with only associated items will be associated with the given
|
||||
; dimension. A value of * makes the material dimension-agnostic and ignored for
|
||||
; the purposes of dimensional association. Presence of any ingredients not in
|
||||
; this list will cause the association to fail. You can use tags by prefixing
|
||||
; with a #. You can suffix with ! for a "hard" association.
|
||||
[materials.minecraft:]
|
||||
stick=*
|
||||
crimson_planks=the_nether
|
||||
warped_planks=the_nether
|
||||
blackstone=the_nether
|
||||
|
||||
; Only items in this list will be affected by dimensional materials crafting.
|
||||
; You can use tags by prefixing with a #.
|
||||
[substitutable.minecraft:]
|
||||
wooden_sword=true
|
||||
wooden_pickaxe=true
|
||||
wooden_hoe=true
|
||||
wooden_shovel=true
|
||||
wooden_axe=true
|
||||
stone_sword=true
|
||||
stone_pickaxe=true
|
||||
stone_hoe=true
|
||||
stone_shovel=true
|
||||
stone_axe=true
|
||||
; Legacy tag
|
||||
#fabrication:possibly_fungal_tools=true
|
||||
|
||||
; Find-and-replace will be performed on item names for things crafted that are
|
||||
; affected by the above materials section. Key is a dimension ID, followed by a
|
||||
; slash, then the thing to find, then the value is what to replace it with.
|
||||
; Note that these substitutions are performed on the server out of necessity,
|
||||
; and therefore will always use the English names. The server does not have
|
||||
; non-English language data.
|
||||
;
|
||||
; If a crafted tool matches multiple dimensions, all the matching name
|
||||
; substitutions will be applied in the order they're defined.
|
||||
[name_substitutions.minecraft:]
|
||||
the_nether/Wooden=Fungal
|
||||
the_nether/Stone=Blackstone
|
||||
|
||||
; Assign damage factors when using tools associated with a given dimension
|
||||
; on blocks associated with another. Syntax is tool dimension, then a greater
|
||||
; than sign (>), then the block dimension. Either dimension, but not both, can
|
||||
; be *, in which case it matches all dimensions except the one on the other
|
||||
; side of the >. For example, *>the_nether matches all non-Nether tools that
|
||||
; are being used on Nether blocks. overworld>* matches all Overworld tools that
|
||||
; are being used on non-Overworld blocks. * also matches tools and blocks with
|
||||
; no associated dimension.
|
||||
;
|
||||
; Negative values result in *less* damage being dealt rather than more. You may
|
||||
; specify "Infinity" instead of a number to make the tool break instantly, or
|
||||
; specify "0" to make the tool take no damage.
|
||||
;
|
||||
; If a tool has more than one dimension, if it matches only positive values,
|
||||
; the greatest one will be used. If it matches a mixture of negative and
|
||||
; positive values, or only matches negatives, the least (furthest from zero)
|
||||
; will be used. If it matches 0 at all, that will be used.
|
||||
;
|
||||
; If a tool matches more than one damage factor *for a given dimension*, then
|
||||
; fully specified (A>B) values are preferred, then "against foreign block"
|
||||
; values (A>*), then finally "foreign tool against block" values (*>A).
|
||||
[damage_factors.minecraft:]
|
||||
; Using any non-Nether tools on Nether-associated blocks deals 50x damage.
|
||||
*>the_nether=50
|
||||
; Using any hard-Nether tools on Nether-associated blocks deals 1/50 damage.
|
||||
the_nether!>the_nether=-50
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,6 +0,0 @@
|
||||
; NOTICE: This file does nothing if fscript is not installed.
|
||||
|
||||
; the example shows what the default behaviour of
|
||||
; feather_falling_no_trample looks like in fscript
|
||||
; [tweaks]
|
||||
; feather_falling_no_trample=~boots:~enchant~minecraft;feather_falling:level:1
|
||||
@@ -1,138 +0,0 @@
|
||||
; NOTICE: This file does nothing if mechanics.broken_tools_drop_components is
|
||||
; disabled.
|
||||
|
||||
[@options]
|
||||
; The minimum drop rate percentage. A player with terrible luck will receive
|
||||
; this percentage of the value of their broken gear back.
|
||||
drop_rate_min=75
|
||||
; The mid drop rate percentage; the peak of the triangular distribution. A
|
||||
; player can expect to receive this percentage of the value of their broken gear
|
||||
; back.
|
||||
drop_rate_mid=75
|
||||
; The max drop rate percentage. A player with incredible luck will receive this
|
||||
; percentage of the value of their broken gear back.
|
||||
drop_rate_max=75
|
||||
; If all drop_rate options are set to the same thing, there will be no variance
|
||||
; in the actual value received back upon break. Otherwise, the min/mid/max
|
||||
; options provide the points for a triangular distribution. What this means is
|
||||
; that values closer to mid are more likely, while values close to min and max
|
||||
; are rare. If you'd prefer a uniform distribution, where all values are
|
||||
; equally likely, set this to true. If this is set to true, drop_rate_mid is
|
||||
; ignored.
|
||||
drop_rate_uniform=false
|
||||
; A random amount of the returned value is in "nuggets" and a random amount is
|
||||
; in "ingots". If this is set to 1, it is guaranteed that if an ingot worth of
|
||||
; value or more has been returned, then at least 1 ingot will be given instead
|
||||
; of all nuggets. If this is set to 0, no guarantee is made. If this is set to
|
||||
; *, then there will be no randomness in what is returned as ingots and what is
|
||||
; returned as nuggets; as many ingots as possible will be returned, using
|
||||
; nuggets only when necessary.
|
||||
guaranteed_ingots=1
|
||||
; If true, items that have Curse of Vanishing will not drop components when
|
||||
; they break.
|
||||
ignore_vanishing=true
|
||||
; The amount of nuggets to "cheat" the player out of. Separate from drop rate.
|
||||
cheat=1
|
||||
|
||||
; Syntax is space-delimited values. The first value is how many nuggets are in
|
||||
; an ingot, the second value is the item ID or tag of the nugget, and the third
|
||||
; value is the item ID or tag of the ingot. Nugget value can be arbitrarily low,
|
||||
; and you can omit the third value if you only want nuggets to drop. You can
|
||||
; read this as e.g. "9 gold_nugget[s are equivalent to 1] gold_ingot".
|
||||
; Material names themselves are not namespaced. The namespace here in the
|
||||
; section name is just for convenience when specifying tags and items.
|
||||
[@materials.minecraft:]
|
||||
wood=2 stick #planks
|
||||
; Example change: Always drop oak planks instead of random planks.
|
||||
;wood=2 stick oak_planks
|
||||
leather=4 rabbit_hide leather
|
||||
chain=11 iron_nugget chain
|
||||
stone=2 cobblestone_slab cobblestone
|
||||
gold=9 gold_nugget gold_ingot
|
||||
iron=9 iron_nugget iron_ingot
|
||||
diamond=4 coal diamond
|
||||
netherite=4 netherite_scrap
|
||||
stick=1 stick
|
||||
flint=1 flint
|
||||
string=1 string
|
||||
scute=1 scute
|
||||
|
||||
; Syntax is space-delimited values again. Number of values is arbitrary; prefix
|
||||
; a material name (from up above) with a number to specify how much of that
|
||||
; material it is worth. Suffix the value with a ! to make that material
|
||||
; ignore the drop_rate and always drop its complete value. Suffix the value
|
||||
; with * to have that component accept random enchantments from the original
|
||||
; tool. (Note this isn't useful without mechanics.grindstone_disenchanting.)
|
||||
; As of 1.3.2, you can also specify a material value for a fake "xp" material
|
||||
; to drop experience.
|
||||
[minecraft:]
|
||||
bow=3stick 3string
|
||||
crossbow=3.5stick 0.5wood 2string 1.5iron ;mojang pls
|
||||
shears=2iron
|
||||
flint_and_steel=1iron 1flint
|
||||
shield=6wood 1iron
|
||||
fishing_rod=3stick 2string
|
||||
turtle_helmet=5scute
|
||||
|
||||
wooden_pickaxe=3wood 2stick
|
||||
stone_pickaxe=3stone 2stick
|
||||
golden_pickaxe=3gold 2stick
|
||||
iron_pickaxe=3iron 2stick
|
||||
diamond_pickaxe=3diamond 2stick
|
||||
netherite_pickaxe=3diamond 2stick 4gold 1netherite!*
|
||||
|
||||
wooden_axe=3wood 2stick
|
||||
stone_axe=3stone 2stick
|
||||
golden_axe=3gold 2stick
|
||||
iron_axe=3iron 2stick
|
||||
diamond_axe=3diamond 2stick
|
||||
netherite_axe=3diamond 2stick 4gold 1netherite!*
|
||||
|
||||
wooden_shovel=1wood 2stick
|
||||
stone_shovel=1stone 2stick
|
||||
golden_shovel=1gold 2stick
|
||||
iron_shovel=1iron 2stick
|
||||
diamond_shovel=1diamond 2stick
|
||||
netherite_shovel=1diamond 2stick 4gold 1netherite!*
|
||||
|
||||
wooden_hoe=2wood 2stick
|
||||
stone_hoe=2stone 2stick
|
||||
golden_hoe=2gold 2stick
|
||||
iron_hoe=2iron 2stick
|
||||
diamond_hoe=2diamond 2stick
|
||||
netherite_hoe=2diamond 2stick 4gold 1netherite!*
|
||||
|
||||
wooden_sword=2wood 1stick
|
||||
stone_sword=2stone 1stick
|
||||
golden_sword=2gold 1stick
|
||||
iron_sword=2iron 1stick
|
||||
diamond_sword=2diamond 1stick
|
||||
netherite_sword=2diamond 1stick 4gold 1netherite!*
|
||||
|
||||
leather_helmet=5leather
|
||||
chainmail_helmet=5chain
|
||||
golden_helmet=5gold
|
||||
iron_helmet=5iron
|
||||
diamond_helmet=5diamond
|
||||
netherite_helmet=5diamond 4gold 1netherite!*
|
||||
|
||||
leather_chestplate=8leather
|
||||
chainmail_chestplate=8chain
|
||||
golden_chestplate=8gold
|
||||
iron_chestplate=8iron
|
||||
diamond_chestplate=8diamond
|
||||
netherite_chestplate=8diamond 4gold 1netherite!*
|
||||
|
||||
leather_leggings=7leather
|
||||
chainmail_leggings=7chain
|
||||
golden_leggings=7gold
|
||||
iron_leggings=7iron
|
||||
diamond_leggings=7diamond
|
||||
netherite_leggings=7diamond 4gold 1netherite!*
|
||||
|
||||
leather_boots=4leather
|
||||
chainmail_boots=4chain
|
||||
golden_boots=4gold
|
||||
iron_boots=4iron
|
||||
diamond_boots=4diamond
|
||||
netherite_boots=4diamond 4gold 1netherite!*
|
||||
@@ -1,58 +0,0 @@
|
||||
; NOTICE: This file does nothing if utility.item_despawn is disabled.
