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Author SHA1 Message Date
2670805daf ⬆️ 更新配置. 2026-02-15 20:21:02 +08:00
0755e16ddd ⬆️ 根据模组增删更改配置文件. 2026-02-11 00:57:37 +08:00
93388ff449 ⬆️ 清除.bak文件. 2026-02-11 00:54:58 +08:00
1579 changed files with 9553 additions and 8788 deletions

19
FoodEffectTooltips.json5 Normal file
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{
"ShowSuspiciousStewTooltips": false,
"UseAsWhitelistInstead": false,
"BlacklistedItemIdentifiers": [
"no_mod:testitem"
],
"BlacklistedModsIDs": [
"spectrum",
"vinery",
"farmersdelight",
"createfood",
"expandeddelight",
"frightsdelight",
"moredelight",
"oceansdelight",
"silentsdelight",
"ubesdelight"
]
}

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{"chest_back":{"x":0,"y":40,"enabled":false,"halign":"LEFT","valign":"TOP"},"charm_charm":{"x":0,"y":20,"enabled":false,"halign":"LEFT","valign":"TOP"}}

187
ModernUI/client-1.toml.bak Normal file
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#Screen Config
[screen]
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
#Range: 0 ~ 800
animationDuration = 200
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produce a solid color.
#When values is less than 4, the rest of the corner color will be replaced by the last value.
backgroundColor = ["#99000000"]
#Add Gaussian blur effect to GUI background when opened.
#Disable this if you run into a problem or are on low-end PCs
blurEffect = true
#Whether to add blur effect to GUI screens that have a background and do not originate from Modern UI.
additionalBlurEffect = false
#Whether to replace Vanilla 3-pass box blur with Modern UI Gaussian blur.
#This gives you better quality and performance, recommend setting this to true.
overrideVanillaBlur = true
#The kernel radius for gaussian convolution blur effect, 0 = disable.
#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
#Range: 0 ~ 18
blurRadius = 7
#A list of GUI screen superclasses that won't activate blur effect when opened.
blurBlacklist = ["net.minecraft.class_408"]
#(Beta) Pause the game when inventory (also includes creative mode) opened.
inventoryPause = false
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
#Range: 0 ~ 255
framerateInactive = 30
#Framerate limit on window minimized, 0 = same as framerate inactive.
#This value will be no greater than framerate inactive.
#Range: 0 ~ 255
framerateMinimized = 0
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
#Range: 0.0 ~ 1.0
masterVolumeInactive = 0.5
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
#This value will be no greater than master volume inactive.
#Range: 0.0 ~ 1.0
masterVolumeMinimized = 0.25
#Tooltip Config
[tooltip]
#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
enable = true
#Whether to use rounded tooltip shapes, or to use vanilla style.
roundedShape = true
#True to center the tooltip title if rendering an item's tooltip.
#Following lines are not affected by this option.
centerTitle = true
#True to add a title break below the tooltip title line.
#TitleBreak and CenterTitle will work/appear at the same time.
titleBreak = true
#True to exactly position tooltip to pixel grid, smoother movement.
exactPositioning = true
#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E6000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value.
colorFill = ["#E6000000"]
#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value.
colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"]
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
#Range: 0 ~ 5000
borderCycleTime = 1000
#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.5 ~ 2.5
borderWidth = 1.3333333333333333
#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.0 ~ 8.0
cornerRadius = 4.0
#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
#No impact on performance.
#Range: 0.0 ~ 32.0
shadowRadius = 10.0
#The shadow opacity of tooltip, if rounded. No impact on performance.
#Range: 0.0 ~ 1.0
shadowOpacity = 0.25
#When true, tooltip border colors adapt to item's name and rarity.
adaptiveColors = true
#Amount to scroll the tooltip in response to a arrow key pressed event.
#Range: 0 ~ 320
arrowScrollFactor = 60
#Provide line wrapping and optimization for tooltip components.
lineWrapping = true
#General Config
[general]
#Play a sound effect when the game is loaded.
ding = true
#Specify a sound event to custom the ding sound effect.
#The default is "minecraft:entity.experience_orb.pickup"
dingSound = ""
#Specify a volume multiplier to the ding sound effect.
#Range: 0.0 ~ 10.0
dingVolume = 0.25
#Control the window mode, normal mode does nothing.
#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
windowMode = "NORMAL"
#Whether to replace vanilla GUI scale button to slider with tips.
useNewGuiScale = true
#Remove telemetry event of client behaviors.
removeTelemetry = false
#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
emojiShortcodes = true
#View Config
[view]
#Force layout direction to RTL, otherwise, the current Locale setting.
forceRtl = false
#The global font scale used with sp units.
#Range: 0.5 ~ 2.0
fontScale = 1.0
#Default scrollbar size in dips.
#Range: 0 ~ 1024
scrollbarSize = 4
#Distance a touch can wander before we think the user is scrolling in dips.
#Range: 0 ~ 1024
touchSlop = 4
#Distance a hover can wander while it is still considered "stationary" in dips.
#Range: 0 ~ 1024
hoverSlop = 4
#Minimum size of the touch target for a scrollbar in dips.
#Range: 0 ~ 1024
minScrollbarTouchTarget = 16
#Minimum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
minimumFlingVelocity = 50
#Maximum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
maximumFlingVelocity = 8000
#The coefficient of friction applied to flings/scrolls.
#Range: 0.001 ~ 7.389
scrollFriction = 0.014999999664723873
#Max distance in dips to overscroll for edge effects.
#Range: 0 ~ 1024
overscrollDistance = 0
#Max distance in dips to overfling for edge effects.
#Range: 0 ~ 1024
overflingDistance = 12
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
verticalScrollFactor = 64.0
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
horizontalScrollFactor = 64.0
#The duration in milliseconds before a hover event causes a tooltip to be shown.
#Range: 0 ~ 1200
hoverTooltipShowTimeout = 500
#The duration in milliseconds before mouse inactivity causes a tooltip to be hidden.
#Range: 3000 ~ 120000
hoverTooltipHideTimeout = 30000
#Font Config
[font]
#The first font family to use. See fallbackFontFamilyList
firstFontFamily = "Inter Frozen Medium"
#A set of fallback font families to determine the typeface to use.
#The order is first > fallbacks. TrueType & OpenType are supported.
#Each element can be one of the following two cases:
#1) Name of registered font family, for instance: Segoe UI
#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
#Registered font families include:
#1) OS builtin fonts.
#2) Font files in fontRegistrationList.
#3) Font files in '/resourcepacks' directory.
#4) Font files under 'modernui:font' in resource packs.
#Note that for TTC/OTC font, you should register it and select one of font families.
#Otherwise, only the first font family from the TrueType/OpenType Collection will be used.
#This is only read once when the game is loaded, you can reload via in-game GUI.
fallbackFontFamilyList = ["Source Han Sans CN Medium", "Noto Sans", "Segoe UI Variable", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Symbol", "mui-i18n-compat"]
#A set of additional font files (or directories) to register.
#For TrueType/OpenType Collections, all contained font families will be registered.
#Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine).
#For example, "E:/Fonts" means all font files in that directory will be registered.
#System requires random access to these files, you should not remove them while running.
#This is only read once when the game is loaded, i.e. registration.
fontRegistrationList = []
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
#See Unicode 15.0 specification for details on how this affects text layout.
useColorEmoji = true
#When enabled, text layout uses fractional metrics with no font hinting and applies sub-pixel positioning.
#When disabled, text layout uses integer metrics with full font hinting.
linearMetrics = true

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@@ -1,6 +1,7 @@
#Screen Config
[screen]
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
# Default: 200
# Range: 0 ~ 800
animationDuration = 200
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
@@ -18,6 +19,7 @@
overrideVanillaBlur = true
#The kernel radius for gaussian convolution blur effect, 0 = disable.
#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
# Default: 7
# Range: 0 ~ 18
blurRadius = 7
#A list of GUI screen superclasses that won't activate blur effect when opened.
@@ -25,17 +27,21 @@
#(Beta) Pause the game when inventory (also includes creative mode) opened.
inventoryPause = false
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
# Default: 30
# Range: 0 ~ 255
framerateInactive = 30
#Framerate limit on window minimized, 0 = same as framerate inactive.
#This value will be no greater than framerate inactive.
# Default: 0
# Range: 0 ~ 255
framerateMinimized = 0
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
# Default: 0.5
# Range: 0.0 ~ 1.0
masterVolumeInactive = 0.5
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
#This value will be no greater than master volume inactive.
# Default: 0.25
# Range: 0.0 ~ 1.0
masterVolumeMinimized = 0.25
@@ -64,24 +70,30 @@
#If less than 4 are provided, repeat the last value.
colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"]
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
# Default: 1000
# Range: 0 ~ 5000
borderCycleTime = 1000
#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
# Default: 1.3333333333333333
# Range: 0.5 ~ 2.5
borderWidth = 1.3333333333333333
#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
# Default: 4.0
# Range: 0.0 ~ 8.0
cornerRadius = 4.0
#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
#No impact on performance.
# Default: 10.0
# Range: 0.0 ~ 32.0
shadowRadius = 10.0
#The shadow opacity of tooltip, if rounded. No impact on performance.
# Default: 0.25
# Range: 0.0 ~ 1.0
shadowOpacity = 0.25
#When true, tooltip border colors adapt to item's name and rarity.
adaptiveColors = true
#Amount to scroll the tooltip in response to a arrow key pressed event.
# Default: 60
# Range: 0 ~ 320
arrowScrollFactor = 60
#Provide line wrapping and optimization for tooltip components.
@@ -95,6 +107,7 @@
#The default is "minecraft:entity.experience_orb.pickup"
dingSound = ""
#Specify a volume multiplier to the ding sound effect.
# Default: 0.25
# Range: 0.0 ~ 10.0
dingVolume = 0.25
#Control the window mode, normal mode does nothing.
@@ -112,45 +125,59 @@
#Force layout direction to RTL, otherwise, the current Locale setting.
forceRtl = false
#The global font scale used with sp units.
# Default: 1.0
# Range: 0.5 ~ 2.0
fontScale = 1.0
#Default scrollbar size in dips.
# Default: 4
# Range: 0 ~ 1024
scrollbarSize = 4
#Distance a touch can wander before we think the user is scrolling in dips.
# Default: 4
# Range: 0 ~ 1024
touchSlop = 4
#Distance a hover can wander while it is still considered "stationary" in dips.
# Default: 4
# Range: 0 ~ 1024
hoverSlop = 4
#Minimum size of the touch target for a scrollbar in dips.
# Default: 16
# Range: 0 ~ 1024
minScrollbarTouchTarget = 16
#Minimum velocity to initiate a fling in dips per second.
# Default: 50
# Range: 0 ~ 32767
minimumFlingVelocity = 50
#Maximum velocity to initiate a fling in dips per second.
# Default: 8000
# Range: 0 ~ 32767
maximumFlingVelocity = 8000
#The coefficient of friction applied to flings/scrolls.
# Default: 0.014999999664723873
# Range: 0.001 ~ 7.389
scrollFriction = 0.014999999664723873
#Max distance in dips to overscroll for edge effects.
# Default: 0
# Range: 0 ~ 1024
overscrollDistance = 0
#Max distance in dips to overfling for edge effects.
# Default: 12
# Range: 0 ~ 1024
overflingDistance = 12
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
# Default: 64.0
# Range: 0.0 ~ 1024.0
verticalScrollFactor = 64.0
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
# Default: 64.0
# Range: 0.0 ~ 1024.0
horizontalScrollFactor = 64.0
#The duration in milliseconds before a hover event causes a tooltip to be shown.
# Default: 500
# Range: 0 ~ 1200
hoverTooltipShowTimeout = 500
#The duration in milliseconds before mouse inactivity causes a tooltip to be hidden.
# Default: 30000
# Range: 3000 ~ 120000
hoverTooltipHideTimeout = 30000