|
||||
|
||||
; You can specify despawn times in ticks (t), seconds (s), minutes (m), or hours (h). These
|
||||
; keywords are also accepted, as well as their short forms in parentheses:
|
||||
; - instantly (0): The item is prevented from spawning entirely.
|
||||
; - forever (f): The item does not despawn.
|
||||
; - invincible (i): The item does not despawn and cannot be damaged. If it falls into the void, it
|
||||
; will teleport back up to Y=1.
|
||||
; - unset: Don't check this criteria.
|
||||
|
||||
; Sections prefixed with a @ are special sections provided by internal logic in Fabrication.
|
||||
; Other sections are namespaces.
|
||||
|
||||
[@special]
|
||||
; All items that do not match other rules.
|
||||
default=unset
|
||||
; Items not dropped by players.
|
||||
drops=unset
|
||||
; Items that have been renamed.
|
||||
renamed=unset
|
||||
; Items that were dropped as a result of a player dying. Setting this to "invincible" can be an
|
||||
; alternative to a grave mod or datapack.
|
||||
player_death=unset
|
||||
|
||||
; Matches an item's enchantments. You can use full identifiers such as minecraft:efficiency, or
|
||||
; the special names @curses, @normal, and @treasure. An item that matches multiple rules will have
|
||||
; the one with the longest despawn time applied. Suffixing a despawn time with "!" makes it replace
|
||||
; other rules, even if they're longer.
|
||||
[@enchantments]
|
||||
; Matches all "curse" enchantments.
|
||||
@curses=unset
|
||||
; Matches all "normal" enchantments.
|
||||
; If you want the old enchanted_item_long_despawn tweak back, then set this one to 30m. Items that
|
||||
; only have curses, unlike the old tweak, will still despawn normally.
|
||||
@normal=unset
|
||||
; Matches all "treasure" enchantments. Treasure enchantments will also match on @normal.
|
||||
@treasure=unset
|
||||
|
||||
[@enchantments.minecraft:]
|
||||
; Example. Force anything with Curse of Vanishing to despawn after 30 seconds, no matter what.
|
||||
;vanishing_curse=30s!
|
||||
|
||||
; Matches an item's tags. Comes after enchantments, but before nbt bools.
|
||||
[@tags.minecraft:]
|
||||
; Example. All items with the minecraft:shulker_boxes tag despawn after an hour.
|
||||
;shulker_boxes=1h
|
||||
|
||||
; Items with true NBT booleans of these names will be given these despawn times.
|
||||
; NBT bool rules overshadow all other rules.
|
||||
[@nbtbools]
|
||||
; Just an example. Uncomment if you want it.
|
||||
; If uncommented, the NBT needed to spawn an item with this is {LongDespawn:1b}
|
||||
;LongDespawn=1h
|
||||
|
||||
; Suffixing one of these times with ! causes all special rules to be ignored for that item.
|
||||
[minecraft:]
|
||||
;cobblestone=1m
|
||||
;diamond=forever
|
||||
@@ -1,27 +0,0 @@
|
||||
; NOTICE: This file does nothing if utility.taggable_players is disabled.
|
||||
|
||||
; Available modes are:
|
||||
; tagged_players_only - Players with a tag will be effected by the relevant feature, If the feature applied to other entities it no longer does
|
||||
; untagged_players_only - Players without the tag will be affected by the relevant feature, If the feature applied to other entities it no longer does
|
||||
; tagged_players - Players with a tag will be effected by the relevant feature
|
||||
; untagged_players - Players without the tag will be affected by the relevant feature
|
||||
|
||||
[tweaks.extra]
|
||||
can_breathe_water=tagged_players_only
|
||||
no_wandering_trader=tagged_players_only
|
||||
no_phantoms=tagged_players_only
|
||||
scares_creepers=tagged_players_only
|
||||
permanent_dolphins_grace=tagged_players_only
|
||||
permanent_conduit_power=tagged_players_only
|
||||
fireproof=tagged_players_only
|
||||
no_hunger=tagged_players_only
|
||||
invisible_to_mobs=tagged_players_only
|
||||
|
||||
; It's possible to force specific players to either enable/disable a feature
|
||||
; This should also work with Fake players, but may require a game restart to update (since you can't relog the player)
|
||||
;
|
||||
; example of turning off Instant Pickup for the Ars Nouveau fake player via name or UUID. (which at time of writing is a very good idea to do, since it has a conflict)
|
||||
;[!player]
|
||||
;Ars_Nouveau.weird_tweaks.instant_pickup=false
|
||||
;[!player_uuid]
|
||||
;7400926d-1007-4e53-880f-b43e67f2bf29.weird_tweaks.instant_pickup=false
|
||||
@@ -1,17 +0,0 @@
|
||||
; NOTICE: This file does nothing if utility.yeet_recipes is disabled.
|
||||
|
||||
; This is really only an INI because Fabrication's entire config framework is
|
||||
; designed for INIs. Just list recipe IDs below, no matter what workstation
|
||||
; they're for, and they will be destroyed with a precision gigawatt laser.
|
||||
|
||||
; The value is ignored, but is recommended to be set to "true" in case it's
|
||||
; given meaning later.
|
||||
|
||||
; Example: Prevent sandstone from being crafted.
|
||||
;[minecraft:]
|
||||
;sandstone=true
|
||||
|
||||
; Example with a weirder ID: Prevent dark oak saplings from being transformed
|
||||
; into oak saplings with a Botania mana pool with an Alchemy Catalyst.
|
||||
;[botania:]
|
||||
;mana_infusion/dark_oak_sapling_to_oak_sapling=true
|
||||
@@ -1,27 +0,0 @@
|
||||
{
|
||||
"version": 1,
|
||||
"displayDebugData": false,
|
||||
"enabled": false,
|
||||
"leafSize": 5,
|
||||
"leafLifespan": 200,
|
||||
"leafSpawnRate": 10,
|
||||
"coniferLeafSpawnRate": 0,
|
||||
"cherrySpawnRate": 10,
|
||||
"snowflakeSpawnRate": 15,
|
||||
"dropFromPlayerPlacedBlocks": true,
|
||||
"leavesOnBlockHit": true,
|
||||
"minimumFreeSpaceBelow": 1,
|
||||
"windEnabled": true,
|
||||
"windlessDimensions": [
|
||||
"minecraft:the_end",
|
||||
"minecraft:the_nether"
|
||||
],
|
||||
"leafSettings": {},
|
||||
"leafSpawners": [],
|
||||
"fallSpawnRateFactor": 1.8,
|
||||
"winterSpawnRateFactor": 0.1,
|
||||
"startingSpawnRadius": 0,
|
||||
"decaySpawnRateFactor": 2.6,
|
||||
"maxDecayLeaves": 9,
|
||||
"registerParticles": true
|
||||
}
|
||||
@@ -1,6 +1,4 @@
|
||||
#Disables File Watcher. Used to automatically update config if its file has been modified.
|
||||
disableConfigWatcher = false
|
||||
#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
|
||||
logUntranslatedConfigurationWarnings = true
|
||||
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
|
||||
defaultConfigsPath = "defaultconfigs"
|
||||
|
||||
43
freecam.json5
Normal file
43
freecam.json5
Normal file
@@ -0,0 +1,43 @@
|
||||
{
|
||||
"controls": {
|
||||
"keys": null
|
||||
},
|
||||
"movement": {
|
||||
"flightMode": "DEFAULT",
|
||||
"horizontalSpeed": 1.0,
|
||||
"verticalSpeed": 1.0
|
||||
},
|
||||
"collision": {
|
||||
"ignoreTransparent": false,
|
||||
"ignoreOpenable": false,
|
||||
"ignoreCustom": false,
|
||||
"whitelist": {
|
||||
"ids": [],
|
||||
"patterns": []
|
||||
},
|
||||
"ignoreAll": false,
|
||||
"alwaysCheck": false
|
||||
},
|
||||
"visual": {
|
||||
"perspective": "INSIDE",
|
||||
"showPlayer": true,
|
||||
"showHand": false,
|
||||
"fullBright": false,
|
||||
"showSubmersion": false
|
||||
},
|
||||
"utility": {
|
||||
"disableOnDamage": true,
|
||||
"freezePlayer": false,
|
||||
"allowInteract": false,
|
||||
"interactionMode": "CAMERA"
|
||||
},
|
||||
"servers": {
|
||||
"mode": "NONE",
|
||||
"whitelist": [],
|
||||
"blacklist": []
|
||||
},
|
||||
"notification": {
|
||||
"notifyFreecam": true,
|
||||
"notifyTripod": true
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,6 @@
|
||||
wardenSpawnTrackerCommand: false,
|
||||
fileTransferServer: true,
|
||||
fileTransferClient: true,
|
||||
packDownloading: "ENABLED",
|
||||
cape: "frozenlib:dummy",
|
||||
dataFixer: {
|
||||
// Mods can only add to this list. User settings will always apply.
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
{
|
||||
"maxLines": 6,
|
||||
"maxLineLength": 48,
|
||||
"respectHideFlags": true,
|
||||
"lineHeight": 8,
|
||||
"offsetPerExtraLine": 0.3334,
|
||||
"itemNameSpacing": 2,
|
||||
"verticalOffset": 0,
|
||||
"baseFadeDuration": 2.0,
|
||||
"fadeDurationPerExtraLine": 0.2,
|
||||
"showName": true,
|
||||
"showEnchantments": true,
|
||||
"showPotionEffects": true,
|
||||
"showContainerContent": true,
|
||||
"mergeSimilarContainerItems": true,
|
||||
"showFireworkAttributes": true,
|
||||
"showCommandBlockInfo": true,
|
||||
"maxCommandLines": 2,
|
||||
"showBeehiveContent": true,
|
||||
"showSpawnerEntity": true,
|
||||
"showCrossbowProjectiles": true,
|
||||
"showLore": true,
|
||||
"maxLoreLines": 3,
|
||||
"showUnbreakable": true,
|
||||
"showSignText": true,
|
||||
"showMusicDiscDescription": true,
|
||||
"showPaintingDescription": true,
|
||||
"showGoatHornInstrument": true,
|
||||
"showBookMeta": true,
|
||||
"showFilledMapId": false,
|
||||
"showBannerPatternName": true,
|
||||
"showBannerPatterns": false,
|
||||
"showEntityBucketContent": true,
|
||||
"showHiddenLinesCount": true,
|
||||
"showOnlyFilteredEnchantments": false,
|
||||
"filteredEnchantments": []
|
||||
}
|
||||
@@ -1,580 +0,0 @@
|
||||
#Show how many more lines there are that currently don't fit the tooltip, just like the vanilla shulker box tooltip.
|
||||
#Default Value: true
|
||||
last_line = true
|
||||
#Show black chat background behind tooltip lines for better visibility.
|
||||
#Default Value: RECTANGLE
|
||||
#Allowed Values: NONE, RECTANGLE, ADAPTIVE
|
||||
background = "RECTANGLE"
|
||||
#Amount of ticks the held item tooltip will be displayed for. Set to 0 to always display the tooltip as long as an item is being held.
|
||||
#Default Value: 40
|
||||
# Default: 40
|
||||
# Range: > 0
|
||||
display_time = 40
|
||||
#Offset on x-axis from screen center.
|
||||
#Default Value: 0
|
||||
# Default: 0
|
||||
# Range: > -2147483648
|
||||
offset_x = 0
|
||||
#Allow other mods to modify held item tooltip contents. Lines could be both added or changed.
|
||||
#Default Value: false
|
||||
additional_tooltip_lines = false
|
||||
#Offset on y-axis from screen center.
|
||||
#Default Value: 59
|
||||
# Default: 59
|
||||
# Range: > 0
|
||||
offset_y = 59
|
||||
#Interval in ticks after which the tooltip will be rebuilt. Some stats such as durability are rebuilt every tick regardless of this setting.
|
||||
#Default Value: 20
|
||||
# Default: 20
|
||||
# Range: > 1
|
||||
update_interval = 20
|
||||
#Disables held item tooltips for specified items, mainly to prevent custom tooltips from overlapping.
|
||||
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern.
|
||||
#Default Value: []
|
||||
item_blacklist = []
|
||||
#Scale of held item tooltips. Works together with "GUI Scale" option in "Video Settings". A smaller scale might make room for more rows.
|
||||
#Default Value: 6
|
||||
# Default: 6
|
||||
# Range: 1 ~ 24
|
||||
display_scale = 6
|
||||
#Maximum amount of rows to be displayed for held item tooltips.
|
||||
#Default Value: 4
|
||||
# Default: 4
|
||||
# Range: 1 ~ 12
|
||||
max_lines = 4
|
||||
#Should the tooltip be hidden when the respective data component is present.
|
||||
#Default Value: true
|
||||
respect_hidden_tooltip = true
|
||||
|
||||
#A lore tag for this item, only present on custom items.
|
||||
[components.lore]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: true
|
||||
include = true
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 50
|
||||
# Default: 50
|
||||
# Range: > -2147483648
|
||||
priority = 50
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 50
|
||||
# Default: 50
|
||||
# Range: > -2147483648
|
||||
ordering = 50
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.lore.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#Additional information supplied by individual items such as potion effect and firework duration.
|
||||
[components.additional]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: true
|
||||
include = true
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 90
|
||||
# Default: 90
|
||||
# Range: > -2147483648
|
||||
priority = 90
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: true
|
||||
advanced_tooltips = true
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 20
|
||||
# Default: 20
|
||||
# Range: > -2147483648
|
||||
ordering = 20
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.additional.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#Durability of this item, only shown if the item is damageable and has been used.
|
||||
[components.durability]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: true
|
||||
include = true
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 80
|
||||
# Default: 80
|
||||
# Range: > -2147483648
|
||||
priority = 80
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 80
|
||||
# Default: 80
|
||||
# Range: > -2147483648
|
||||
ordering = 80
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.durability.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#Internal identifier of this item.
|
||||
[components.identifier]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: false
|
||||
include = false
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 20
|
||||
# Default: 20
|
||||
# Range: > -2147483648
|
||||
priority = 20
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 90
|
||||
# Default: 90
|
||||
# Range: > -2147483648
|
||||
ordering = 90
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.identifier.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#All enchantments on this item if any are present.
|
||||
[components.enchantments]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: true
|
||||
include = true
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 70
|
||||
# Default: 70
|
||||
# Range: > -2147483648
|
||||
priority = 70
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 30
|
||||
# Default: 30
|
||||
# Range: > -2147483648
|
||||
ordering = 30
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.enchantments.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#The track stored on a music disc.
|
||||
[components.jukebox]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: true
|
||||
include = true
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 45
|
||||
# Default: 45
|
||||
# Range: > -2147483648
|
||||
priority = 45
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 22
|
||||
# Default: 22
|
||||
# Range: > -2147483648
|
||||
ordering = 22
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.jukebox.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#Armor trims applied to this item.
|
||||
[components.trim]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: true
|
||||
include = true
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 60
|
||||
# Default: 60
|
||||
# Range: > -2147483648
|
||||
priority = 60
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 25
|
||||
# Default: 25
|
||||
# Range: > -2147483648
|
||||
ordering = 25
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.trim.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#The color of dyed items such a leather armor.
|
||||
[components.dye_color]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: true
|
||||
include = true
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 40
|
||||
# Default: 40
|
||||
# Range: > -2147483648
|
||||
priority = 40
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: true
|
||||
advanced_tooltips = true
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 40
|
||||
# Default: 40
|
||||
# Range: > -2147483648
|
||||
ordering = 40
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.dye_color.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#Display name of the held item.
|
||||
[components.item_name]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: true
|
||||
include = true
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 100
|
||||
# Default: 100
|
||||
# Range: > -2147483648
|
||||
priority = 100
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 10
|
||||
# Default: 10
|
||||
# Range: > -2147483648
|
||||
ordering = 10
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.item_name.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#Amount of nbt tags on this item.
|
||||
[components.component_count]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: false
|
||||
include = false
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 10
|
||||
# Default: 10
|
||||
# Range: > -2147483648
|
||||
priority = 10
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 100
|
||||
# Default: 100
|
||||
# Range: > -2147483648
|
||||
ordering = 100
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.component_count.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#All stored enchantments on this enchanted book if any are present.
|
||||
[components.stored_enchantments]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: true
|
||||
include = true
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 70
|
||||
# Default: 70
|
||||
# Range: > -2147483648
|
||||
priority = 70
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 27
|
||||
# Default: 27
|
||||
# Range: > -2147483648
|
||||
ordering = 27
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.stored_enchantments.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#Rendered when this item has the unbreakable tag giving it infinite durability.
|
||||
[components.unbreakable]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: true
|
||||
include = true
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 55
|
||||
# Default: 55
|
||||
# Range: > -2147483648
|
||||
priority = 55
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 70
|
||||
# Default: 70
|
||||
# Range: > -2147483648
|
||||
ordering = 70
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.unbreakable.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
|
||||
#Attributes this item provides when used or equipped, like attack damage and armor protection.
|
||||
[components.attribute]
|
||||
#Should this tooltip component be included when rendering held item tooltips.
|
||||
#Default Value: false
|
||||
include = false
|
||||
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
|
||||
#Default Value: 30
|
||||
# Default: 30
|
||||
# Range: > -2147483648
|
||||
priority = 30
|
||||
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
|
||||
#Default Value: false
|
||||
advanced_tooltips = false
|
||||
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
|
||||
#Default Value: 60
|
||||
# Default: 60
|
||||
# Range: > -2147483648
|
||||
ordering = 60
|
||||
|
||||
#Text formatting settings for this component's text appearance.
|
||||
[components.attribute.formatting]
|
||||
#Should the text in this component appear bold.
|
||||
#Default Value: false
|
||||
bold = false
|
||||
#Should the text in this component appear struck-through.
|
||||
#Default Value: false
|
||||
strikethrough = false
|
||||
#The color of this component's text.
|
||||
#Default Value: default
|
||||
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
|
||||
text_color = "default"
|
||||
#Should the text in this component be replaced by random characters.
|
||||
#Default Value: false
|
||||
obfuscated = false
|
||||
#Should the text in this component appear with an underline.
|
||||
#Default Value: false
|
||||
underline = false
|
||||
#Should the text in this component appear italic.