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#Developer Config
[developer]
#Whether to enable developer mode.
enableDeveloperMode = false
#Range: > -2147483648
oneTimeEvents = 0

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@@ -2,5 +2,6 @@
[developer]
#Whether to enable developer mode.
enableDeveloperMode = false
# Default: 0
# Range: > -2147483648
oneTimeEvents = 0

100
ModernUI/text-1.toml.bak Normal file
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#Text Engine Config
[text]
#Allow text renderer to drop shadow, setting to false can improve performance.
allowShadow = true
#Fix resolution level at 2. When the GUI scale increases, the resolution level remains.
#Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system.
#If your fonts are not bitmap fonts, then you should keep this setting false.
fixedResolution = false
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
#This option only applies to TrueType fonts.
#Range: 6.5 ~ 9.5
baseFontSize = 8.0
#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
#The vanilla default value is 7.
#Range: 4.0 ~ 10.0
baselineShift = 7.0
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
#Range: 0.20000000298023224 ~ 2.0
shadowOffset = 0.5
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
#Range: 0.20000000298023224 ~ 2.0
outlineOffset = 0.5
#Control the horizontal offset for bitmap fonts, in GUI scaled pixels.
#Range: 0.0 ~ 1.0
bitmapOffset = 0.5
#Set the recycle time of layout cache in seconds, using least recently used algorithm.
#Range: 2 ~ 15
cacheLifespan = 6
#The bidirectional text heuristic algorithm. The default is FirstStrong (Locale).
#This will affect which BiDi algorithm to use during text layout.
#Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL
textDirection = "FIRST_STRONG"
#Whether to use Modern UI text rendering pipeline in 3D world.
#Disabling this means that SDF text and rendering optimization are no longer effective.
#But text rendering can be compatible with OptiFine Shaders and Iris Shaders.
#This does not affect text rendering in GUI.
#This option only applies to TrueType fonts.
useTextShadersInWorld = true
#For "minecraft:default" font, should we keep some glyph providers of them?
#Ignore All: Only use Modern UI typeface list.
#Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png
#Keep Other: Include providers other than ASCII and Unicode font.
#Keep All: Include all except Unicode font.
#Only Include: Only include providers that specified by defaultFontRuleSet.
#Only Exclude: Only exclude providers that specified by defaultFontRuleSet.
#Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL, ONLY_INCLUDE, ONLY_EXCLUDE
defaultFontBehavior = "ONLY_EXCLUDE"
#Used when defaultFontBehavior is either ONLY_INCLUDE or ONLY_EXCLUDE.
#This specifies a set of regular expressions to match the glyph provider name.
#For bitmap providers, this is the texture path without 'textures/'.
#For TTF providers, this is the TTF file path without 'font/'.
#For space providers, this is "font_name / minecraft:space",
#where font_name is font definition path without 'font/'.
defaultFontRuleSet = ["^minecraft:font\\/(nonlatin_european|accented|ascii|element_ideographs|cjk_punctuations|ellipsis|2em_dash)\\.png$", "^minecraft:include\\/space \\/ minecraft:space$", "^minecraft:font\\/(mcsans|emoji)_05_00\\d.png$"]
#Whether to use text component object as hash key to lookup in layout cache.
#If you find that Modern UI text rendering is not compatible with some mods,
#you can disable this option for compatibility, but this will decrease performance a bit.
#Modern UI will use another cache strategy if this is disabled.
useComponentCache = true
#Allow text layout to be computed from background threads (not cached).
#Otherwise, block the current thread and wait for main thread.
allowAsyncLayout = true
#See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break
#Allowed Values: AUTO, LOOSE, NORMAL, STRICT
lineBreakStyle = "AUTO"
#Allowed Values: AUTO, PHRASE
lineBreakWordStyle = "AUTO"
#When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling.
#This feature requires GLSL 400 or has no effect.
#This generally decreases performance but provides better rendering quality.
#This option only applies to TrueType fonts. May not be compatible with OptiFine.
smartSDFShaders = true
#When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix.
#This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage.
#When disabled, Modern UI will use SDF text rendering if appropriate.
#This option only applies to TrueType fonts.
computeDeviceFontSize = true
#When enabled, Modern UI will use SDF text rendering if appropriate.
#Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density.
#This option only applies to TrueType fonts.
allowSDFTextIn2D = true
#When enabled, the outline of the experience level text will be tweaked.
tweakExperienceText = true
#Control the anti-aliasing of raw glyph rasterization.
antiAliasing = true
#When enabled, text layout uses fractional metrics with no font hinting.
#When disabled, text layout uses integer metrics with full font hinting.
#Disable if on low-res monitor; enable for linear text.
linearMetrics = false
#Control the minimum pixel density for SDF text and text in 3D world rendering.
#This value will be no less than current GUI scale.
#Recommend setting a higher value on high-res monitor and powerful PC hardware.
#Range: 4 ~ 10
minPixelDensityForSDF = 4
#Enable linear sampling for A8 font atlases with mipmaps, mag filter will be always
#NEAREST. We prefer computeDeviceFontSize and allowSDFTextIn2D, then setting this to
#false can improve performance. If either of the above two is false or Shaders are active,
#then setting this to true can improve readability.
linearSamplingA8Atlas = false

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@@ -9,22 +9,28 @@
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
#This option only applies to TrueType fonts.
# Default: 8.0
# Range: 6.5 ~ 9.5
baseFontSize = 8.0
#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
#The vanilla default value is 7.
# Default: 7.0
# Range: 4.0 ~ 10.0
baselineShift = 7.0
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
# Default: 0.5
# Range: 0.20000000298023224 ~ 2.0
shadowOffset = 0.5
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
# Default: 0.5
# Range: 0.20000000298023224 ~ 2.0
outlineOffset = 0.5
#Control the horizontal offset for bitmap fonts, in GUI scaled pixels.
# Default: 0.5
# Range: 0.0 ~ 1.0
bitmapOffset = 0.5
#Set the recycle time of layout cache in seconds, using least recently used algorithm.
# Default: 6
# Range: 2 ~ 15
cacheLifespan = 6
#The bidirectional text heuristic algorithm. The default is FirstStrong (Locale).
@@ -91,6 +97,7 @@
#Control the minimum pixel density for SDF text and text in 3D world rendering.
#This value will be no less than current GUI scale.
#Recommend setting a higher value on high-res monitor and powerful PC hardware.
# Default: 4
# Range: 4 ~ 10
minPixelDensityForSDF = 4
#Enable linear sampling for A8 font atlases with mipmaps, mag filter will be always

8
MouseTweaks.cfg Normal file
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@@ -0,0 +1,8 @@
RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

View File

@@ -1,12 +1,12 @@
{
"cooldown": 20,
"mustSneak": true,
"delay": 5,
"maxChain": 16,
"mustSneak": false,
"delay": 0,
"maxChain": 100,
"needCorrectTool": true,
"searchRadius": 1,
"permissionRestricted": false,
"mergeItemDrops": true,
"mergeItemDrops": false,
"autoUpdate": false,
"decreaseDurability": true,
"client": {

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18
betteradvancements.json Normal file
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@@ -0,0 +1,18 @@
{
"defaultUncompletedIconColor": "#FFFFFF",
"defaultUncompletedTitleColor": "#0489C1",
"defaultCompletedIconColor": "#DBA213",
"defaultCompletedTitleColor": "#DBA213",
"doAdvancementsBackgroundFade": true,
"showDebugCoordinates": false,
"orderTabsAlphabetically": false,
"uiScaling": 100,
"criteriaDetail": "Default",
"criteriaDetailRequiresShift": false,
"addInventoryButton": false,
"defaultDrawDirectLines": false,
"defaultHideLines": false,
"defaultCompletedLineColor": "#FFFFFF",
"defaultUncompletedLineColor": "#FFFFFF",
"onlyUseAboveAdvancementTabs": false
}

241
betterf3.json Normal file
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@@ -0,0 +1,241 @@
{
"general": {
"disable_mod": false,
"hide_bossbar": true,
"shadow_text": true,
"auto_start": false,
"animationSpeed": 2.0,
"always_show_ping": false,
"hide_debug_crosshair": false,
"background_color": 1867534416,
"space_modules": false,
"always_show_profiler": false,
"animations": true,
"fontScale": 1.0,
"hide_sidebar": true,
"always_show_tps": false
},
"modules_right": [
{
"name": "system",
"name_color": 16755200,
"value_color": 5636095,
"lines": {
"opengl_version": true,
"allocation_rate": true,
"display": true,
"java_version": true,
"gpu_driver": true,
"memory_usage": true,
"allocated_memory": true,
"cpu": true,
"gpu_utilization": true,
"time": true,
"gpu": true
},
"enabled": true
},
{
"name": "miscright",
"name_color": 16645526,
"value_color": 5636095,
"lines": {
"misc_right": true
},
"enabled": true
},
{
"empty_lines": 1,
"name": "empty",
"lines": {
"nothing": true
},
"enabled": true
},
{
"name": "target",
"name_color": 43775,
"value_color": 16777045,
"lines": {
"id_fluid": true,
"fluid_tags": true,
"block_states": true,
"targeted_block": true,
"block_tags": true,
"id_block": true,
"nothing": true,
"nothing2": true,
"targeted_fluid": true,
"targeted_entity": true,
"fluid_states": true
},
"enabled": true
}
],
"modules_left": [
{
"name": "minecraft",
"name_color": 10506797,
"value_color": 43520,
"lines": {
"minecraft": true
},
"enabled": true
},
{
"color_high": 5635925,
"color_med": 16777045,
"name": "fps",
"lines": {
"fps": true
},
"enabled": true,
"color_low": 16733525
},
{
"name": "graphics",
"name_color": 16755200,
"value_color": 5636095,
"lines": {
"shader": true,
"render_distance": true,
"graphics": true,
"clouds": true,
"biome_blend_radius": true
},
"enabled": true
},
{
"name": "server",
"name_color": 11184810,
"value_color": 16777045,
"lines": {
"server_tick": true,
"packets_sent": true,
"packets_received": true,
"tick_manager_status": true
},
"enabled": true
},
{
"color_x": 16733525,
"color_y": 5635925,
"color_z": 5636095,
"name": "coords",
"name_color": 16733525,
"lines": {
"chunk_coords": true,
"player_coords": true,
"block_coords": true,
"velocity": true,
"chunk_relative_coords": true,
"abs_velocity": true
},
"enabled": true
},
{
"name": "chunks",
"chunks_disabled_color": 16733525,
"name_color": 43775,
"value_color": 16777045,
"total_chunks_color": 16755200,
"lines": {
"chunk_file": true,
"available_buffers": true,
"loaded_chunks_server": true,
"forceloaded_chunks": true,
"chunk_culling": true,
"pending_uploads": true,
"pending_chunks": true,
"loaded_chunks": true,
"spawn_chunks": true,
"client_chunk_cache": true,
"chunk_sections": true
},
"chunks_enabled_color": 5635925,
"enabled": true
},
{
"name": "location",
"name_color": 43520,
"value_color": 5636095,
"lines": {
"light": true,
"biome": true,
"rotation": true,
"facing": true,
"slime_chunk": true,
"local_difficulty": true,
"day_ticks": true,
"days_played": true,
"dimension": true,
"highest_block": true,
"highest_block_server": true,
"light_server": true
},
"enabled": true
},
{
"name": "entity",
"name_color": 16733525,
"value_color": 16777045,
"total_entities_color": 16755200,
"lines": {
"entities": true,
"water_creature": true,
"underground_water_creature": true,
"ambient": true,
"particles": true,
"axolotls": true,
"creature": true,
"water_ambient": true,
"monster": true,
"misc": true
},
"enabled": true
},
{
"maximum_color": 43690,
"name": "sound",
"name_color": 16755200,
"value_color": 5636095,
"lines": {
"ambient_sounds": true,
"sounds": true,
"mood": true
},
"enabled": true
},
{
"enabled_color": 5635925,
"name": "help",
"name_color": 16645526,
"value_color": 5636095,
"disabled_color": 16733525,
"lines": {
"help": true,
"fps_tps_new": true,
"ping": true,
"pie_graph_new": true
},
"enabled": true
},
{
"empty_lines": 1,
"name": "empty",
"lines": {
"nothing": true
},
"enabled": true
},
{
"name": "miscleft",
"name_color": 16645526,
"value_color": 5636095,
"lines": {
"misc_left": true
},
"enabled": true
}
]
}