|
||||
#Default Value: false
|
||||
italic = false
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"swingSpeed": 9,
|
||||
"swimmingAnimation": true,
|
||||
"climbAndCrawl": true,
|
||||
"viewmodelXOffset": 0.0,
|
||||
"viewmodelYOffset": 0.0,
|
||||
"viewmodelZOffset": 0.0,
|
||||
"mb3DCompat": false
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
{
|
||||
"REGULAR_INFO": "----- Regular config values below -----",
|
||||
"font_atlas_resizing": true,
|
||||
"map_atlas_generation": true,
|
||||
"hud_batching": true,
|
||||
"fast_text_lookup": true,
|
||||
"fast_buffer_upload": true,
|
||||
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
|
||||
"dont_add_info_into_debug_hud": false,
|
||||
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
|
||||
"experimental_disable_error_checking": false,
|
||||
"experimental_disable_resource_pack_conflict_handling": false,
|
||||
"experimental_sign_text_buffering": false,
|
||||
"experimental_screen_batching": false,
|
||||
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
|
||||
"debug_only_and_not_recommended_disable_universal_batching": false,
|
||||
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
|
||||
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
|
||||
"debug_only_print_additional_error_information": false,
|
||||
"debug_only_use_last_usage_for_batch_ordering": false
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
#Indium properties file
|
||||
#Sat Aug 24 12:14:45 AEST 2024
|
||||
always-tesselate-blocks=auto
|
||||
ambient-occlusion-mode=auto
|
||||
debug-compare-lighting=auto
|
||||
fix-exterior-vertex-lighting=auto
|
||||
fix-luminous-block-ambient-occlusion=auto
|
||||
fix-smooth-lighting-offset=auto
|
||||
@@ -1,80 +0,0 @@
|
||||
{
|
||||
"inv_toggle": false,
|
||||
"pot_toggle": true,
|
||||
"arm_toggle": true,
|
||||
"helm_x": 103,
|
||||
"helm_y": 54,
|
||||
"chest_x": 103,
|
||||
"chest_y": 37,
|
||||
"leg_x": -103,
|
||||
"leg_y": 54,
|
||||
"boots_x": -103,
|
||||
"boots_y": 37,
|
||||
"main_x": 33,
|
||||
"main_y": 74,
|
||||
"off_x": -103,
|
||||
"off_y": 71,
|
||||
"arr_x": 103,
|
||||
"arr_y": 20,
|
||||
"inv_icon_x": -103,
|
||||
"inv_icon_y": 20,
|
||||
"helm_hal": "MIDDLE",
|
||||
"chest_hal": "MIDDLE",
|
||||
"leg_hal": "MIDDLE",
|
||||
"boots_hal": "MIDDLE",
|
||||
"main_hal": "LEFT",
|
||||
"off_hal": "MIDDLE",
|
||||
"arr_hal": "MIDDLE",
|
||||
"inv_icon_hal": "MIDDLE",
|
||||
"helm_val": "BOTTOM",
|
||||
"chest_val": "BOTTOM",
|
||||
"leg_val": "BOTTOM",
|
||||
"boots_val": "BOTTOM",
|
||||
"main_val": "BOTTOM",
|
||||
"off_val": "BOTTOM",
|
||||
"arr_val": "BOTTOM",
|
||||
"inv_icon_val": "BOTTOM",
|
||||
"inv_mini": false,
|
||||
"inv_vert": false,
|
||||
"inv_hide_b_g": false,
|
||||
"inv_animated": false,
|
||||
"inv_with_debug": true,
|
||||
"keep_notifying": true,
|
||||
"inv_x": 0,
|
||||
"inv_y": 150,
|
||||
"inv_alpha": 0,
|
||||
"last_notified_version": "3.4.26",
|
||||
"inv_val": "BOTTOM",
|
||||
"inv_hal": "MIDDLE",
|
||||
"pot_mini": false,
|
||||
"pot_hor": false,
|
||||
"show_hidden_effects": true,
|
||||
"potion_levels": false,
|
||||
"pot_with_debug": true,
|
||||
"pot_x": 30,
|
||||
"pot_y": 0,
|
||||
"pot_alpha": 75,
|
||||
"pot_gap": 0,
|
||||
"bar_duration": 300,
|
||||
"effects_blacklist": [],
|
||||
"pot_val": "CENTER",
|
||||
"pot_hal": "LEFT",
|
||||
"move_all": true,
|
||||
"show_empty": false,
|
||||
"show_armor": true,
|
||||
"show_main": true,
|
||||
"show_off": true,
|
||||
"show_arrows": true,
|
||||
"show_inv": true,
|
||||
"arm_bars": true,
|
||||
"show_count": false,
|
||||
"show_arrows_without_weapon": false,
|
||||
"arm_with_debug": true,
|
||||
"arm_x": 0,
|
||||
"arm_y": 70,
|
||||
"arm_above": 40,
|
||||
"arm_scale": 100,
|
||||
"arm_val": "BOTTOM",
|
||||
"arm_hal": "LEFT",
|
||||
"arm_view": "damage-left"
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
{
|
||||
"globalBookmarks": {
|
||||
"armorer": [],
|
||||
"butcher": [],
|
||||
"cartographer": [],
|
||||
"cleric": [],
|
||||
"farmer": [],
|
||||
"fisherman": [],
|
||||
"fletcher": [],
|
||||
"leatherworker": [],
|
||||
"librarian": [],
|
||||
"mason": [],
|
||||
"shepherd": [],
|
||||
"toolsmith": [],
|
||||
"weaponsmith": [],
|
||||
"nitwit": [],
|
||||
"none": []
|
||||
},
|
||||
"globalBookmarks1": {
|
||||
"armorer": [],
|
||||
"butcher": [],
|
||||
"cartographer": [],
|
||||
"cleric": [],
|
||||
"farmer": [],
|
||||
"fisherman": [],
|
||||
"fletcher": [],
|
||||
"leatherworker": [],
|
||||
"librarian": [],
|
||||
"mason": [],
|
||||
"shepherd": [],
|
||||
"toolsmith": [],
|
||||
"weaponsmith": [],
|
||||
"nitwit": [],
|
||||
"none": []
|
||||
},
|
||||
"globalBookmarks2": {
|
||||
"armorer": [],
|
||||
"butcher": [],
|
||||
"cartographer": [],
|
||||
"cleric": [],
|
||||
"farmer": [],
|
||||
"fisherman": [],
|
||||
"fletcher": [],
|
||||
"leatherworker": [],
|
||||
"librarian": [],
|
||||
"mason": [],
|
||||
"shepherd": [],
|
||||
"toolsmith": [],
|
||||
"weaponsmith": [],
|
||||
"nitwit": [],
|
||||
"none": []
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
{
|
||||
"package.name.className": {
|
||||
"ignore": false,
|
||||
"playerSideOnly": false,
|
||||
"force": false,
|
||||
"buttonHints": {
|
||||
"SORT": {
|
||||
"horizontalOffset": 0,
|
||||
"top": 0,
|
||||
"bottom": 0
|
||||
},
|
||||
"SORT_COLUMNS": {
|
||||
"horizontalOffset": 0,
|
||||
"top": 0,
|
||||
"bottom": 0
|
||||
},
|
||||
"SORT_ROWS": {
|
||||
"horizontalOffset": 0,
|
||||
"top": 0,
|
||||
"bottom": 0
|
||||
},
|
||||
"MOVE_TO_CONTAINER": {
|
||||
"horizontalOffset": 0,
|
||||
"top": 0,
|
||||
"bottom": 0
|
||||
},
|
||||
"MOVE_TO_PLAYER": {
|
||||
"horizontalOffset": 0,
|
||||
"top": 0,
|
||||
"bottom": 0
|
||||
},
|
||||
"CONTINUOUS_CRAFTING": {
|
||||
"horizontalOffset": 0,
|
||||
"top": 0,
|
||||
"bottom": 0
|
||||
},
|
||||
"PROFILE_SELECTOR": {
|
||||
"horizontalOffset": 0,
|
||||
"top": 0,
|
||||
"bottom": 0,
|
||||
"hide": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"another.package.name.className": {
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
{
|
||||
"ModSettings": {
|
||||
"first_run": false
|
||||
},
|
||||
"GuiSettings": {
|
||||
"enable_inventory_editor_button": {
|
||||
"value": false
|
||||
},
|
||||
"enable_inventory_settings_button": {
|
||||
"value": false
|
||||
},
|
||||
"continuous_crafting_saved_value": false
|
||||
},
|
||||
"AutoRefillSettings": {
|
||||
"auto_refill_enable_indicator_icons": {
|
||||
"value": false
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
{
|
||||
"globalBookmarks": {
|
||||
"armorer": [],
|
||||
"butcher": [],
|
||||
"cartographer": [],
|
||||
"cleric": [],
|
||||
"farmer": [],
|
||||
"fisherman": [],
|
||||
"fletcher": [],
|
||||
"leatherworker": [],
|
||||
"librarian": [],
|
||||
"mason": [],
|
||||
"shepherd": [],
|
||||
"toolsmith": [],
|
||||
"weaponsmith": [],
|
||||
"nitwit": [],
|
||||
"none": []
|
||||
},
|
||||
"globalBookmarks1": {
|
||||
"armorer": [],
|
||||
"butcher": [],
|
||||
"cartographer": [],
|
||||
"cleric": [],
|
||||
"farmer": [],
|
||||
"fisherman": [],
|
||||
"fletcher": [],
|
||||
"leatherworker": [],
|
||||
"librarian": [],
|
||||
"mason": [],
|
||||
"shepherd": [],
|
||||
"toolsmith": [],
|
||||
"weaponsmith": [],
|
||||
"nitwit": [],
|
||||
"none": []
|
||||
},
|
||||
"globalBookmarks2": {
|
||||
"armorer": [],
|
||||
"butcher": [],
|
||||
"cartographer": [],
|
||||
"cleric": [],
|
||||
"farmer": [],
|
||||
"fisherman": [],
|
||||
"fletcher": [],
|
||||
"leatherworker": [],
|
||||
"librarian": [],
|
||||
"mason": [],
|
||||
"shepherd": [],
|
||||
"toolsmith": [],
|
||||
"weaponsmith": [],
|
||||
"nitwit": [],
|
||||
"none": []
|
||||
}
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
{
|
||||
"globalBookmarks": {
|
||||
"armorer": [],
|
||||
"butcher": [],
|
||||
"cartographer": [],
|
||||
"cleric": [],
|
||||
"farmer": [],
|
||||
"fisherman": [],
|
||||
"fletcher": [],
|
||||
"leatherworker": [],
|
||||
"librarian": [],
|
||||
"mason": [],
|
||||
"shepherd": [],
|
||||
"toolsmith": [],
|
||||
"weaponsmith": [],
|
||||
"nitwit": [],
|
||||
"none": []
|
||||
},
|
||||
"globalBookmarks1": {
|
||||
"armorer": [],
|
||||
"butcher": [],
|
||||
"cartographer": [],
|
||||
"cleric": [],
|
||||
"farmer": [],
|
||||
"fisherman": [],
|
||||
"fletcher": [],
|
||||
"leatherworker": [],
|
||||
"librarian": [],
|
||||
"mason": [],
|
||||
"shepherd": [],
|
||||
"toolsmith": [],
|
||||
"weaponsmith": [],
|
||||
"nitwit": [],
|
||||
"none": []
|
||||
},
|
||||
"globalBookmarks2": {
|
||||
"armorer": [],
|
||||
"butcher": [],
|
||||
"cartographer": [],
|
||||
"cleric": [],
|
||||
"farmer": [],
|
||||
"fisherman": [],
|
||||
"fletcher": [],
|
||||
"leatherworker": [],
|
||||
"librarian": [],
|
||||
"mason": [],
|
||||
"shepherd": [],
|
||||
"toolsmith": [],
|
||||
"weaponsmith": [],
|
||||
"nitwit": [],
|
||||
"none": []
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
{"excluded":["put:valuesHere"]}
|
||||
@@ -1,9 +0,0 @@
|
||||
#This file stores configuration options for Iris, such as the currently active shaderpack
|
||||
#Sat Feb 14 14:33:12 CST 2026
|
||||
allowUnknownShaders=false
|
||||
colorSpace=SRGB
|
||||
disableUpdateMessage=false
|
||||
enableDebugOptions=false
|
||||
enableShaders=true
|
||||
maxShadowRenderDistance=32
|
||||
shaderPack=BSL_v10.1.zip
|
||||
4
item-placer.toml
Normal file
4
item-placer.toml
Normal file
@@ -0,0 +1,4 @@
|
||||
absoluteSize = 0.75
|
||||
tempItemSize = 1.0
|
||||
tempBlockSize = 1.0
|
||||
oldRendering = false
|
||||
@@ -12,7 +12,7 @@
|
||||
"extendedReach": 0.0,
|
||||
"debug": false,
|
||||
"displayBosses": true,
|
||||
"displayMode": "TOGGLE",
|
||||
"displayMode": "LITE",
|
||||
"enableTextToSpeech": false,
|
||||
"ttsMode": "PRESS",
|
||||
"previewOverlay": true,
|
||||
|
||||
0
jei/blacklist.cfg
Normal file
0
jei/blacklist.cfg
Normal file
2
jei/ingredient-list-mod-sort-order.ini
Normal file
2
jei/ingredient-list-mod-sort-order.ini
Normal file
@@ -0,0 +1,2 @@
|
||||
Minecraft
|
||||
Friends&Foes
|
||||
2
jei/ingredient-list-type-sort-order.ini
Normal file
2
jei/ingredient-list-type-sort-order.ini
Normal file
@@ -0,0 +1,2 @@
|
||||
net.minecraft.class_1799
|
||||
mezz.jei.api.fabric.ingredients.fluids.IJeiFluidIngredient
|
||||
211
jei/jei-client.ini
Normal file
211
jei/jei-client.ini
Normal file
@@ -0,0 +1,211 @@
|
||||
[appearance]
|
||||
# Description: Display search bar in the center
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
CenterSearch = false
|
||||
|
||||
# Description: Max. recipe gui height
|
||||
# Valid Values: Any integer greater than or equal to 175
|
||||
# Default Value: 350
|
||||
RecipeGuiHeight = 350
|
||||
|
||||
|
||||
[cheat_mode]
|
||||
# Description: How items should be handed to you
|
||||
# Valid Values: [INVENTORY, MOUSE_PICKUP]
|
||||
# Default Value: MOUSE_PICKUP
|
||||
GiveMode = MOUSE_PICKUP
|
||||
|
||||
# Description: Enable cheating items into the hotbar by using the shift+number keys.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
CheatToHotbarUsingHotkeysEnabled = false
|
||||
|
||||
|
||||
[bookmarks]
|
||||
# Description: Add new bookmarks to the front of the bookmark list instead of the end.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
AddBookmarksToFrontEnabled = false
|
||||
|
||||
# Description: Extra features for bookmark tooltips
|
||||
# Valid Values: A comma-separated list containing values of:
|
||||
# [PREVIEW, INGREDIENTS]
|
||||
# Default Value: PREVIEW
|
||||
BookmarkTooltipFeatures = PREVIEW
|
||||
|
||||
# Description: Hold shift to show bookmark tooltip features
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: true
|
||||
HoldShiftToShowBookmarkTooltipFeatures = true
|
||||
|
||||
# Description: Drag bookmarks to rearrange them in the list
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: true
|
||||
DragToRearrangeBookmarksEnabled = true
|
||||
|
||||
|
||||
[advanced]
|
||||
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
LowMemorySlowSearchEnabled = false
|
||||
|
||||
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: true
|
||||
CatchRenderErrorsEnabled = true
|
||||
|
||||
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
lookupFluidContentsEnabled = false
|
||||
|
||||
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: true
|
||||
lookupBlockTagsEnabled = true
|
||||
|
||||
# Description: Number of milliseconds before a long mouse click is considered to become a drag operation
|
||||
# Valid Values: An integer in the range [0, 1000] (inclusive)
|
||||
# Default Value: 150
|
||||
dragDelayInMilliseconds = 150
|
||||
|
||||
|
||||
[sorting]
|
||||
# Description: Sorting order for the ingredient list
|
||||
# Valid Values: A comma-separated list containing values of:
|
||||
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
|
||||
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
|
||||
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
|
||||
|
||||
# Description: Sorting order for displayed recipes
|
||||
# Valid Values: A comma-separated list containing values of:
|
||||
# [BOOKMARKED, CRAFTABLE]
|
||||
# Default Value: BOOKMARKED, CRAFTABLE
|
||||
RecipeSorterStages = BOOKMARKED, CRAFTABLE
|
||||
|
||||
|
||||
[tags]
|
||||
# Description: Show tag content in tooltips
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: true
|
||||
TagContentTooltipEnabled = true
|
||||
|
||||
# Description: Hide tag content in tooltips if the tag has 1 ingredient
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: true
|
||||
HideSingleIngredientTagsEnabled = true
|
||||
|
||||
|
||||
[search]
|
||||
# Description: Search mode for Mod Names (prefix: @)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: REQUIRE_PREFIX
|
||||
ModNameSearchMode = REQUIRE_PREFIX
|
||||
|
||||
# Description: Search mode for Tooltips (prefix: #)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: ENABLED
|
||||
TooltipSearchMode = ENABLED
|
||||
|
||||
# Description: Search mode for Tag Names (prefix: $)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: REQUIRE_PREFIX
|
||||
TagSearchMode = REQUIRE_PREFIX
|
||||
|
||||
# Description: Search mode for Colors (prefix: ^)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: DISABLED
|
||||
ColorSearchMode = DISABLED
|
||||
|
||||
# Description: Search mode for resources locations (prefix: &)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: DISABLED
|
||||
ResourceLocationSearchMode = DISABLED
|
||||
|
||||
# Description: Search advanced tooltips (visible with F3+H)
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
SearchAdvancedTooltips = false
|
||||
|
||||
# Description: Search mod ids in addition to mod names
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: true
|
||||
SearchModIds = true
|
||||
|
||||
# Description: Search mod aliases in addition to mod names
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: true
|
||||
SearchModAliases = true
|
||||
|
||||
# Description: Search by the shorthand first letters of a mod's name
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: true
|
||||
SearchShortModNames = true
|
||||
|
||||
|
||||
[IngredientList]
|
||||
# Description: Max number of rows shown
|
||||
# Valid Values: An integer in the range [1, 100] (inclusive)
|
||||
# Default Value: 16
|
||||
MaxRows = 16
|
||||
|
||||
# Description: Max number of columns shown
|
||||
# Valid Values: An integer in the range [4, 100] (inclusive)
|
||||
# Default Value: 9
|
||||
MaxColumns = 9
|
||||
|
||||
# Description: Horizontal alignment of the ingredient grid inside the available area
|
||||
# Valid Values: [LEFT, CENTER, RIGHT]
|
||||
# Default Value: RIGHT
|
||||
HorizontalAlignment = RIGHT
|
||||
|
||||
# Description: Vertical alignment of the ingredient grid inside the available area
|
||||
# Valid Values: [TOP, CENTER, BOTTOM]
|
||||
# Default Value: TOP
|
||||
VerticalAlignment = TOP
|
||||
|
||||
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
|
||||
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
|
||||
# Default Value: ENABLED
|
||||
ButtonNavigationVisibility = ENABLED
|
||||
|
||||
# Description: Set to true to draw a background texture behind the gui.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DrawBackground = false
|
||||
|
||||
|
||||
[BookmarkList]
|
||||
# Description: Max number of rows shown
|
||||
# Valid Values: An integer in the range [1, 100] (inclusive)
|
||||
# Default Value: 16
|
||||
MaxRows = 16
|
||||
|
||||
# Description: Max number of columns shown
|
||||
# Valid Values: An integer in the range [4, 100] (inclusive)
|
||||
# Default Value: 9
|
||||
MaxColumns = 9
|
||||
|
||||
# Description: Horizontal alignment of the ingredient grid inside the available area
|
||||
# Valid Values: [LEFT, CENTER, RIGHT]
|
||||
# Default Value: LEFT
|
||||
HorizontalAlignment = LEFT
|
||||
|
||||
# Description: Vertical alignment of the ingredient grid inside the available area
|
||||
# Valid Values: [TOP, CENTER, BOTTOM]
|
||||
# Default Value: TOP
|
||||
VerticalAlignment = TOP
|
||||
|
||||
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
|
||||
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
|
||||
# Default Value: ENABLED
|
||||
ButtonNavigationVisibility = ENABLED
|
||||
|
||||
# Description: Set to true to draw a background texture behind the gui.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DrawBackground = false
|
||||
|
||||
|
||||
8
jei/jei-colors.ini
Normal file
8
jei/jei-colors.ini
Normal file
@@ -0,0 +1,8 @@
|
||||
[colors]
|
||||
# Description: Color values to search for
|
||||
# Valid Values: A comma-separated list containing values of:
|
||||
# Any color name and an RGB hex color, separated by a ':'
|
||||
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
|
||||
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
|
||||
|
||||
|
||||
27
jei/jei-debug.ini
Normal file
27
jei/jei-debug.ini
Normal file
@@ -0,0 +1,27 @@
|
||||
[debug]
|
||||
# Description: Debug mode enabled
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DebugMode = false
|
||||
|
||||
# Description: Debug GUIs enabled
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DebugGuis = false
|
||||
|
||||
# Description: Debug inputs enabled
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DebugInputs = false
|
||||
|
||||
# Description: Debug ingredients enabled
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DebugIngredients = false
|
||||
|
||||
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
CrashingTestItemsEnabled = false
|
||||
|
||||
|
||||
11
jei/jei-mod-id-format.ini
Normal file
11
jei/jei-mod-id-format.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[modname]