26
bridgingmod.json Normal file
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{
"version": 6,
"__comment_enableBridgingAssist": "a.k.a. 'Reacharound Placement' in keybinds. The Quark thing.",
"enableBridgingAssist": true,
"minBridgeDistance": 20.0,
"minBridgeDistanceHorizontal": 1.0,
"minBridgeDistanceVertical": 0.1,
"onlyBridgeWhenCrouched": false,
"supportedBridgeAxes": "BOTH",
"supportedBridgeAxesWhenCrouched": "FALLBACK",
"delayPostBridging": 4,
"showCrosshair": true,
"showOutline": false,
"showOutlineEvenWhenNotBridging": false,
"nonBridgeRespectsCrouchRules": true,
"outlineColour": 1711276032,
"skipTorchBridging": true,
"enableSlabAssist": true,
"enableNonSolidReplace": true,
"bridgingSnapStrength": 1.0,
"bridgingAdjacency": "CORNERS",
"perspectiveLock": "LET_BRIDGING_MOD_DECIDE",
"showDebugHighlight": true,
"showNonBridgingDebugHighlight": false,
"showDebugTrace": false
}

208
c2me.toml Normal file
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@@ -0,0 +1,208 @@
version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6),
# (cpus / 1.3)
# ) - if(is_client, 1, 0),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 0.6 )
# )
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "default"
# (Default: 4) Sets the thread priority for worker threads
#
# References:
# - https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Thread.html#setPriority(int)
#
threadPoolPriority = "default"
# (Default: 6) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
enabled = "default"
# (Default: 69) Max render distance allowed in game options
maxViewDistance = "default"
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Requires Fabric API (currently available)
#
# Note: The server must advertise support this protocol for this to work
#
enableExtRenderDistanceProtocol = "default"
[noTickViewDistance]
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
# (Default: 7) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = "default"
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = "default"
# (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Requires Fabric API (currently available)
#
enableExtRenderDistanceProtocol = "default"
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
[ioSystem]
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@13.0.8 (*) (defined in c2me)
gcFreeChunkSerializer = "default"
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
[vanillaWorldGenOptimizations]
# (Default: false) Whether to use density function compiler to accelerate world generation
#
# Density function: https://minecraft.wiki/w/Density_function
#
# This functionality compiles density functions from world generation
# datapacks (including vanilla generation) to JVM bytecode to increase
# performance by allowing JVM JIT to better optimize the code
#
# Currently, all functions provided by vanilla are implemented.
# Chunk upgrades from pre-1.18 versions are not implemented and will
# fall back to the unoptimized version of density functions.
#
useDensityFunctionCompiler = "default"
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"
# (Default: true) Whether to enable StructureWeightSampler optimizations to accelerate world generation
#
optimizeStructureWeightSampler = "default"
[generalOptimizations]
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
[chunkSystem]
# (Default: true) Whether to enable async serialization
#
asyncSerialization = "default"
# (Default: false) Whether to recover from errors when loading chunks
# This will cause errored chunk to be regenerated entirely, which may cause data loss
# Only applies when async chunk loading is enabled
#
recoverFromErrors = "default"
# (Default: true) Whether to allow POIs (Point of Interest) to be unloaded
# Unloaded POIs are reloaded on-demand or when the corresponding chunks are loaded again,
# which should not cause any behavior change
#
# Note:
# Vanilla never unloads POIs when chunks unload, causing small memory leaks
# These leaks adds up and eventually cause issues after generating millions of chunks
# in a single world instance
#
allowPOIUnloading = "default"
# (Default: false) This option workarounds MC-276863, a bug that makes mushrooms appear in non-postprocessed chunks
# This bug is amplified with notickvd as it exposes non-postprocessed chunks to players
#
# This should not affect other worldgen behavior and game mechanics in general
#
suppressGhostMushrooms = "default"
# (Default: true) Whether to synchronize the management of player tickets
#
# In vanilla Minecraft, player tickets are not always removed immediately when players leave an area.
# The delay in removal increases with the chunk systems throughput, but due to vanillas typically
# slow chunk loading, tickets are almost always removed immediately. However, some contraptions rely
# on this immediate removal behavior and tend to be broken with the increased chunk throughput.
# Enabling this option synchronizes player ticket handling, making it more predictable and
# thus improving compatibility with these contraptions.
#
syncPlayerTickets = "default"
# (Default: true) Whether to turn fluid postprocessing into scheduled tick
#
# Fluid post-processing is very expensive when loading in new chunks, and this can affect
# MSPT significantly. This option delays fluid post-processing to scheduled tick to hopefully
# mitigate this issue.
#
fluidPostProcessingToScheduledTick = "default"
# (Default: true) Whether to filter fluid post-processing on worldgen threads
#
# The worldgen processes creates a lot of unnecessary fluid post-processing tasks,
# which can overload the server thread and cause stutters.
# This applies a rough filter to filter out fluids that are definitely not going to flow
#
filterFluidPostProcessing = "default"
# (Default: true) Whether to use legacy scheduling for neighbor chunks
#
# Enabling this restores the behavior of always loading in neighbor chunks when a chunk is loaded.
#
useLegacyScheduling = "default"
# (Default: false) Whether to enable low memory mode
#
# This option will attempt to aggressively unload unused chunks.
# Only applies when useLegacyScheduling is disabled.
#
lowMemoryMode = "default"

13
cavedust.json Normal file
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{
"width": 10,
"height": 10,
"velocityRandomness": 0,
"caveDustEnabled": true,
"seaLevelCheck": true,
"superFlatStatus": false,
"upperLimit": 64.0,
"lowerLimit": -64.0,
"particleMultiplier": 1,
"particleMultiplierMultiplier": 10,
"particleID": 109
}

12
collective.json5 Normal file
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{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}

38
colorfulhearts.toml Normal file
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@@ -0,0 +1,38 @@
[absorption]
#Render vanilla hearts
#Default: true
vanillaHearts = true
#Two alternating colors while withered
#Default: ["#787061", "#73625C"]
witheredColors = ["#787061", "#73625C"]
#Two alternating colors while freezing
#Default: ["#90D136", "#36D183"]
frozenColors = ["#90D136", "#36D183"]
#Two alternating colors while poisoned
#Default: ["#BFF230", "#7AA15A"]
poisonedColors = ["#BFF230", "#7AA15A"]
#Colors for every 10 hearts (not counting the default red)
#All values are written as hexadecimal RGB color in '#RRGGBB' format
#Default: ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"]
colors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"]
[health]
#Render vanilla hearts
#Default: true
vanillaHearts = true
#Two alternating colors while withered
#There can be one color in case vanilla withered heart is wanted
#Default: ["#0F0F0F"]
witheredColors = ["#0F0F0F"]
#Two alternating colors while freezing
#There can be one color in case vanilla frozen heart is wanted
#Default: ["#3E70E6"]
frozenColors = ["#3E70E6"]
#Two alternating colors while poisoned
#There can be one color in case vanilla poisoned heart is wanted
#Default: ["#739B00"]
poisonedColors = ["#739B00"]
#Colors for every 10 hearts (not counting the default red)
#All values are written as hexadecimal RGB color in '#RRGGBB' format
#Default: ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"]
colors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"]

6
continuity.json Normal file
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@@ -0,0 +1,6 @@
{
"connected_textures": true,
"emissive_textures": true,
"custom_block_layers": true,
"use_manual_culling": true
}

22
controlify.json Normal file
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@@ -0,0 +1,22 @@
{
"schema_version": 1,
"profiles": [],
"global": {
"keyboard_movement": false,
"keyboard_movement_whitelist": [],
"seen_servers": [],
"show_splitscreen_ad": true,
"notify_low_battery": true,
"ingame_button_guide_scale": 1.0,
"use_enhanced_steam_deck_driver": true,
"reach_around": "off",
"allow_server_rumble": true,
"extra_ui_sounds": true,
"virtual_mouse_screens": [
"net.minecraft.class_465"
],
"mixed_input": false,
"out_of_focus_input": false
},
"devices": {}
}

3
creativecore-client.json Normal file
View File

@@ -0,0 +1,3 @@
{
"maxGuiScale": 10
}

19
creativecore.json Normal file
View File

@@ -0,0 +1,19 @@
{
"usergroups": {
"creative": {
"filters": [
"{id:\"mode\",mode:1}"
]
},
"survival": {
"filters": [
"{id:\"mode\",mode:0}"
]
},
"adventure": {
"filters": [
"{id:\"mode\",mode:2}"
]
}
}
}

View File

@@ -0,0 +1,29 @@
[Client]
# What should be the style of the tooltip? 'numbers' means 'Durability: 30 / 100', 'text' means 'Durability: pristine/slight damaged/nearly broken', 'bar' means 'Durability: [¨€¨€¨€<C2A8>7™5<E284A2>7™5<E284A2>7™5<E284A2>7™5<E284A2>7™5<E284A2>7™5<E284A2>7™5]'
# Allowed values: BAR, NUMBERS, TEXT - Default: NUMBERS
tooltipStyle = "NUMBERS"
# Should the tooltip include the 'Durability:' hint?
# Allowed values: true, false - Default: true
showTooltipHint = true
# What colors should be used for the reactive part (numbers/text/bar characters) of the tooltip? 'base' means use the base color, 'gold' means always gold, 'varying' means green/orange/red depending on remaining durability.
# Allowed values: BASE, GOLD, VARYING - Default: VARYING
tooltipColorStyle = "VARYING"
# What should be the base text color of the tooltip?
# Allowed values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET - Default: GRAY
baseTooltipColor = "GRAY"
# Should the durability tooltip only be shown on vanilla tools?
# Allowed values: true, false - Default: false
onlyVanillaTools = false
# Should the durability tooltip be shown when a tool is not damaged?
# Allowed values: true, false - Default: true
showWhenFull = true
# Which mods should be blacklisted? Items from blacklisted mods won't show the durability tooltip.
# Allowed length: 0 ~ 100 - Default: 'tconstruct,supplementaries'
blackListedMods = "tconstruct,supplementaries"

133
dynamiccrosshair.json5 Normal file
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@@ -0,0 +1,133 @@
{
"dynamicCrosshair": false,
"disableDebugCrosshair": false,
"thirdPersonCrosshair": false,
"hideWithScreen": true,
"hideWithMap": true,
"fixCenteredCrosshair": false,
"crosshairConfig": {
"onBlock": true,
"onInteractableBlock": true,
"onEntity": true,
"holdingTool": "Always",
"displayCorrectTool": true,
"holdingMeleeWeapon": true,
"meleeWeaponOnEntity": false,
"meleeWeaponOnBreakableBlock": false,
"holdingRangedWeapon": "IfInteractable",
"holdingThrowable": "IfInteractable",
"holdingShield": true,
"holdingBlock": "IfInteractable",
"holdingBlockInOffhand": true,
"holdingUsableItem": "IfInteractable",
"forceHoldingSpyglass": false
},
"color": {
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true
},
"dynamicCrosshairStyle": true,
"crosshairStyle": {
"regular": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/cross-open.png",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": true
},
"onBlock": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/cross-open.png",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": true
},
"onEntity": {
"style": "dynamiccrosshair:crosshair/circle",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": true
},
"holdingTool": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/square.png",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": true
},
"holdingMeleeWeapon": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/cross-open.png",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": true
},
"holdingRangedWeapon": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/cross-open-diagonal.png",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": false
},
"holdingThrowable": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/circle-large.png",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": true
},
"holdingBlock": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/diamond.png",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": false
},
"interact": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/brackets.png",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": true
},
"useItem": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/brackets-round.png",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": true
},
"shield": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/brackets-bottom.png",
"overrideColor": false,
"customColor": -5588020,
"enableBlend": true,
"coalesce": true
}
},
"crosshairModifiers": {
"modCorrectTool": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/dot.png",
"overrideColor": true,
"customColor": -16711936,
"enableBlend": false,
"coalesce": true
},
"modIncorrectTool": {
"style": "dynamiccrosshair:textures/gui/sprites/crosshair/cross-diagonal-small.png",
"overrideColor": true,
"customColor": -65536,
"enableBlend": false,
"coalesce": true
}
},
"enableTweaks": true,
"additionalTools": [],
"additionalMeleeWeapons": [],
"additionalRangedWeapons": [],
"additionalThrowables": [],
"additionalUsableItems": [],
"additionalInteractableBlocks": []
}