|
||||
# Description: Formatting for mod name tooltip
|
||||
# Valid Values: A chat formatting string.
|
||||
# Use these formatting colors:
|
||||
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
|
||||
# With these formatting options:
|
||||
# obfuscated bold strikethrough underline italic
|
||||
# Default Value: blue italic
|
||||
ModNameFormat = blue italic
|
||||
|
||||
|
||||
12
jei/recipe-category-sort-order.ini
Normal file
12
jei/recipe-category-sort-order.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
minecraft:crafting
|
||||
minecraft:anvil
|
||||
minecraft:blasting
|
||||
minecraft:brewing
|
||||
minecraft:compostable
|
||||
minecraft:fuel
|
||||
minecraft:smithing
|
||||
minecraft:smoking
|
||||
minecraft:stonecutting
|
||||
jei:information
|
||||
minecraft:campfire_cooking
|
||||
minecraft:smelting
|
||||
@@ -0,0 +1 @@
|
||||
T:{Count:1b,id:"minecraft:iron_boots",tag:{Damage:154}}
|
||||
1
jei/world/local/100_Days_Hardcore_ISLAND/bookmarks.ini
Normal file
1
jei/world/local/100_Days_Hardcore_ISLAND/bookmarks.ini
Normal file
@@ -0,0 +1 @@
|
||||
T:{count:1,id:"minecraft:oak_planks"}
|
||||
1
jei/world/local/Create_CREATIVE/bookmarks.ini
Normal file
1
jei/world/local/Create_CREATIVE/bookmarks.ini
Normal file
@@ -0,0 +1 @@
|
||||
T:{Count:1b,id:"minecraft:iron_helmet",tag:{Damage:0}}
|
||||
5
jei/world/local/Create_World/bookmarks.ini
Normal file
5
jei/world/local/Create_World/bookmarks.ini
Normal file
@@ -0,0 +1,5 @@
|
||||
T:{Count:1b,id:"minecraft:spruce_planks"}
|
||||
T:{Count:1b,id:"minecraft:polished_andesite_stairs"}
|
||||
T:{Count:1b,id:"minecraft:polished_andesite"}
|
||||
T:{Count:1b,id:"create:gearbox"}
|
||||
T:{Count:1b,id:"create:sand_paper",tag:{Damage:0}}
|
||||
@@ -0,0 +1 @@
|
||||
T:{Count:1b,id:"minecraft:spruce_stairs"}
|
||||
1
jei/world/local/Create_World_creative/bookmarks.ini
Normal file
1
jei/world/local/Create_World_creative/bookmarks.ini
Normal file
@@ -0,0 +1 @@
|
||||
T:{Count:1b,id:"minecraft:spruce_fence"}
|
||||
4
jei/world/local/Hardcore_4/bookmarks.ini
Normal file
4
jei/world/local/Hardcore_4/bookmarks.ini
Normal file
@@ -0,0 +1,4 @@
|
||||
T:{count:1,id:"minecraft:diorite"}
|
||||
T:{count:1,id:"minecraft:dirt"}
|
||||
T:{count:1,id:"minecraft:oak_log"}
|
||||
T:{count:1,id:"minecraft:oak_planks"}
|
||||
1
jei/world/local/Hardcore_4_-_ep2_thumb/bookmarks.ini
Normal file
1
jei/world/local/Hardcore_4_-_ep2_thumb/bookmarks.ini
Normal file
@@ -0,0 +1 @@
|
||||
T:{count:1,id:"minecraft:netherite_hoe"}
|
||||
1
jei/world/local/creative_1_21__1/bookmarks.ini
Normal file
1
jei/world/local/creative_1_21__1/bookmarks.ini
Normal file
@@ -0,0 +1 @@
|
||||
T:{count:1,id:"minecraft:rabbit"}
|
||||
7
jei/world/server/Minecraft_Server_455ba767/bookmarks.ini
Normal file
7
jei/world/server/Minecraft_Server_455ba767/bookmarks.ini
Normal file
@@ -0,0 +1,7 @@
|
||||
T:{Count:1b,id:"minecraft:dripstone_block"}
|
||||
T:{Count:1b,id:"minecraft:cobblestone"}
|
||||
T:{Count:1b,id:"create:super_glue",tag:{Damage:45}}
|
||||
T:{Count:1b,id:"minecraft:stone"}
|
||||
T:{Count:1b,id:"minecraft:glass"}
|
||||
T:{Count:1b,id:"create:andesite_funnel"}
|
||||
T:{Count:1b,id:"create:shaft"}
|
||||
1
jei/world/server/Minecraft_Server_7d0d0875/bookmarks.ini
Normal file
1
jei/world/server/Minecraft_Server_7d0d0875/bookmarks.ini
Normal file
@@ -0,0 +1 @@
|
||||
T:{count:1,id:"minecraft:deepslate"}
|
||||
16
kiwi-client.yaml
Normal file
16
kiwi-client.yaml
Normal file
@@ -0,0 +1,16 @@
|
||||
# Use Cloth Config mod for the descriptions.
|
||||
---
|
||||
contributorCosmetic: ''
|
||||
globalTooltip: false
|
||||
noMicrosoftTelemetry: true
|
||||
qol:
|
||||
suppressExperimentalSettingsWarning: false
|
||||
titleScreenNoFade: false
|
||||
hideDataComponentsTooltip: false
|
||||
loadingOverlayNoFade: false
|
||||
debug:
|
||||
showTranslatedTagsByDefault: false
|
||||
tagsTooltip: true
|
||||
debugTooltipMsg: false
|
||||
tagsTooltipAppendKeybindHint: true
|
||||
tagsPerPage: 6
|
||||
4
kiwi-common.yaml
Normal file
4
kiwi-common.yaml
Normal file
@@ -0,0 +1,4 @@
|
||||
# Use Cloth Config mod for the descriptions.
|
||||
---
|
||||
vars:
|
||||
Author: Snownee
|
||||
@@ -1 +0,0 @@
|
||||
impactSound = true
|
||||
@@ -1,11 +1,9 @@
|
||||
#Maximum ticks it takes for leaves to decay.
|
||||
#Default Value: 20
|
||||
# Default: 20
|
||||
#Range: > 0
|
||||
maximum_decay_ticks = 20
|
||||
#Minimum ticks after which leaves will start to decay.
|
||||
#Default Value: 5
|
||||
# Default: 5
|
||||
#Range: > 0
|
||||
minimum_decay_ticks = 5
|
||||
#Leaves not attached to their own kind will decay. Does not work properly with trees that generate different leave blocks like azalea.