View File

@@ -1,3 +1,9 @@
#Enable a crafting recipe for name tags.
#Default Value: false
name_tag_crafting_recipe = false
#Leftover vanilla anvils in a world become unusable until they are broken and replaced.
#Default Value: true
disable_vanilla_anvil = true
#Replace vanilla anvils created in structures during world generation. Does not affect already generated blocks.
#Default Value: true
convert_vanilla_anvil_during_world_gen = true

View File

@@ -1,10 +1,12 @@
[costs]
#Restored percentage of full durability for an item after repairing with a single valid repair material.
#Default Value: 0.25
# Default: 0.25
# Range: 0.0 ~ 1.0
repair_with_material_restored_durability = 0.25
#The additional cost in levels for combining an item with another item of the same kind when the first item is not fully repaired.
#Default Value: 2
# Default: 2
# Range: > 0
repair_with_other_item_cost = 2
#Renaming any item in an anvil no longer costs any enchantment levels at all. Can be restricted to only name tags.
@@ -15,10 +17,12 @@
#If set to '-1' the limit is disabled.
#Set to '40' enchantment levels in vanilla.
#Default Value: -1
# Default: -1
# Range: > -1
too_expensive_limit = -1
#Percentage of full durability given as a bonus for an item after combining an item with another item of the same kind.
#Default Value: 0.12
# Default: 0.12
# Range: 0.0 ~ 1.0
repair_with_other_item_bonus_durability = 0.12
#Costs for applying enchantments from enchanted books are halved.
@@ -26,6 +30,7 @@
halved_book_costs = true
#The additional cost in levels for each valid repair material an item is repaired with.
#Default Value: 1
# Default: 1
# Range: > 0
repair_with_material_unit_cost = 1
@@ -48,6 +53,7 @@
penalty_free_enchants_for_books = true
#Value to use when "prior_work_penalty" is set to "LIMITED". Every subsequent operation will increase at most by this value in levels.
#Default Value: 4
# Default: 4
# Range: > 1
maximum_prior_work_penalty_increase = 4
#Prevents the prior work penalty from increasing when the item has only been renamed or repaired.
@@ -57,6 +63,7 @@
[miscellaneous]
#Chance the anvil will break into chipped or damaged variant, or break completely after using. Value is set to 0.12 in vanilla.
#Default Value: 0.05
# Default: 0.05
# Range: 0.0 ~ 1.0
anvil_break_chance = 0.05
#Solely renaming items in an anvil will never cause the anvil to break.
@@ -74,6 +81,3 @@
#Mobs that have a custom name drop a name tag with that name on death.
#Default Value: false
name_tags_drop_from_mobs = false
#Leftover vanilla anvils in a world become unusable until they are broken and replaced.
#Default Value: true
disable_vanilla_anvil = true

View File

@@ -13,11 +13,13 @@ chiseled_bookshelf_tooltip = "ENABLED"
#Default Value: FLOATING
#Allowed Values: NONE, FLAT, FLOATING
render_enchanting_table_contents = "FLOATING"
#Offset on x-axis for chiseled bookshelf book tooltips from original position.
#Default Value: 0
#Range: > -2147483648
offset_x = 0
#Offset on y-axis for chiseled bookshelf book tooltips from original position.
#Default Value: 0
# Default: 0
# Range: > -2147483648
offset_y = 0
chiseled_bookshelf_tooltip_offset_y = 0
#Offset on x-axis for chiseled bookshelf book tooltips from original position.
#Default Value: 0
# Default: 0
# Range: > -2147483648
chiseled_bookshelf_tooltip_offset_x = 0

6
easymagic-common.toml Normal file
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@@ -0,0 +1,6 @@
#Replace vanilla enchanting tables created in structures during world generation. Does not affect already generated blocks.
#Default Value: true
convert_vanilla_enchanting_table_during_world_gen = true
#Leftover vanilla enchanting tables in a world become unusable until they are broken and replaced.
#Default Value: true
disable_vanilla_enchanting_table = true

View File

@@ -1,6 +1,7 @@
#Amount of bookshelves required to perform enchantments at the highest level.
#Default Value: 15
#Range: > 0
# Default: 15
# Range: 0 ~ 50
max_enchanting_power = 15
#Add a button in the enchanting screen to allow for re-rolling enchantments.
#This costs experience levels as well as lapis lazuli, or can be free when the costs are set to 0.
@@ -12,13 +13,11 @@ rerolling_takes_enchantment_levels = false
#Blocks without a full collision shape (e.g. torches & carpet) do not block bookshelves placed behind from counting towards current enchanting power.
#Default Value: true
lenient_bookshelves = true
#Leftover vanilla enchanting tables in a world become unusable until they are broken and replaced.
#Default Value: true
disable_vanilla_enchanting_table = true
#Amount of catalyst item taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost.
#The default re-roll catalyst is simply lapis lazuli as defined in 'easymagic:enchanting_catalysts'.
#Requires the re-rolling option to be enabled.
#Default Value: 1
# Default: 1
# Range: 0 ~ 64
reroll_catalyst_cost = 1
#Choose how many enchantments are shown on the enchanting tooltip, if any at all.
@@ -39,5 +38,6 @@ dedicated_reroll_catalyst = false
#Amount of experience points (not enchantment levels) taken as a cost for re-rolling enchantments. Set to 0 to disable this kind of cost.
#Requires the re-rolling option to be enabled.
#Default Value: 5
# Default: 5
# Range: > 0
reroll_experience_points_cost = 5

20
enhanced_bes.properties Normal file
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@@ -0,0 +1,20 @@
#Configuration file for Enhanced Block Entities
#Mon Jan 19 04:25:04 CST 2026
bed_ao=false
bell_ao=true
chest_ao=false
christmas_chests=allowed
decorated_pot_ao=false
experimental_beds=true
experimental_chests=true
experimental_signs=true
force_resource_pack_compat=false
render_enhanced_beds=true
render_enhanced_bells=true
render_enhanced_chests=true
render_enhanced_decorated_pots=true
render_enhanced_shulker_boxes=true
render_enhanced_signs=true
shulker_box_ao=false
sign_ao=false
sign_text_rendering=smart

View File

@@ -0,0 +1,29 @@
{
"logModelCreationData": false,
"debugOnRightClick": false,
"renderModeChoice": "NORMAL",
"vanillaModelHologramRenderMode_2": "OFF",
"modelExportMode": "NONE",
"modelUpdateFrequency": "Average",
"entityRenderModeOverrides": {},
"entityVanillaHologramOverrides": {},
"modelsNamesDisabled": [],
"allowEBEModConfigModify": true,
"animationLODDistance": 20,
"retainDetailOnLowFps": true,
"retainDetailOnLargerMobs": true,
"animationFrameSkipDuringIrisShadowPass": true,
"preventFirstPersonHandAnimating": false,
"onlyClientPlayerModel": false,
"doubleChestAnimFix": true,
"enforceOptifineVariationRequiresDefaultModel": false,
"enforceOptifineVariationRequiresDefaultModel_v2": false,
"resetPlayerModelEachRender": true,
"resetPlayerModelEachRender_v2": true,
"onlyDebugRenderOnHover": false,
"enforceOptifineSubFoldersVariantOnly": true,
"enforceOptiFineAnimSyntaxLimits": true,
"allowOptifineFallbackProperties": true,
"showReloadErrorToast": true,
"exportRotations": false
}

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@@ -0,0 +1,40 @@
{
"optifine_limitRandomVariantGapsBy10": true,
"optifine_allowWeirdSkipsInTrueRandom": true,
"optifine_preventBaseTextureInOptifineDirectory": true,
"illegalPathSupportMode": "None",
"enableCustomTextures": true,
"enableCustomBlockEntities": true,
"textureUpdateFrequency_V2": "Average",
"enableEmissiveTextures": true,
"enableEnchantedTextures": true,
"enableEmissiveBlockEntities": true,
"emissiveRenderMode": "DULL",
"alwaysCheckVanillaEmissiveSuffix": true,
"enableArmorAndTrims": true,
"skinFeaturesEnabled": true,
"skinTransparencyMode": "ALL",
"skinTransparencyInExtraPixels": true,
"skinFeaturesEnableTransparency": true,
"skinFeaturesEnableFullTransparency": false,
"tryETFTransparencyForAllSkins": false,
"enableEnemyTeamPlayersSkinFeatures": true,
"enableBlinking": true,
"blinkFrequency": 150,
"blinkLength": 1,
"advanced_IncreaseCacheSizeModifier": 1.0,
"debugLoggingMode": "None",
"logTextureDataInitialization": false,
"hideConfigButton": false,
"configButtonLoc": "BOTTOM_RIGHT",
"disableVanillaDirectoryVariantTextures": false,
"use3DSkinLayerPatch": true,
"enableFullBodyWardenTextures": true,
"entityEmissiveOverrides": {},
"propertiesDisabled": [],
"propertyInvertUpdatingOverrides": [],
"entityRandomOverrides": {},
"entityEmissiveBrightOverrides": {},
"entityRenderLayerOverrides": {},
"entityLightOverrides": {}
}

67
entityculling.json Normal file
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@@ -0,0 +1,67 @@
{
"configVersion": 7,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst",
"drg_flares:drg_flares",
"quark:soul_bead"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"captureRate": 5,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"minecraft:block_display",
"alexscaves:gum_worm",
"minecraft:jungle_boat",
"minecraft:spruce_boat",
"mts:builder_rendering",
"drg_flares:drg_flares",
"minecraft:mangrove_boat",
"mts:builder_existing",
"minecraft:acacia_boat",
"minecraft:birch_chest_boat",
"create:contraption",
"drg_flares:drg_flare",
"minecraft:birch_boat",
"minecraft:boat",
"mts:builder_seat",
"minecraft:cherry_boat",
"minecraft:spruce_chest_boat",
"alexscaves:gum_worm_segment",
"minecraft:dark_oak_boat",
"minecraft:oak_chest_boat",
"avm_staff:campfire_flame",
"minecraft:dark_oak_chest_boat",
"minecraft:text_display",
"create:gantry_contraption",
"minecraft:oak_boat",
"minecraft:pale_oak_boat",
"minecraft:acacia_chest_boat",
"minecraft:cherry_chest_boat",
"minecraft:item_display",
"create:stationary_contraption",
"minecraft:bamboo_raft",
"minecraft:firework_rocket",
"minecraft:jungle_chest_boat",
"create:carriage_contraption",
"minecraft:pale_oak_chest_boat",
"minecraft:bamboo_chest_raft",
"minecraft:mangrove_chest_boat"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}

View File

@@ -1,5 +1,5 @@
#Indigo properties file
#Mon Jan 19 20:16:32 CST 2026
#Sat Feb 14 14:33:07 CST 2026
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto

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@@ -0,0 +1,29 @@
; NOTICE: This file does nothing if woina.block_logo is disabled.
[general]
; If true, the animation goes from right to left instead of left to right.
; Can be set to "random" to pick left or right randomly.
reverse=false
; Play block placement sounds as the blocks land.
sound=false
[shadow]
; What color the shadow under the blocks should be.
; Range 0-255 for each component.
red=0
green=0
blue=0
alpha=225
; You can map pixel colors to blocks here. Syntax is straightforward; key
; is a 24-bit hex color, value is the identifier of the block to render. You
; may specify multiple identifiers separated by spaces, in which case a random
; one will be chosen.
; Unrecognized colors in the PNG are an error. Anything that is fully
; transparent is treated as absent. Pixels that aren't fully opaque or
; fully transparent are an error.
[pixels]
; Default. Black pixels are stone.
000000=minecraft:stone
; Example: Random planks.
;000000=minecraft:oak_planks minecraft:spruce_planks minecraft:birch_planks

BIN
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@@ -0,0 +1,111 @@
; NOTICE: This file does nothing if woina.classic_block_drops is disabled.
; This is a whitelist of "safe" blocks with tileable textures that can be
; rendered with the better-looking and more-faithful method of rendering a
; portion of the texture, rather than the mipmapped texture.
; Rules are processed in the order they're defined. The first matching rule
; wins, regardless of its value.
; Heuristics for basic mod compatibility and less typing. Specify an item's ID
; with a value of false above to override.
[@heuristics]
*_glazed_terracotta=false
*_cobblestone=true
cobblestone_*=true
*_planks=true
*_nylium=true
*_log=true
*_wood=true
*_stem=true
*_hyphae=true
*_ore=true
*_sand=true
*_gravel=true
*_wool=true
*_planks_slab=true
*_terracotta=true
*_sandstone=true
*_concrete=true
*_concrete_powder=true
*_leaves=true
*_carpet=true
[minecraft:]
stone=true
granite=true
diorite=true
andesite=true
grass_block=true
dirt=true
coarse_dirt=true
podzol=true
cobblestone=true
bedrock=true
sand=true
gravel=true
; why are these not called X_planks_slab???
oak_slab=true
spruce_slab=true
birch_slab=true
jungle_slab=true
acacia_slab=true
dark_oak_slab=true
crimson_slab=true
warped_slab=true
stone_slab=true
sandstone_slab=true
petrified_oak_slab=true ; can't believe this is still in the game
cobblestone_slab=true
red_sandstone_slab=true
prismarine_slab=true
dark_prismarine_slab=true
mossy_cobblestone=true
obsidian=true
oak_stairs=true
spruce_stairs=true
birch_stairs=true
jungle_stairs=true
acacia_stairs=true
dark_oak_stairs=true
crimson_stairs=true
warped_stairs=true
stone_stairs=true
sandstone_stairs=true
cobblestone_stairs=true
red_sandstone_stairs=true
prismarine_stairs=true
dark_prismarine_stairs=true
diamond_block=true
ice=true
snow=true
clay=true
netherrack=true
soul_sand=true
soul_soil=true
basalt=true
glowstone=true
mycelium=true
end_stone=true
emerald_block=true
terracotta=true
coal_block=true
packed_ice=true
prismarine=true
dark_prismarine=true
magma_block=true
nether_wart_block=true
warped_wart_block=true
blue_ice=true
ancient_debris=true
blackstone=true
blackstone_slab=true
blackstone_stairs=true
farmland=true
infested_stone=true
infested_cobblestone=true
brown_mushroom_block=true
red_mushroom_block=true
honeycomb_block=true
redstone_block=true

View File

@@ -0,0 +1,126 @@
; NOTICE: This file does nothing if mechanics.dimensional_tools is disabled.
; The default config works identically to the old gold_tools_useful_in_nether
; tweak.
; Block-to-dimension associations. Blocks that are associated with a dimension
; deal extra damage to incompatible tools. Normally, these associations only
; apply if the block is *in* the dimension it's associated with, but if you
; suffix the dimension with a ! then the block will always apply dimensional
; effects. You can use tags by prefixing with a #; Fabrication's INI loader
; only recognizes semicolon as a comment. You can associate a block with more
; than one dimension by specifying it multiple times.
;
; Note: No checking is performed that a dimension ID refers to an extant
; dimension, so you can use this to describe non-dimensional relationships too
; if you like.
[blocks.minecraft:]
gravel=the_nether
nether_bricks=the_nether
nether_brick_fence=the_nether
nether_brick_slab=the_nether
nether_brick_stairs=the_nether
nether_brick_wall=the_nether
nether_wart_block=the_nether
warped_wart_block=the_nether
#base_stone_nether=the_nether!
#nylium=the_nether!
#crimson_stems=the_nether!
#warped_stems=the_nether!
soul_sand=the_nether!
soul_soil=the_nether!
glowstone=the_nether!
shroomlight=the_nether!
nether_gold_ore=the_nether!
nether_quartz_ore=the_nether!
magma_block=the_nether!
ancient_debris=the_nether!
; Legacy tags
#fabrication:nether_blocks_only_in_nether=the_nether
#fabrication:nether_blocks=the_nether!
; Associated tools don't consider damage factors when breaking blocks that are
; associated with the same dimension. Suffixing a dimension with a ! here
; "hard-associates" the tool. You can use tags by prefixing with a #;
; Fabrication's INI loader only recognizes semicolon as a comment.
[tools.minecraft:]
golden_sword=the_nether!
golden_pickaxe=the_nether!
golden_hoe=the_nether!
golden_shovel=the_nether!
golden_axe=the_nether!
netherite_sword=the_nether
netherite_pickaxe=the_nether
netherite_hoe=the_nether
netherite_shovel=the_nether
netherite_axe=the_nether
; Legacy tags
#fabrication:gold_tools=the_nether!
#fabrication:nether_tools=the_nether
; Tools crafted with only associated items will be associated with the given
; dimension. A value of * makes the material dimension-agnostic and ignored for
; the purposes of dimensional association. Presence of any ingredients not in
; this list will cause the association to fail. You can use tags by prefixing
; with a #. You can suffix with ! for a "hard" association.
[materials.minecraft:]
stick=*
crimson_planks=the_nether
warped_planks=the_nether
blackstone=the_nether
; Only items in this list will be affected by dimensional materials crafting.
; You can use tags by prefixing with a #.
[substitutable.minecraft:]
wooden_sword=true
wooden_pickaxe=true
wooden_hoe=true
wooden_shovel=true
wooden_axe=true
stone_sword=true
stone_pickaxe=true
stone_hoe=true
stone_shovel=true
stone_axe=true
; Legacy tag
#fabrication:possibly_fungal_tools=true
; Find-and-replace will be performed on item names for things crafted that are
; affected by the above materials section. Key is a dimension ID, followed by a
; slash, then the thing to find, then the value is what to replace it with.
; Note that these substitutions are performed on the server out of necessity,
; and therefore will always use the English names. The server does not have
; non-English language data.
;
; If a crafted tool matches multiple dimensions, all the matching name
; substitutions will be applied in the order they're defined.
[name_substitutions.minecraft:]
the_nether/Wooden=Fungal
the_nether/Stone=Blackstone
; Assign damage factors when using tools associated with a given dimension
; on blocks associated with another. Syntax is tool dimension, then a greater
; than sign (>), then the block dimension. Either dimension, but not both, can
; be *, in which case it matches all dimensions except the one on the other
; side of the >. For example, *>the_nether matches all non-Nether tools that
; are being used on Nether blocks. overworld>* matches all Overworld tools that
; are being used on non-Overworld blocks. * also matches tools and blocks with
; no associated dimension.
;
; Negative values result in *less* damage being dealt rather than more. You may
; specify "Infinity" instead of a number to make the tool break instantly, or
; specify "0" to make the tool take no damage.
;
; If a tool has more than one dimension, if it matches only positive values,
; the greatest one will be used. If it matches a mixture of negative and
; positive values, or only matches negatives, the least (furthest from zero)
; will be used. If it matches 0 at all, that will be used.
;
; If a tool matches more than one damage factor *for a given dimension*, then
; fully specified (A>B) values are preferred, then "against foreign block"
; values (A>*), then finally "foreign tool against block" values (*>A).
[damage_factors.minecraft:]
; Using any non-Nether tools on Nether-associated blocks deals 50x damage.
*>the_nether=50
; Using any hard-Nether tools on Nether-associated blocks deals 1/50 damage.
the_nether!>the_nether=-50

2358
fabrication/features.ini Normal file

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6
fabrication/fscript.ini Normal file
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@@ -0,0 +1,6 @@
; NOTICE: This file does nothing if fscript is not installed.
; the example shows what the default behaviour of
; feather_falling_no_trample looks like in fscript
; [tweaks]
; feather_falling_no_trample=~boots:~enchant~minecraft;feather_falling:level:1

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@@ -0,0 +1,138 @@
; NOTICE: This file does nothing if mechanics.broken_tools_drop_components is
; disabled.
[@options]
; The minimum drop rate percentage. A player with terrible luck will receive
; this percentage of the value of their broken gear back.
drop_rate_min=75
; The mid drop rate percentage; the peak of the triangular distribution. A
; player can expect to receive this percentage of the value of their broken gear
; back.
drop_rate_mid=75
; The max drop rate percentage. A player with incredible luck will receive this
; percentage of the value of their broken gear back.
drop_rate_max=75
; If all drop_rate options are set to the same thing, there will be no variance
; in the actual value received back upon break. Otherwise, the min/mid/max
; options provide the points for a triangular distribution. What this means is
; that values closer to mid are more likely, while values close to min and max
; are rare. If you'd prefer a uniform distribution, where all values are
; equally likely, set this to true. If this is set to true, drop_rate_mid is
; ignored.
drop_rate_uniform=false
; A random amount of the returned value is in "nuggets" and a random amount is
; in "ingots". If this is set to 1, it is guaranteed that if an ingot worth of
; value or more has been returned, then at least 1 ingot will be given instead
; of all nuggets. If this is set to 0, no guarantee is made. If this is set to
; *, then there will be no randomness in what is returned as ingots and what is
; returned as nuggets; as many ingots as possible will be returned, using
; nuggets only when necessary.
guaranteed_ingots=1
; If true, items that have Curse of Vanishing will not drop components when
; they break.
ignore_vanishing=true
; The amount of nuggets to "cheat" the player out of. Separate from drop rate.
cheat=1
; Syntax is space-delimited values. The first value is how many nuggets are in
; an ingot, the second value is the item ID or tag of the nugget, and the third
; value is the item ID or tag of the ingot. Nugget value can be arbitrarily low,
; and you can omit the third value if you only want nuggets to drop. You can
; read this as e.g. "9 gold_nugget[s are equivalent to 1] gold_ingot".
; Material names themselves are not namespaced. The namespace here in the
; section name is just for convenience when specifying tags and items.
[@materials.minecraft:]
wood=2 stick #planks
; Example change: Always drop oak planks instead of random planks.
;wood=2 stick oak_planks
leather=4 rabbit_hide leather
chain=11 iron_nugget chain
stone=2 cobblestone_slab cobblestone
gold=9 gold_nugget gold_ingot
iron=9 iron_nugget iron_ingot
diamond=4 coal diamond
netherite=4 netherite_scrap
stick=1 stick
flint=1 flint
string=1 string
scute=1 scute
; Syntax is space-delimited values again. Number of values is arbitrary; prefix
; a material name (from up above) with a number to specify how much of that
; material it is worth. Suffix the value with a ! to make that material
; ignore the drop_rate and always drop its complete value. Suffix the value
; with * to have that component accept random enchantments from the original
; tool. (Note this isn't useful without mechanics.grindstone_disenchanting.)
; As of 1.3.2, you can also specify a material value for a fake "xp" material
; to drop experience.
[minecraft:]
bow=3stick 3string
crossbow=3.5stick 0.5wood 2string 1.5iron ;mojang pls
shears=2iron
flint_and_steel=1iron 1flint
shield=6wood 1iron
fishing_rod=3stick 2string
turtle_helmet=5scute
wooden_pickaxe=3wood 2stick
stone_pickaxe=3stone 2stick
golden_pickaxe=3gold 2stick
iron_pickaxe=3iron 2stick
diamond_pickaxe=3diamond 2stick
netherite_pickaxe=3diamond 2stick 4gold 1netherite!*
wooden_axe=3wood 2stick
stone_axe=3stone 2stick
golden_axe=3gold 2stick
iron_axe=3iron 2stick
diamond_axe=3diamond 2stick
netherite_axe=3diamond 2stick 4gold 1netherite!*
wooden_shovel=1wood 2stick
stone_shovel=1stone 2stick
golden_shovel=1gold 2stick
iron_shovel=1iron 2stick
diamond_shovel=1diamond 2stick
netherite_shovel=1diamond 2stick 4gold 1netherite!*
wooden_hoe=2wood 2stick
stone_hoe=2stone 2stick
golden_hoe=2gold 2stick
iron_hoe=2iron 2stick
diamond_hoe=2diamond 2stick
netherite_hoe=2diamond 2stick 4gold 1netherite!*
wooden_sword=2wood 1stick
stone_sword=2stone 1stick
golden_sword=2gold 1stick
iron_sword=2iron 1stick
diamond_sword=2diamond 1stick
netherite_sword=2diamond 1stick 4gold 1netherite!*
leather_helmet=5leather
chainmail_helmet=5chain
golden_helmet=5gold
iron_helmet=5iron
diamond_helmet=5diamond
netherite_helmet=5diamond 4gold 1netherite!*
leather_chestplate=8leather
chainmail_chestplate=8chain
golden_chestplate=8gold
iron_chestplate=8iron
diamond_chestplate=8diamond
netherite_chestplate=8diamond 4gold 1netherite!*
leather_leggings=7leather
chainmail_leggings=7chain
golden_leggings=7gold
iron_leggings=7iron
diamond_leggings=7diamond
netherite_leggings=7diamond 4gold 1netherite!*
leather_boots=4leather
chainmail_boots=4chain
golden_boots=4gold
iron_boots=4iron
diamond_boots=4diamond
netherite_boots=4diamond 4gold 1netherite!*

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@@ -0,0 +1,58 @@
; NOTICE: This file does nothing if utility.item_despawn is disabled.
; You can specify despawn times in ticks (t), seconds (s), minutes (m), or hours (h). These
; keywords are also accepted, as well as their short forms in parentheses:
; - instantly (0): The item is prevented from spawning entirely.
; - forever (f): The item does not despawn.
; - invincible (i): The item does not despawn and cannot be damaged. If it falls into the void, it
; will teleport back up to Y=1.
; - unset: Don't check this criteria.
; Sections prefixed with a @ are special sections provided by internal logic in Fabrication.
; Other sections are namespaces.
[@special]
; All items that do not match other rules.
default=unset
; Items not dropped by players.
drops=unset
; Items that have been renamed.
renamed=unset
; Items that were dropped as a result of a player dying. Setting this to "invincible" can be an
; alternative to a grave mod or datapack.
player_death=unset
; Matches an item's enchantments. You can use full identifiers such as minecraft:efficiency, or
; the special names @curses, @normal, and @treasure. An item that matches multiple rules will have
; the one with the longest despawn time applied. Suffixing a despawn time with "!" makes it replace
; other rules, even if they're longer.
[@enchantments]
; Matches all "curse" enchantments.
@curses=unset
; Matches all "normal" enchantments.
; If you want the old enchanted_item_long_despawn tweak back, then set this one to 30m. Items that
; only have curses, unlike the old tweak, will still despawn normally.
@normal=unset
; Matches all "treasure" enchantments. Treasure enchantments will also match on @normal.
@treasure=unset
[@enchantments.minecraft:]
; Example. Force anything with Curse of Vanishing to despawn after 30 seconds, no matter what.
;vanishing_curse=30s!
; Matches an item's tags. Comes after enchantments, but before nbt bools.
[@tags.minecraft:]
; Example. All items with the minecraft:shulker_boxes tag despawn after an hour.
;shulker_boxes=1h
; Items with true NBT booleans of these names will be given these despawn times.
; NBT bool rules overshadow all other rules.
[@nbtbools]
; Just an example. Uncomment if you want it.
; If uncommented, the NBT needed to spawn an item with this is {LongDespawn:1b}
;LongDespawn=1h
; Suffixing one of these times with ! causes all special rules to be ignored for that item.
[minecraft:]
;cobblestone=1m
;diamond=forever

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@@ -0,0 +1,27 @@
; NOTICE: This file does nothing if utility.taggable_players is disabled.
; Available modes are:
; tagged_players_only - Players with a tag will be effected by the relevant feature, If the feature applied to other entities it no longer does
; untagged_players_only - Players without the tag will be affected by the relevant feature, If the feature applied to other entities it no longer does
; tagged_players - Players with a tag will be effected by the relevant feature
; untagged_players - Players without the tag will be affected by the relevant feature
[tweaks.extra]
can_breathe_water=tagged_players_only
no_wandering_trader=tagged_players_only
no_phantoms=tagged_players_only
scares_creepers=tagged_players_only
permanent_dolphins_grace=tagged_players_only
permanent_conduit_power=tagged_players_only
fireproof=tagged_players_only
no_hunger=tagged_players_only
invisible_to_mobs=tagged_players_only
; It's possible to force specific players to either enable/disable a feature
; This should also work with Fake players, but may require a game restart to update (since you can't relog the player)
;
; example of turning off Instant Pickup for the Ars Nouveau fake player via name or UUID. (which at time of writing is a very good idea to do, since it has a conflict)
;[!player]
;Ars_Nouveau.weird_tweaks.instant_pickup=false
;[!player_uuid]
;7400926d-1007-4e53-880f-b43e67f2bf29.weird_tweaks.instant_pickup=false

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@@ -0,0 +1,17 @@
; NOTICE: This file does nothing if utility.yeet_recipes is disabled.
; This is really only an INI because Fabrication's entire config framework is
; designed for INIs. Just list recipe IDs below, no matter what workstation
; they're for, and they will be destroyed with a precision gigawatt laser.
; The value is ignored, but is recommended to be set to "true" in case it's
; given meaning later.
; Example: Prevent sandstone from being crafted.
;[minecraft:]
;sandstone=true
; Example with a weirder ID: Prevent dark oak saplings from being transformed
; into oak saplings with a Botania mana pool with an Alchemy Catalyst.
;[botania:]
;mana_infusion/dark_oak_sapling_to_oak_sapling=true

27
fallingleaves.json Normal file
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@@ -0,0 +1,27 @@
{
"version": 1,
"displayDebugData": false,
"enabled": false,
"leafSize": 5,
"leafLifespan": 200,
"leafSpawnRate": 10,
"coniferLeafSpawnRate": 0,
"cherrySpawnRate": 10,
"snowflakeSpawnRate": 15,
"dropFromPlayerPlacedBlocks": true,
"leavesOnBlockHit": true,
"minimumFreeSpaceBelow": 1,
"windEnabled": true,
"windlessDimensions": [
"minecraft:the_end",
"minecraft:the_nether"
],
"leafSettings": {},
"leafSpawners": [],
"fallSpawnRateFactor": 1.8,
"winterSpawnRateFactor": 0.1,
"startingSpawnRadius": 0,
"decaySpawnRateFactor": 2.6,
"maxDecayLeaves": 9,
"registerParticles": true
}

View File

@@ -1,4 +1,6 @@
#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
logUntranslatedConfigurationWarnings = true
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
defaultConfigsPath = "defaultconfigs"

View File

@@ -7,6 +7,7 @@
wardenSpawnTrackerCommand: false,
fileTransferServer: true,
fileTransferClient: true,
packDownloading: "ENABLED",
cape: "frozenlib:dummy",
dataFixer: {
// Mods can only add to this list. User settings will always apply.

37
held-item-info.json Normal file
View File

@@ -0,0 +1,37 @@
{
"maxLines": 6,
"maxLineLength": 48,
"respectHideFlags": true,
"lineHeight": 8,
"offsetPerExtraLine": 0.3334,
"itemNameSpacing": 2,
"verticalOffset": 0,
"baseFadeDuration": 2.0,
"fadeDurationPerExtraLine": 0.2,
"showName": true,
"showEnchantments": true,
"showPotionEffects": true,
"showContainerContent": true,
"mergeSimilarContainerItems": true,
"showFireworkAttributes": true,
"showCommandBlockInfo": true,
"maxCommandLines": 2,
"showBeehiveContent": true,
"showSpawnerEntity": true,
"showCrossbowProjectiles": true,
"showLore": true,
"maxLoreLines": 3,
"showUnbreakable": true,
"showSignText": true,
"showMusicDiscDescription": true,
"showPaintingDescription": true,
"showGoatHornInstrument": true,
"showBookMeta": true,
"showFilledMapId": false,
"showBannerPatternName": true,
"showBannerPatterns": false,
"showEntityBucketContent": true,
"showHiddenLinesCount": true,
"showOnlyFilteredEnchantments": false,
"filteredEnchantments": []
}