|
||||
|
||||
27
malilib.json
27
malilib.json
@@ -1,27 +0,0 @@
|
||||
{
|
||||
"Generic": {
|
||||
"ignoredKeys": {
|
||||
"keys": ""
|
||||
},
|
||||
"openGuiConfigs": {
|
||||
"keys": "",
|
||||
"settings": {
|
||||
"activate_on": "PRESS",
|
||||
"context": "INGAME",
|
||||
"allow_empty": true,
|
||||
"allow_extra_keys": false,
|
||||
"order_sensitive": true,
|
||||
"exclusive": false,
|
||||
"cancel": true
|
||||
}
|
||||
},
|
||||
"realmsCommonConfig": true
|
||||
},
|
||||
"Debug": {
|
||||
"debugMessages": false,
|
||||
"inputCancellationDebugging": false,
|
||||
"keybindDebugging": false,
|
||||
"keybindDebuggingIngame": false,
|
||||
"mouseScrollDebug": false
|
||||
}
|
||||
}
|
||||
@@ -3,8 +3,8 @@
|
||||
"serverEntries": [
|
||||
{
|
||||
"maptype": "Pl3xMap",
|
||||
"ip": "mc.nerd-paker.space",
|
||||
"link": "https://mcmap.nerd-paker.space",
|
||||
"ip": "frp-sun.com:52508",
|
||||
"link": "https://mcmap.nerd-paker.space/",
|
||||
"markerVisibilityMode": "All",
|
||||
"markerLayers": [
|
||||
"pl3xmap_spawn",
|
||||
|
||||
649
minihud.json
649
minihud.json
@@ -1,649 +0,0 @@
|
||||
{
|
||||
"InfoLineOrders": {
|
||||
"infoFPS": 0,
|
||||
"infoMemoryUsage": 0,
|
||||
"infoTimeIRL": 0,
|
||||
"infoTimeWorld": 0,
|
||||
"infoWorldTimeFormatted": 0,
|
||||
"infoCoordinates": 0,
|
||||
"infoCoordinatesScaled": 0,
|
||||
"infoBlockPosition": 0,
|
||||
"infoChunkPosition": 0,
|
||||
"infoBlockInChunk": 0,
|
||||
"infoDimensionId": 0,
|
||||
"infoFacing": 0,
|
||||
"infoRotationYaw": 0,
|
||||
"infoRotationPitch": 0,
|
||||
"infoBlockBreakSpeed": 0,
|
||||
"infoSpeed": 0,
|
||||
"infoSpeedAxis": 0,
|
||||
"infoSpeedHV": 0,
|
||||
"infoSprinting": 0,
|
||||
"infoServerTPS": 0,
|
||||
"infoServux": 0,
|
||||
"infoPing": 0,
|
||||
"infoWeather": 0,
|
||||
"infoTimeTotalModulo": 0,
|
||||
"infoTimeDayModulo": 0,
|
||||
"infoMobCaps": 0,
|
||||
"infoParticleCount": 0,
|
||||
"infoDifficulty": 0,
|
||||
"infoEntities": 0,
|
||||
"infoEntitiesClientWorld": 0,
|
||||
"infoTileEntities": 0,
|
||||
"infoLightLevel": 0,
|
||||
"infoBiome": 0,
|
||||
"infoBiomeRegistryName": 0,
|
||||
"infoDistance": 0,
|
||||
"infoLoadedChunksCount": 0,
|
||||
"infoChunkSections": 0,
|
||||
"infoChunkSectionsLine": 0,
|
||||
"infoChunkUpdates": 0,
|
||||
"infoRegionFile": 0,
|
||||
"infoSlimeChunk": 0,
|
||||
"infoLookingAtBlock": 0,
|
||||
"infoLookingAtBlockInChunk": 0,
|
||||
"infoBlockProperties": 0,
|
||||
"infoBeeCount": 0,
|
||||
"infoHoneyLevel": 0,
|
||||
"infoFurnaceXp": 0,
|
||||
"infoLookingAtEntity": 0,
|
||||
"infoEntityRegistryName": 0,
|
||||
"infoLookingAtEffects": 0,
|
||||
"infoZombieConversion": 0,
|
||||
"infoHorseSpeed": 0,
|
||||
"infoHorseJump": 0,
|
||||
"infoPandaGene": 0
|
||||
},
|
||||
"Colors": {
|
||||
"beaconRangeLvl1": "#20E060FF",
|
||||
"beaconRangeLvl2": "#20FFB040",
|
||||
"beaconRangeLvl3": "#20FFF040",
|
||||
"beaconRangeLvl4": "#2060FF40",
|
||||
"blockGridOverlayColor": "#80FFFFFF",
|
||||
"conduitRange": "#2030FFFF",
|
||||
"lightLevelMarkerBlockLit": "#FF209040",
|
||||
"lightLevelMarkerDark": "#FFFF4848",
|
||||
"lightLevelMarkerDim": "#FFC0C040",
|
||||
"lightLevelMarkerSkyLit": "#FFFFFF33",
|
||||
"lightLevelNumberBlockDark": "#FFC03030",
|
||||
"lightLevelNumberBlockDim": "#FFC0C040",
|
||||
"lightLevelNumberBlockLit": "#FF20FF40",
|
||||
"lightLevelNumberSkyDark": "#FFFFF030",
|
||||
"lightLevelNumberSkyDim": "#FFC0C030",
|
||||
"lightLevelNumberSkyLit": "#FF40E0FF",
|
||||
"randomTicksFixedOverlayColor": "#30F9F225",
|
||||
"randomTicksPlayerOverlayColor": "#3030FE73",
|
||||
"regionOverlayColor": "#30FF8019",
|
||||
"shapeAdjustableSpawnSphere": "#6030B0B0",
|
||||
"shapeBox": "#6050A0A0",
|
||||
"shapeCanDespawnSphere": "#60A04050",
|
||||
"shapeCanSpawnSphere": "#60A04050",
|
||||
"shapeCircle": "#6030B0B0",
|
||||
"shapeDespawnSphere": "#60A04050",
|
||||
"shapeLineBlocky": "#6030F0B0",
|
||||
"shapeSphereBlocky": "#6030B0B0",
|
||||
"slimeChunksOverlayColor": "#3020F020",
|
||||
"spawnPlayerEntityOverlayColor": "#302050D0",
|
||||
"spawnPlayerRedstoneOverlayColor": "#30F8D641",
|
||||
"spawnPlayerLazyOverlayColor": "#30D030D0",
|
||||
"spawnPlayerOuterOverlayColor": "#306900D2",
|
||||
"spawnRealEntityOverlayColor": "#3030FF20",
|
||||
"spawnRealRedstoneOverlayColor": "#30F8D641",
|
||||
"spawnRealLazyOverlayColor": "#30FF3020",
|
||||
"spawnRealOuterOverlayColor": "#309D581A",
|
||||
"spawnableColumnHeightsOverlayColor": "#A0FF00FF",
|
||||
"textBackgroundColor": "#A0505050",
|
||||
"textColor": "#FFE0E0E0"
|
||||
},
|
||||
"Generic": {
|
||||
"axolotlTooltips": false,
|
||||
"beeTooltips": false,
|
||||
"honeyTooltips": false,
|
||||
"biomeOverlaySingleColor": true,
|
||||
"debugMessages": false,
|
||||
"dontClearStoredSeedOnDimensionChange": true,
|
||||
"entityDataSync": true,
|
||||
"entityDataSyncBackup": true,
|
||||
"lightLevelAutoHeight": false,
|
||||
"lightLevelCollisionCheck": false,
|
||||
"lightLevelColoredNumbers": true,
|
||||
"lightLevelNumberRotation": true,
|
||||
"lightLevelRenderThrough": false,
|
||||
"lightLevelSkipBlockCheck": false,
|
||||
"lightLevelUnderWater": false,
|
||||
"mapPreview": false,
|
||||
"mapPreviewRequireShift": true,
|
||||
"offsetSubtitleHud": true,
|
||||
"requireSneak": false,
|
||||
"shulkerBoxPreview": false,
|
||||
"shulkerDisplayBgColor": true,
|
||||
"shulkerDisplayRequireShift": true,
|
||||
"slimeChunkTopToPlayer": true,
|
||||
"sortLinesByLength": false,
|
||||
"sortLinesReversed": false,
|
||||
"spawnPlayerOuterOverlayEnabled": false,
|
||||
"spawnPlayerRedstoneOverlayEnabled": false,
|
||||
"spawnRealOuterOverlayEnabled": false,
|
||||
"spawnRealRedstoneOverlayEnabled": false,
|
||||
"structuresRenderThrough": false,
|
||||
"useCustomizedCoordinateFormat": true,
|
||||
"useFontShadow": false,
|
||||
"useTextBackground": true,
|
||||
"mainRenderingToggle": {
|
||||
"enabled": false,
|
||||
"hotkey": {
|
||||
"keys": "H,LEFT_SHIFT,BUTTON_1"
|
||||
}
|
||||
},
|
||||
"moveShapeToPlayer": {
|
||||
"keys": ""
|
||||
},
|
||||
"openConfigGui": {
|
||||
"keys": "H,C"
|
||||
},
|
||||
"requiredKey": {
|
||||
"keys": ""
|
||||
},
|
||||
"serverNbtRequestRate": 2,
|
||||
"setDistanceReferencePoint": {
|
||||
"keys": ""
|
||||
},
|
||||
"shapeEditor": {
|
||||
"keys": ""
|
||||
},
|
||||
"blockGridOverlayMode": "all",
|
||||
"lightLevelMarkerCondition": "spawnable",
|
||||
"lightLevelMarkers": "square",
|
||||
"lightLevelNumberCondition": "always",
|
||||
"lightLevelNumbers": "block",
|
||||
"hudAlignment": "top_left",
|
||||
"biomeOverlayRange": 4,
|
||||
"biomeOverlayRangeVertical": 0,
|
||||
"blockPosFormat": "Block: %d, %d, %d",
|
||||
"blockGridOverlayRadius": 32,
|
||||
"coordinateFormat": "x: %.1f y: %.1f z: %.1f",
|
||||
"dateFormatReal": "yyyy-MM-dd HH:mm:ss",
|
||||
"dateFormatMinecraft": "MC time: (day {DAY}) {HOUR}:{MIN}:xx",
|
||||
"fontScale": 0.5,
|
||||
"lightLevelMarkerSize": 0.84,
|
||||
"lightLevelNumberOffsetBlockX": 0.26,
|
||||
"lightLevelNumberOffsetBlockY": 0.32,
|
||||
"lightLevelNumberOffsetSkyX": 0.42,
|
||||
"lightLevelNumberOffsetSkyY": 0.56,
|
||||
"lightLevelRange": 24,
|
||||
"lightLevelThresholdDim": 0,
|
||||
"lightLevelThresholdSafe": 1,
|
||||
"lightLevelRenderOffset": 0.005,
|
||||
"mapPreviewSize": 160,
|
||||
"slimeChunkOverlayRadius": -1,
|
||||
"spawnableColumnHeightsOverlayRadius": 40,
|
||||
"textPosX": 4,
|
||||
"textPosY": 4,
|
||||
"timeDayDivisor": 24000,
|
||||
"timeTotalDivisor": 24000,
|
||||
"inventoryPreview": {
|
||||
"keys": "LEFT_ALT"
|
||||
},
|
||||
"inventoryPreviewEnabled": false,
|
||||
"inventoryPreviewToggleScreen": {
|
||||
"keys": "BUTTON_3"
|
||||
},
|
||||
"villagerConversionTicks": true,
|
||||
"villagerOfferEnchantmentBooks": true,
|
||||
"villagerOfferHighestLevelOnly": false,
|
||||
"villagerOfferLowestPriceNearby": false,
|
||||
"villagerOfferPriceThreshold": 1.0
|
||||
},
|
||||
"InfoTypeToggles": {
|
||||
"infoFPS": false,
|
||||
"infoMemoryUsage": false,
|
||||
"infoTimeIRL": true,
|
||||
"infoTimeWorld": false,
|
||||
"infoWorldTimeFormatted": false,
|
||||
"infoCoordinates": true,
|
||||
"infoCoordinatesScaled": false,
|
||||
"infoBlockPosition": false,
|
||||
"infoChunkPosition": false,
|
||||
"infoBlockInChunk": false,
|
||||
"infoDimensionId": false,
|
||||
"infoFacing": true,
|
||||
"infoRotationYaw": false,
|
||||
"infoRotationPitch": false,
|
||||
"infoBlockBreakSpeed": false,
|
||||
"infoSpeed": false,
|
||||
"infoSpeedAxis": false,
|
||||
"infoSpeedHV": false,
|
||||
"infoSprinting": false,
|
||||
"infoServerTPS": false,
|
||||
"infoServux": false,
|
||||
"infoPing": false,
|
||||
"infoWeather": false,
|
||||
"infoTimeTotalModulo": false,
|
||||
"infoTimeDayModulo": false,
|
||||
"infoMobCaps": false,
|
||||
"infoParticleCount": false,
|
||||
"infoDifficulty": false,
|
||||
"infoEntities": false,
|
||||
"infoEntitiesClientWorld": false,
|
||||
"infoTileEntities": false,
|
||||
"infoLightLevel": false,
|
||||
"infoBiome": false,
|
||||
"infoBiomeRegistryName": false,
|
||||
"infoDistance": false,
|
||||
"infoLoadedChunksCount": false,
|
||||
"infoChunkSections": false,
|
||||
"infoChunkSectionsLine": false,
|
||||
"infoChunkUpdates": false,
|
||||
"infoRegionFile": false,
|
||||
"infoSlimeChunk": false,
|
||||
"infoLookingAtBlock": false,
|
||||
"infoLookingAtBlockInChunk": false,
|
||||
"infoBlockProperties": false,
|
||||
"infoBeeCount": false,
|
||||
"infoHoneyLevel": false,
|
||||
"infoFurnaceXp": false,
|
||||
"infoLookingAtEntity": false,
|
||||
"infoEntityRegistryName": false,
|
||||
"infoLookingAtEffects": false,
|
||||
"infoZombieConversion": false,
|
||||
"infoHorseSpeed": false,
|
||||
"infoHorseJump": false,
|
||||
"infoPandaGene": false
|
||||
},
|
||||
"InfoHotkeys": {
|
||||