View File

@@ -0,0 +1,580 @@
#Show how many more lines there are that currently don't fit the tooltip, just like the vanilla shulker box tooltip.
#Default Value: true
last_line = true
#Show black chat background behind tooltip lines for better visibility.
#Default Value: RECTANGLE
#Allowed Values: NONE, RECTANGLE, ADAPTIVE
background = "RECTANGLE"
#Amount of ticks the held item tooltip will be displayed for. Set to 0 to always display the tooltip as long as an item is being held.
#Default Value: 40
# Default: 40
# Range: > 0
display_time = 40
#Offset on x-axis from screen center.
#Default Value: 0
# Default: 0
# Range: > -2147483648
offset_x = 0
#Allow other mods to modify held item tooltip contents. Lines could be both added or changed.
#Default Value: false
additional_tooltip_lines = false
#Offset on y-axis from screen center.
#Default Value: 59
# Default: 59
# Range: > 0
offset_y = 59
#Interval in ticks after which the tooltip will be rebuilt. Some stats such as durability are rebuilt every tick regardless of this setting.
#Default Value: 20
# Default: 20
# Range: > 1
update_interval = 20
#Disables held item tooltips for specified items, mainly to prevent custom tooltips from overlapping.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern.
#Default Value: []
item_blacklist = []
#Scale of held item tooltips. Works together with "GUI Scale" option in "Video Settings". A smaller scale might make room for more rows.
#Default Value: 6
# Default: 6
# Range: 1 ~ 24
display_scale = 6
#Maximum amount of rows to be displayed for held item tooltips.
#Default Value: 4
# Default: 4
# Range: 1 ~ 12
max_lines = 4
#Should the tooltip be hidden when the respective data component is present.
#Default Value: true
respect_hidden_tooltip = true
#A lore tag for this item, only present on custom items.
[components.lore]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: true
include = true
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 50
# Default: 50
# Range: > -2147483648
priority = 50
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 50
# Default: 50
# Range: > -2147483648
ordering = 50
#Text formatting settings for this component's text appearance.
[components.lore.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#Additional information supplied by individual items such as potion effect and firework duration.
[components.additional]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: true
include = true
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 90
# Default: 90
# Range: > -2147483648
priority = 90
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: true
advanced_tooltips = true
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 20
# Default: 20
# Range: > -2147483648
ordering = 20
#Text formatting settings for this component's text appearance.
[components.additional.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#Durability of this item, only shown if the item is damageable and has been used.
[components.durability]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: true
include = true
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 80
# Default: 80
# Range: > -2147483648
priority = 80
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 80
# Default: 80
# Range: > -2147483648
ordering = 80
#Text formatting settings for this component's text appearance.
[components.durability.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#Internal identifier of this item.
[components.identifier]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: false
include = false
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 20
# Default: 20
# Range: > -2147483648
priority = 20
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 90
# Default: 90
# Range: > -2147483648
ordering = 90
#Text formatting settings for this component's text appearance.
[components.identifier.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#All enchantments on this item if any are present.
[components.enchantments]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: true
include = true
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 70
# Default: 70
# Range: > -2147483648
priority = 70
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 30
# Default: 30
# Range: > -2147483648
ordering = 30
#Text formatting settings for this component's text appearance.
[components.enchantments.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#The track stored on a music disc.
[components.jukebox]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: true
include = true
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 45
# Default: 45
# Range: > -2147483648
priority = 45
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 22
# Default: 22
# Range: > -2147483648
ordering = 22
#Text formatting settings for this component's text appearance.
[components.jukebox.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#Armor trims applied to this item.
[components.trim]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: true
include = true
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 60
# Default: 60
# Range: > -2147483648
priority = 60
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 25
# Default: 25
# Range: > -2147483648
ordering = 25
#Text formatting settings for this component's text appearance.
[components.trim.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#The color of dyed items such a leather armor.
[components.dye_color]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: true
include = true
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 40
# Default: 40
# Range: > -2147483648
priority = 40
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: true
advanced_tooltips = true
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 40
# Default: 40
# Range: > -2147483648
ordering = 40
#Text formatting settings for this component's text appearance.
[components.dye_color.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#Display name of the held item.
[components.item_name]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: true
include = true
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 100
# Default: 100
# Range: > -2147483648
priority = 100
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 10
# Default: 10
# Range: > -2147483648
ordering = 10
#Text formatting settings for this component's text appearance.
[components.item_name.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#Amount of nbt tags on this item.
[components.component_count]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: false
include = false
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 10
# Default: 10
# Range: > -2147483648
priority = 10
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 100
# Default: 100
# Range: > -2147483648
ordering = 100
#Text formatting settings for this component's text appearance.
[components.component_count.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#All stored enchantments on this enchanted book if any are present.
[components.stored_enchantments]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: true
include = true
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 70
# Default: 70
# Range: > -2147483648
priority = 70
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 27
# Default: 27
# Range: > -2147483648
ordering = 27
#Text formatting settings for this component's text appearance.
[components.stored_enchantments.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#Rendered when this item has the unbreakable tag giving it infinite durability.
[components.unbreakable]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: true
include = true
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 55
# Default: 55
# Range: > -2147483648
priority = 55
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 70
# Default: 70
# Range: > -2147483648
ordering = 70
#Text formatting settings for this component's text appearance.
[components.unbreakable.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false
#Attributes this item provides when used or equipped, like attack damage and armor protection.
[components.attribute]
#Should this tooltip component be included when rendering held item tooltips.
#Default Value: false
include = false
#Priority for rendering this tooltip. When not enough lines are available (like an item with enchantments), components with a low priority will be skipped.
#Default Value: 30
# Default: 30
# Range: > -2147483648
priority = 30
#Represent information for this component as if advanced tooltips were enabled independently of the actual setting.
#Default Value: false
advanced_tooltips = false
#The order in which this tooltip component appears in relation to other components. Smaller values appear first.
#Default Value: 60
# Default: 60
# Range: > -2147483648
ordering = 60
#Text formatting settings for this component's text appearance.
[components.attribute.formatting]
#Should the text in this component appear bold.
#Default Value: false
bold = false
#Should the text in this component appear struck-through.
#Default Value: false
strikethrough = false
#The color of this component's text.
#Default Value: default
#Allowed Values: default, black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
text_color = "default"
#Should the text in this component be replaced by random characters.
#Default Value: false
obfuscated = false
#Should the text in this component appear with an underline.
#Default Value: false
underline = false
#Should the text in this component appear italic.
#Default Value: false
italic = false

9
hold-my-items.json Normal file
View File

@@ -0,0 +1,9 @@
{
"swingSpeed": 9,
"swimmingAnimation": true,
"climbAndCrawl": true,
"viewmodelXOffset": 0.0,
"viewmodelYOffset": 0.0,
"viewmodelZOffset": 0.0,
"mb3DCompat": false
}

21
immediatelyfast.json Normal file
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@@ -0,0 +1,21 @@
{
"REGULAR_INFO": "----- Regular config values below -----",
"font_atlas_resizing": true,
"map_atlas_generation": true,
"hud_batching": true,
"fast_text_lookup": true,
"fast_buffer_upload": true,
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
"dont_add_info_into_debug_hud": false,
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
"experimental_disable_error_checking": false,
"experimental_disable_resource_pack_conflict_handling": false,
"experimental_sign_text_buffering": false,
"experimental_screen_batching": false,
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
"debug_only_and_not_recommended_disable_universal_batching": false,
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
"debug_only_print_additional_error_information": false,
"debug_only_use_last_usage_for_batch_ordering": false
}

View File

@@ -0,0 +1,8 @@
#Indium properties file
#Sat Aug 24 12:14:45 AEST 2024
always-tesselate-blocks=auto
ambient-occlusion-mode=auto
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
fix-luminous-block-ambient-occlusion=auto
fix-smooth-lighting-offset=auto

80
inventoryhud.json Normal file
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@@ -0,0 +1,80 @@
{
"inv_toggle": false,
"pot_toggle": true,
"arm_toggle": true,
"helm_x": 103,
"helm_y": 54,
"chest_x": 103,
"chest_y": 37,
"leg_x": -103,
"leg_y": 54,
"boots_x": -103,
"boots_y": 37,
"main_x": 33,
"main_y": 74,
"off_x": -103,
"off_y": 71,
"arr_x": 103,
"arr_y": 20,
"inv_icon_x": -103,
"inv_icon_y": 20,
"helm_hal": "MIDDLE",
"chest_hal": "MIDDLE",
"leg_hal": "MIDDLE",
"boots_hal": "MIDDLE",
"main_hal": "LEFT",
"off_hal": "MIDDLE",
"arr_hal": "MIDDLE",
"inv_icon_hal": "MIDDLE",
"helm_val": "BOTTOM",
"chest_val": "BOTTOM",
"leg_val": "BOTTOM",
"boots_val": "BOTTOM",
"main_val": "BOTTOM",
"off_val": "BOTTOM",
"arr_val": "BOTTOM",
"inv_icon_val": "BOTTOM",
"inv_mini": false,
"inv_vert": false,
"inv_hide_b_g": false,
"inv_animated": false,
"inv_with_debug": true,
"keep_notifying": true,
"inv_x": 0,
"inv_y": 150,
"inv_alpha": 0,
"last_notified_version": "3.4.26",
"inv_val": "BOTTOM",
"inv_hal": "MIDDLE",
"pot_mini": false,
"pot_hor": false,
"show_hidden_effects": true,
"potion_levels": false,
"pot_with_debug": true,
"pot_x": 30,
"pot_y": 0,
"pot_alpha": 75,
"pot_gap": 0,
"bar_duration": 300,
"effects_blacklist": [],
"pot_val": "CENTER",
"pot_hal": "LEFT",
"move_all": true,
"show_empty": false,
"show_armor": true,
"show_main": true,
"show_off": true,
"show_arrows": true,
"show_inv": true,
"arm_bars": true,
"show_count": false,
"show_arrows_without_weapon": false,
"arm_with_debug": true,
"arm_x": 0,
"arm_y": 70,
"arm_above": 40,
"arm_scale": 100,
"arm_val": "BOTTOM",
"arm_hal": "LEFT",
"arm_view": "damage-left"
}

View File

@@ -0,0 +1,53 @@
{
"globalBookmarks": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
},
"globalBookmarks1": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
},
"globalBookmarks2": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
}
}

View File

@@ -0,0 +1,47 @@
{
"package.name.className": {
"ignore": false,
"playerSideOnly": false,
"force": false,
"buttonHints": {
"SORT": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"SORT_COLUMNS": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"SORT_ROWS": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"MOVE_TO_CONTAINER": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"MOVE_TO_PLAYER": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"CONTINUOUS_CRAFTING": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"PROFILE_SELECTOR": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0,
"hide": true
}
}
},
"another.package.name.className": {
}
}

View File

@@ -0,0 +1,19 @@
{
"ModSettings": {
"first_run": false
},
"GuiSettings": {
"enable_inventory_editor_button": {
"value": false
},
"enable_inventory_settings_button": {
"value": false
},
"continuous_crafting_saved_value": false
},
"AutoRefillSettings": {
"auto_refill_enable_indicator_icons": {
"value": false
}
}
}

View File

@@ -0,0 +1,53 @@
{
"globalBookmarks": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
},
"globalBookmarks1": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
},
"globalBookmarks2": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
}
}

View File

@@ -0,0 +1,53 @@
{
"globalBookmarks": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
},
"globalBookmarks1": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
},
"globalBookmarks2": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
}
}

1
iris-excluded.json Normal file
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@@ -0,0 +1 @@
{"excluded":["put:valuesHere"]}

9
iris.properties Normal file
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@@ -0,0 +1,9 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sat Feb 14 14:33:12 CST 2026
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=BSL_v10.1.zip

View File

@@ -1,4 +0,0 @@
absoluteSize = 0.75
tempItemSize = 1.0
tempBlockSize = 1.0
oldRendering = false

View File

@@ -0,0 +1,36 @@
#Show a tooltip for the item currently selected in a container item's tooltip next to the main tooltip.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Default Value: ALWAYS
#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT
selected_item_tooltips = "ALWAYS"
#Invert scroll wheel direction for extracting / inserting items from a container item in precision mode.
#Default Value: false
invert_precision_mode_scrolling = false
#Color item inventories on tooltips according to the container item's color.
#Default Value: true
colorful_tooltips = true
#Select a modifier key required to be held to use precision mode.
#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items.
#Default Value: CONTROL
#Allowed Values: SHIFT, CONTROL, ALT
precision_mode = "CONTROL"
#Expand container item tooltips to reveal their contents.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Default Value: ALWAYS
#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT
reveal_contents = "ALWAYS"
#Show an indicator on container items when the stack carried by the cursor can be added in your inventory.
#Default Value: true
container_item_indicator = true
#Always show item tooltips while interacting with container items, even when the cursor is currently carrying an item.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Default Value: ALT
#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT
carried_item_tooltips = "ALT"
#Disable sounds from inserting and extracting items from playing, as they trigger quite often with all the new interactions.
#Default Value: true
disable_interaction_sounds = true
#Render a white overlay or the hotbar selected item frame over the slot the next item will be taken out of when right-clicking the container item.
#Default Value: HOVER
#Allowed Values: HOTBAR, HOVER
slot_overlay = "HOVER"

View File

@@ -0,0 +1,10 @@
#Allow extracting / inserting only a single item from a container item instead of all items from the selected slot while a modifier key is held.
#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items.
#Default Value: true
allow_precision_mode = true
#Allow using the mouse wheel to scroll between slots in an item tooltip to choose the next item to extract.
#Default Value: true
allow_slot_cycling = true
#Allow dragging the mouse while holding a container item to insert hovered items, or to extract container contents to empty hovered slots.
#Default Value: true
allow_mouse_dragging = true

View File

@@ -12,7 +12,7 @@
"extendedReach": 0.0,
"debug": false,
"displayBosses": true,
"displayMode": "LITE",
"displayMode": "TOGGLE",
"enableTextToSpeech": false,
"ttsMode": "PRESS",
"previewOverlay": true,

View File

@@ -0,0 +1 @@
impactSound = true

View File

@@ -1,9 +1,11 @@
#Maximum ticks it takes for leaves to decay.
#Default Value: 20
# Default: 20
# Range: > 0
maximum_decay_ticks = 20
#Minimum ticks after which leaves will start to decay.
#Default Value: 5
# Default: 5
# Range: > 0
minimum_decay_ticks = 5
#Leaves not attached to their own kind will decay. Does not work properly with trees that generate different leave blocks like azalea.

27
malilib.json Normal file
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@@ -0,0 +1,27 @@
{
"Generic": {
"ignoredKeys": {
"keys": ""
},
"openGuiConfigs": {
"keys": "",
"settings": {
"activate_on": "PRESS",
"context": "INGAME",
"allow_empty": true,
"allow_extra_keys": false,
"order_sensitive": true,
"exclusive": false,
"cancel": true
}
},
"realmsCommonConfig": true
},
"Debug": {
"debugMessages": false,
"inputCancellationDebugging": false,
"keybindDebugging": false,
"keybindDebuggingIngame": false,
"mouseScrollDebug": false
}
}

View File

@@ -3,8 +3,8 @@
"serverEntries": [
{
"maptype": "Pl3xMap",
"ip": "frp-sun.com:52508",
"link": "https://mcmap.nerd-paker.space/",
"ip": "mc.nerd-paker.space",
"link": "https://mcmap.nerd-paker.space",
"markerVisibilityMode": "All",
"markerLayers": [
"pl3xmap_spawn",

649
minihud.json Normal file
View File

@@ -0,0 +1,649 @@
{
"InfoLineOrders": {
"infoFPS": 0,
"infoMemoryUsage": 0,
"infoTimeIRL": 0,
"infoTimeWorld": 0,
"infoWorldTimeFormatted": 0,
"infoCoordinates": 0,
"infoCoordinatesScaled": 0,
"infoBlockPosition": 0,
"infoChunkPosition": 0,
"infoBlockInChunk": 0,
"infoDimensionId": 0,
"infoFacing": 0,
"infoRotationYaw": 0,
"infoRotationPitch": 0,
"infoBlockBreakSpeed": 0,
"infoSpeed": 0,
"infoSpeedAxis": 0,
"infoSpeedHV": 0,
"infoSprinting": 0,
"infoServerTPS": 0,
"infoServux": 0,
"infoPing": 0,
"infoWeather": 0,
"infoTimeTotalModulo": 0,
"infoTimeDayModulo": 0,
"infoMobCaps": 0,
"infoParticleCount": 0,
"infoDifficulty": 0,
"infoEntities": 0,
"infoEntitiesClientWorld": 0,
"infoTileEntities": 0,
"infoLightLevel": 0,
"infoBiome": 0,
"infoBiomeRegistryName": 0,
"infoDistance": 0,
"infoLoadedChunksCount": 0,
"infoChunkSections": 0,
"infoChunkSectionsLine": 0,
"infoChunkUpdates": 0,
"infoRegionFile": 0,
"infoSlimeChunk": 0,
"infoLookingAtBlock": 0,
"infoLookingAtBlockInChunk": 0,
"infoBlockProperties": 0,
"infoBeeCount": 0,
"infoHoneyLevel": 0,
"infoFurnaceXp": 0,
"infoLookingAtEntity": 0,
"infoEntityRegistryName": 0,
"infoLookingAtEffects": 0,
"infoZombieConversion": 0,
"infoHorseSpeed": 0,
"infoHorseJump": 0,
"infoPandaGene": 0
},
"Colors": {
"beaconRangeLvl1": "#20E060FF",
"beaconRangeLvl2": "#20FFB040",
"beaconRangeLvl3": "#20FFF040",
"beaconRangeLvl4": "#2060FF40",
"blockGridOverlayColor": "#80FFFFFF",
"conduitRange": "#2030FFFF",
"lightLevelMarkerBlockLit": "#FF209040",
"lightLevelMarkerDark": "#FFFF4848",
"lightLevelMarkerDim": "#FFC0C040",
"lightLevelMarkerSkyLit": "#FFFFFF33",
"lightLevelNumberBlockDark": "#FFC03030",
"lightLevelNumberBlockDim": "#FFC0C040",
"lightLevelNumberBlockLit": "#FF20FF40",
"lightLevelNumberSkyDark": "#FFFFF030",
"lightLevelNumberSkyDim": "#FFC0C030",
"lightLevelNumberSkyLit": "#FF40E0FF",
"randomTicksFixedOverlayColor": "#30F9F225",
"randomTicksPlayerOverlayColor": "#3030FE73",
"regionOverlayColor": "#30FF8019",
"shapeAdjustableSpawnSphere": "#6030B0B0",
"shapeBox": "#6050A0A0",
"shapeCanDespawnSphere": "#60A04050",
"shapeCanSpawnSphere": "#60A04050",
"shapeCircle": "#6030B0B0",
"shapeDespawnSphere": "#60A04050",
"shapeLineBlocky": "#6030F0B0",
"shapeSphereBlocky": "#6030B0B0",
"slimeChunksOverlayColor": "#3020F020",
"spawnPlayerEntityOverlayColor": "#302050D0",
"spawnPlayerRedstoneOverlayColor": "#30F8D641",
"spawnPlayerLazyOverlayColor": "#30D030D0",
"spawnPlayerOuterOverlayColor": "#306900D2",
"spawnRealEntityOverlayColor": "#3030FF20",
"spawnRealRedstoneOverlayColor": "#30F8D641",
"spawnRealLazyOverlayColor": "#30FF3020",
"spawnRealOuterOverlayColor": "#309D581A",
"spawnableColumnHeightsOverlayColor": "#A0FF00FF",
"textBackgroundColor": "#A0505050",
"textColor": "#FFE0E0E0"
},
"Generic": {
"axolotlTooltips": false,
"beeTooltips": false,
"honeyTooltips": false,
"biomeOverlaySingleColor": true,
"debugMessages": false,
"dontClearStoredSeedOnDimensionChange": true,
"entityDataSync": true,
"entityDataSyncBackup": true,
"lightLevelAutoHeight": false,
"lightLevelCollisionCheck": false,
"lightLevelColoredNumbers": true,
"lightLevelNumberRotation": true,
"lightLevelRenderThrough": false,
"lightLevelSkipBlockCheck": false,
"lightLevelUnderWater": false,
"mapPreview": false,
"mapPreviewRequireShift": true,
"offsetSubtitleHud": true,
"requireSneak": false,
"shulkerBoxPreview": false,
"shulkerDisplayBgColor": true,
"shulkerDisplayRequireShift": true,
"slimeChunkTopToPlayer": true,
"sortLinesByLength": false,
"sortLinesReversed": false,
"spawnPlayerOuterOverlayEnabled": false,
"spawnPlayerRedstoneOverlayEnabled": false,
"spawnRealOuterOverlayEnabled": false,
"spawnRealRedstoneOverlayEnabled": false,
"structuresRenderThrough": false,
"useCustomizedCoordinateFormat": true,
"useFontShadow": false,
"useTextBackground": true,
"mainRenderingToggle": {
"enabled": false,
"hotkey": {
"keys": "H,LEFT_SHIFT,BUTTON_1"
}
},
"moveShapeToPlayer": {
"keys": ""
},
"openConfigGui": {
"keys": "H,C"
},
"requiredKey": {
"keys": ""
},
"serverNbtRequestRate": 2,
"setDistanceReferencePoint": {
"keys": ""
},
"shapeEditor": {
"keys": ""
},
"blockGridOverlayMode": "all",
"lightLevelMarkerCondition": "spawnable",
"lightLevelMarkers": "square",
"lightLevelNumberCondition": "always",
"lightLevelNumbers": "block",
"hudAlignment": "top_left",
"biomeOverlayRange": 4,
"biomeOverlayRangeVertical": 0,
"blockPosFormat": "Block: %d, %d, %d",
"blockGridOverlayRadius": 32,
"coordinateFormat": "x: %.1f y: %.1f z: %.1f",
"dateFormatReal": "yyyy-MM-dd HH:mm:ss",
"dateFormatMinecraft": "MC time: (day {DAY}) {HOUR}:{MIN}:xx",
"fontScale": 0.5,
"lightLevelMarkerSize": 0.84,
"lightLevelNumberOffsetBlockX": 0.26,
"lightLevelNumberOffsetBlockY": 0.32,
"lightLevelNumberOffsetSkyX": 0.42,
"lightLevelNumberOffsetSkyY": 0.56,
"lightLevelRange": 24,
"lightLevelThresholdDim": 0,
"lightLevelThresholdSafe": 1,
"lightLevelRenderOffset": 0.005,
"mapPreviewSize": 160,
"slimeChunkOverlayRadius": -1,
"spawnableColumnHeightsOverlayRadius": 40,
"textPosX": 4,
"textPosY": 4,
"timeDayDivisor": 24000,
"timeTotalDivisor": 24000,
"inventoryPreview": {
"keys": "LEFT_ALT"
},
"inventoryPreviewEnabled": false,
"inventoryPreviewToggleScreen": {
"keys": "BUTTON_3"
},
"villagerConversionTicks": true,
"villagerOfferEnchantmentBooks": true,
"villagerOfferHighestLevelOnly": false,
"villagerOfferLowestPriceNearby": false,
"villagerOfferPriceThreshold": 1.0
},
"InfoTypeToggles": {
"infoFPS": false,
"infoMemoryUsage": false,
"infoTimeIRL": true,
"infoTimeWorld": false,
"infoWorldTimeFormatted": false,
"infoCoordinates": true,
"infoCoordinatesScaled": false,
"infoBlockPosition": false,
"infoChunkPosition": false,
"infoBlockInChunk": false,
"infoDimensionId": false,
"infoFacing": true,
"infoRotationYaw": false,
"infoRotationPitch": false,
"infoBlockBreakSpeed": false,
"infoSpeed": false,
"infoSpeedAxis": false,
"infoSpeedHV": false,
"infoSprinting": false,
"infoServerTPS": false,
"infoServux": false,
"infoPing": false,
"infoWeather": false,
"infoTimeTotalModulo": false,
"infoTimeDayModulo": false,
"infoMobCaps": false,
"infoParticleCount": false,
"infoDifficulty": false,
"infoEntities": false,
"infoEntitiesClientWorld": false,
"infoTileEntities": false,
"infoLightLevel": false,
"infoBiome": false,
"infoBiomeRegistryName": false,
"infoDistance": false,
"infoLoadedChunksCount": false,
"infoChunkSections": false,
"infoChunkSectionsLine": false,
"infoChunkUpdates": false,
"infoRegionFile": false,
"infoSlimeChunk": false,
"infoLookingAtBlock": false,
"infoLookingAtBlockInChunk": false,
"infoBlockProperties": false,
"infoBeeCount": false,
"infoHoneyLevel": false,
"infoFurnaceXp": false,
"infoLookingAtEntity": false,
"infoEntityRegistryName": false,
"infoLookingAtEffects": false,
"infoZombieConversion": false,
"infoHorseSpeed": false,
"infoHorseJump": false,
"infoPandaGene": false
},
"InfoHotkeys": {
"infoFPS": {
"keys": ""
},
"infoMemoryUsage": {
"keys": ""
},
"infoTimeIRL": {
"keys": ""
},
"infoTimeWorld": {
"keys": ""
},
"infoWorldTimeFormatted": {
"keys": ""
},
"infoCoordinates": {
"keys": ""
},
"infoCoordinatesScaled": {
"keys": ""
},
"infoBlockPosition": {
"keys": ""
},
"infoChunkPosition": {
"keys": ""
},
"infoBlockInChunk": {
"keys": ""
},
"infoDimensionId": {
"keys": ""
},
"infoFacing": {
"keys": ""
},
"infoRotationYaw": {
"keys": ""
},
"infoRotationPitch": {
"keys": ""
},
"infoBlockBreakSpeed": {
"keys": ""
},
"infoSpeed": {
"keys": ""
},
"infoSpeedAxis": {
"keys": ""
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