"infoFPS": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoMemoryUsage": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoTimeIRL": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoTimeWorld": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoWorldTimeFormatted": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoCoordinates": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoCoordinatesScaled": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoBlockPosition": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoChunkPosition": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoBlockInChunk": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoDimensionId": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoFacing": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoRotationYaw": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoRotationPitch": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoBlockBreakSpeed": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoSpeed": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoSpeedAxis": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoSpeedHV": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoSprinting": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoServerTPS": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoServux": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoPing": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoWeather": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoTimeTotalModulo": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoTimeDayModulo": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoMobCaps": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoParticleCount": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoDifficulty": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoEntities": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoEntitiesClientWorld": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoTileEntities": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoLightLevel": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoBiome": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoBiomeRegistryName": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoDistance": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoLoadedChunksCount": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoChunkSections": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoChunkSectionsLine": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoChunkUpdates": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoRegionFile": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoSlimeChunk": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoLookingAtBlock": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoLookingAtBlockInChunk": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoBlockProperties": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoBeeCount": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoHoneyLevel": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoFurnaceXp": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoLookingAtEntity": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoEntityRegistryName": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoLookingAtEffects": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoZombieConversion": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoHorseSpeed": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoHorseJump": {
|
||||
"keys": ""
|
||||
},
|
||||
"infoPandaGene": {
|
||||
"keys": ""
|
||||
}
|
||||
},
|
||||
"RendererToggles": {
|
||||
"overlayBeaconRange": false,
|
||||
"overlayBiomeBorder": false,
|
||||
"overlayBlockGrid": false,
|
||||
"overlayConduitRange": false,
|
||||
"overlayLightLevel": false,
|
||||
"overlayRandomTicksFixed": false,
|
||||
"overlayRandomTicksPlayer": false,
|
||||
"overlayRegionFile": false,
|
||||
"overlaySlimeChunks": false,
|
||||
"overlaySpawnableColumnHeights": false,
|
||||
"overlaySpawnChunkReal": false,
|
||||
"overlaySpawnChunkPlayer": false,
|
||||
"overlayStructureMainToggle": false,
|
||||
"overlayVillagerInfo": false,
|
||||
"shapeRenderer": false,
|
||||
"debugChunkBorder": false,
|
||||
"debugChunkInfo": false,
|
||||
"debugChunkOcclusion": false,
|
||||
"debugCollisionBoxEnabled": false,
|
||||
"debugNeighborsUpdateEnabled": false,
|
||||
"debugSolidFaceEnabled": false,
|
||||
"debugWaterEnabled": false
|
||||
},
|
||||
"RendererHotkeys": {
|
||||
"overlayBeaconRange": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlayBiomeBorder": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlayBlockGrid": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlayConduitRange": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlayLightLevel": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlayRandomTicksFixed": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlayRandomTicksPlayer": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlayRegionFile": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlaySlimeChunks": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlaySpawnableColumnHeights": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlaySpawnChunkReal": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlaySpawnChunkPlayer": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlayStructureMainToggle": {
|
||||
"keys": ""
|
||||
},
|
||||
"overlayVillagerInfo": {
|
||||
"keys": ""
|
||||
},
|
||||
"shapeRenderer": {
|
||||
"keys": ""
|
||||
},
|
||||
"debugChunkBorder": {
|
||||
"keys": ""
|
||||
},
|
||||
"debugChunkInfo": {
|
||||
"keys": ""
|
||||
},
|
||||
"debugChunkOcclusion": {
|
||||
"keys": ""
|
||||
},
|
||||
"debugCollisionBoxEnabled": {
|
||||
"keys": ""
|
||||
},
|
||||
"debugNeighborsUpdateEnabled": {
|
||||
"keys": ""
|
||||
},
|
||||
"debugSolidFaceEnabled": {
|
||||
"keys": ""
|
||||
},
|
||||
"debugWaterEnabled": {
|
||||
"keys": ""
|
||||
}
|
||||
},
|
||||
"StructureColors": {
|
||||
"Ancient City Main": "#30D10AE6",
|
||||
"Ancient City Components": "#30D506C9",
|
||||
"Bastion Remnant Main": "#302171F5",
|
||||
"Bastion Remnant Components": "#302171F5",
|
||||
"Buried Treasure Main": "#302298E6",
|
||||
"Buried Treasure Components": "#302298E6",
|
||||
"Desert Pyramid Main": "#30FFFF00",
|
||||
"Desert Pyramid Components": "#30FFFF00",
|
||||
"End City Main": "#30EB07EB",
|
||||
"End City Components": "#30EB07EB",
|
||||
"Igloo Main": "#300FAFE4",
|
||||
"Igloo Components": "#300FAFE4",
|
||||
"Jungle Temple Main": "#3099FF00",
|
||||
"Jungle Temple Components": "#3099FF00",
|
||||
"Mansion Main": "#30FF6500",
|
||||
"Mansion Components": "#30FF6500",
|
||||
"Mineshaft Main": "#30F8D650",
|
||||
"Mineshaft Components": "#30F8D650",
|
||||
"Nether Fortress Main": "#30FC381D",
|
||||
"Nether Fortress Components": "#30FC381D",
|
||||
"Nether Fossil Main": "#30868E99",
|
||||
"Nether Fossil Components": "#30868E99",
|
||||
"Ocean Monument Main": "#3029E6EF",
|
||||
"Ocean Monument Components": "#3029E6EF",
|
||||
"Ocean Ruin Main": "#300FAD83",
|
||||
"Ocean Ruin Components": "#300FAD83",
|
||||
"Pillager Outpost Main": "#300FAD83",
|
||||
"Pillager Outpost Components": "#300FAD83",
|
||||
"Ruined Portal Main": "#309F03D3",
|
||||
"Ruined Portal Components": "#309F03D3",
|
||||
"Shipwreck Main": "#30EB1995",
|
||||
"Shipwreck Components": "#30EB1995",
|
||||
"Stronghold Main": "#30009999",
|
||||
"Stronghold Components": "#30009999",
|
||||
"Trial Chambers Main": "#3099664E",
|
||||
"Trial Chambers Components": "#30CC8868",
|
||||
"Village Main": "#3054CB4E",
|
||||
"Village Components": "#3054CB4E",
|
||||
"Witch Hut Main": "#30BE1DFC",
|
||||
"Witch Hut Components": "#300099FF",
|
||||
"Trail Ruins Main": "#307F5AFF",
|
||||
"Trail Ruins Components": "#307F5AFF",
|
||||
"Unknown Main": "#50FFFFFF",
|
||||
"Unknown Components": "#50FFFFFF"
|
||||
},
|
||||
"StructureHotkeys": {
|
||||
"Toggle Ancient City": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Bastion Remnant": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Buried Treasure": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Desert Pyramid": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle End City": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Igloo": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Jungle Temple": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Mansion": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Mineshaft": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Nether Fortress": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Nether Fossil": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Ocean Monument": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Ocean Ruin": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Pillager Outpost": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Ruined Portal": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Shipwreck": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Stronghold": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Trial Chambers": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Village": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Witch Hut": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Trail Ruins": {
|
||||
"keys": ""
|
||||
},
|
||||
"Toggle Unknown": {
|
||||
"keys": ""
|
||||
}
|
||||
},
|
||||
"StructureToggles": {
|
||||
"Ancient City": false,
|
||||
"Bastion Remnant": false,
|
||||
"Buried Treasure": false,
|
||||
"Desert Pyramid": false,
|
||||
"End City": false,
|
||||
"Igloo": false,
|
||||
"Jungle Temple": false,
|
||||
"Mansion": false,
|
||||
"Mineshaft": false,
|
||||
"Nether Fortress": false,
|
||||
"Nether Fossil": false,
|
||||
"Ocean Monument": false,
|
||||
"Ocean Ruin": false,
|
||||
"Pillager Outpost": false,
|
||||
"Ruined Portal": false,
|
||||
"Shipwreck": false,
|
||||
"Stronghold": false,
|
||||
"Trial Chambers": false,
|
||||
"Village": false,
|
||||
"Witch Hut": false,
|
||||
"Trail Ruins": false,
|
||||
"Unknown": false
|
||||
},
|
||||
"config_version": 1
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"renderers": {
|
||||
"random_tickable_chunks": {
|
||||
"pos": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
]
|
||||
},
|
||||
"slime_chunks": {
|
||||
"y_top": 0.0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
{
|
||||
"data_storage": {
|
||||
"distance_pos": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
]
|
||||
},
|
||||
"shapes": {}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
{
|
||||
"data_storage": {
|
||||
"distance_pos": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
]
|
||||
},
|
||||
"shapes": {}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user